Shooting games, for instance, have the popular title Halo 1, 2, and 3 under their belts. Also a few other titles such as Call of Duty and Gears of War bring in a large crowd, thus creating a much larger demand. Shooting games are very different from other categories of games. They have their own storylines with their very own set of weapons, armour, gear and vehicles to choose from throughout the quests of the game. Every character in most cases will have the ability to be equipped with a certain set of clothing and whatever is wanted or needed to bring with them for the first mission as well as the many missions that lie ahead. Some items, being better than others in most cases, have to be unlocked in order for it to be equipped as progress is made throughout the game, basically like a bonus for playing the game so far in depth and doing such a good job for getting that far. These games now days ...
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...with monsters, that gives access to even more important locations such as cities, dungeons, and or small castles. Games such as Oblivion, Xenogears, and World of Warcraft are good examples of a role-playing game. Games like the ones I just mentioned give out a lot of reading that is required to do during the game. Role-playing games are more the type of game that one option chosen may lead to a different ending than another option would. These games rely on the player to determine how his or her particular character will come out at the end of the game and just exactly how good he or she will be by then.
All game genres have their own unique but distinct classification of how they are played. Having popular or big hit titles on certain gaming systems and certain genres makes all the difference of just how big that particular game or genre will become or ever be.
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