Video Gaming Essay

717 Words2 Pages

Compare and Contrast
“Online Video Gaming: What Should Educational Psychologists Know” and “The Price of Play? Social, Physical, and Mental Consequences of Video Game Addictions among Adults”
Crystal Tonn 200267168
Academic Reading and Writing
Professor: Jane Haig
Monday April 14, 2014

The article “Online Video Gaming: What Should Educational Psychologists Know” by Mark Griffiths and the essay “The Price of Play? Social, Physical, and Mental Consequences of Video Game Addictions among Adults” by Lorinda Fraser both focus on video and online gaming. In the article “Online Video Gaming: What Should Educational Psychologists Know” Griffiths focuses on online gaming, whether or not it is addictive in youth, and what should parents, teachers, and educational psychologists know and do about it (Griffiths, 2010). In the essay “The Price of Play? Social, Physical, and Mental Consequences of Video Game Addictions among Adults” Fraser focuses on the consequences of video game addiction among adults. Both articles focus on whether or not video and online gaming are addictive, and what research has been done on video and online addiction. Throughout the two articles it is clear that online gaming and video gaming have addictive factors, however video gaming also has positive attributes in which makes it difficult to consider video gaming as addictive.
Both of the articles main idea is centred on whether online and video gaming as addictive. Griffith argues that “Any behaviour (for example, video game playing) that fulfils the six criteria below (salience, mood modification, tolerance, withdrawal, conflict, and relapse) can be operationally defined as an addiction” (Griffiths, 2010. P. 383). Similarly, Fraser argues “that excessive...

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...r arguments (Griffiths, 2010). However, they both expressed the need for more research in the field of online and video gaming as an addiction (Fraser, 2012). Online and video gaming is not a topic I am very educated about, however these two articles opened my eyes to both the negative and positive aspects of playing. Overall Gaming has both negative and positive aspects and required more research.

References
Fraser, L. (2012). The price of play? Social, physical, and mental consequences of video game addictions among adults. In The Active Reader Strategies for Academic Reading and Writing (2nd ed., pp. 161-164). Don Mills, ON: Oxford University Press.
Griffiths, M. (2010). Online video gaming: What should educational psychologists know? In The Active Reader Strategies for Academic Reading and Writing (2nd ed., pp. 382-387). Don Mills, ON: Oxford University Press.

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