In this essay, I shall explore how sketching and prototyping can help in designing an interactive system intended to encourage people to take a walk. In the design process is important to get the design right, and then get the right design (Buxton, 2007). While sketching help in aid to getting the design right, supporting the creative design process and exploring different ideas, prototyping supports choosing the right design, by testing how the product will look like, behave like, and work like (Buchenau & Suri, 2000). Sketching can be compared to a centrifugal power that radiates from the design problem, which allows exploring solutions to be explored. Whereas, prototyping is the centripetal force, moving back to the main problem with a final solution. (Figure 1).
Figure 1. Sketching - the centrifugal power. Prototyping - the centripetal power.
There is still confusion about the meaning of sketching and prototyping in the field. In this paperhere, I refer to sketching as the activity of exploring different ideas, and to prototypinge as the activity that aims to test technical feasibility, regardless regardless of the technology used to implement these design tools. Sketching is used at the beginning of the design process, whereas prototyping is more likely to be used toward the end of the design process.
Sketching and prototyping are the most flexible tools that can support iterative development. They were traditionally used in graphic and product design fields but are now widely used in human-computer interaction (HCI). In the HCI field, there is a tendency to deal with design problems as tame problems that require a logical to be approached with logic. Neverthelessapproach. Nevertheless, many studies have argued that ...
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Let us now examine a number of perspectives that should be considered when designing software solutions. In most cases, these perspectives will have direct consequences to the design of the user interface.
First prototype, an Eye-opener: Santa Cruz Bicycles soon realized that, to capitalize on its patented VPP technology and ultimately grow the business, it had a find a way to get the designs off the drawing board into prototypes faster. Though the company was using AutoCAD software to render new designs, it was taking too long to have the working prototype machined from vendors. The delays meant that in the event of prototypes failing, designs had to be redeveloped which had a catastrophic effect on company’s finances. (Duvall, 2007)...
One of the initial of most common reasons why designs and products fail is due to the lack of having a set product vision. Many designers often chase behind the factor of having a good feature for their product design and neglecting the main idea of having a set vision and strategic thinking. Also, another reason for a design to fail is the lack of learning for the culture of the product. A good design can be created w...
IDEO’s approach to the product design process is through a collective group effort that encourages suggestions, multiple prototypes, and...
The speech of Tony Fandell; a recognize product designer who has worked for companies like Apple, is sending a clear message about how human beings lost the capacity of noticing the common things in our daily basis. He explains how through his work can see the things that become usual for all of us, how to feel them, and try to surpass the imperfections becoming great products and ideas.
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Pervasive computing is here. It is being integrated into our society in as many ways that can be thought up. Chips are popping up in everyday objects. Cars, planes, ships, phones, PDA’s, refrigerators, and soon a person’s hat, shoes, and clothing. This is all well and good, the advancement of technology is something that has always and will always be a constant in our culture. The need for more interconnectivity is becoming more apparent in business, schools, and personal lives. IBM is working on a project, called Autonomic Computing, which will create a universal standard for technology and the integration of electronic devices. One of their claims for the necessity of the project is a quote, “Civilization advances by extending the number of important operations which we can perform without thinking about them." - Alfred North Whitehead. They say that we make cultural advances by taking the processes and procedures we have now and automating them, thus giving the freedom to explore new and unique ways to complete the left over processes and procedures. The advancement of the culture is a necessity for any society, but the relinquishment of control of certain processes has to be regulated.
As our world expands through the growing abilities and applications of computers in our everyday lives, it seems that the role of the computer has been reversed. Before we knew that the computer only understood what we programmed it to understand; however, now the majority of our society is learning more from computers than they are able to input into it. Dumm (1986 p.69)
Its innovations included hierarchical drawings, constraint-satisfaction methods, and an interactive GUI. When asked, “How could you possibly have done the first interactive graphics program, the first non-procedural programming language, the first object oriented software system, all in one year?” Sutherland replied, “Well, I didn't know it was hard1.” Sketchpad's graceful interaction and functionality continue to inspire admiration among computer graphics professionals.
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Within these eight stages, problems can be framed, the right questions can be asked, more idea can be created, and the best answers can be chosen. The steps aren’t linear; they occur simultaneously and can be repeated. Although design is always subject to personal taste, design thinkers share a common set of value the drive innovation: these value are meanly creativity, ambidextrous thinking, teamwork, and user focus curiosity (Owen, 1993).
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