The fact that all types of media have become more violent in the past decade is one that everyone can agree on. The real question is if this change in media has had a negative effect on the viewers. This is why researchers have been studying this topic for over sixty years. They started to focus on violence in video games when it rose to one of the highest media markets. This industry took in over 20.1 billion dollars in 2012. The fact that over 51 percent of all Americans have played or play video games on a regular basis makes it one the leading types of media around(Wood, 1999). These fears of the video game industry are similar to the early fears and panic about rock music, Dungeons & Dragons, and comic books. These sources of media were studied in the 1950’s to try and find the effects they had on the consumer. This ...
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...olent crimes. Scientist have been doing research and studies since the 1950s to see if there is a connection between violent media and crime rates. They started to focus on video game violence in the 1980s. They bring up points about how games are more realistic and gorier than ever. And the fact that every American boy will play video games at some point in there life. It goes into telling how playing violent games violent provokes violent behavior. It also makes clear that it isn’t the only factor that causes he school shootings. And goes to explain that is certainly not the largest factor.
This article is about video games are the leading cause of violent crimes. It goes on to explain that they are a factor but nowhere near the leading cause. It gives stats about violent crimes and how video game sales do not connect. Which is good information to use in my paper.
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