Video Game Controversy Research Paper

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The Great Video Game Controversy
The controversy of video games has been along for quite a while since the humble beginning of Pong 1 with people arguing that it was “unnatural” and a “lunatic's” idea with others saying that it would “be the beginning of a revolution”. More recently the argument is that it causes aggression and affect your brain, so what sparked this debate and which side is most correct? The side I have taken is that video games do not negatively affect your brain or cause violence.
Violent video games allow players to release their stress and anger in the game, leading to less real world aggression, studies have shown that this is very true for example once in Texas were told to rate how angry they were by some friends …show more content…

The US Surgeon General's list of risk factors for youth violence included abusive parents, poverty, neglect, neighborhood crime, being male, substance use, and mental health problems, but not video games. An Aug. 2014 peer-reviewed study published in Psychology of Popular Media Culture pointed out that "As more people have been exposed to violent video games, serious and deadly assaults have not increased." A 2014 peer-reviewed study published in the Journal of Communication also found that as video game playing increased, there was less youth violence. Researchers say that violent people often seek out violent video games, and that the time they spend playing the games is taking them off the streets, leading to decreased crime this is known as the incapacitation effect. Gun violence is less prevalent in countries with high video game use video game sales were $5.20 in the United States compared to $47 in Japan. In 2005, the United States had 2,279 murders committed by teenagers 27.9 per million residents compared to 73 in Japan 3.1 per million A study of the countries representing the 10 largest video game markets internationally found no correlation between playing video games and gun-related killings. Even though US gun violence is high, the nine other countries with the highest video game usage have some of the lowest violent crime rates and eight of those countries spend more on …show more content…

Fisher-Price toy company stated: "Pretending is more than play: it's a major part of a child's development. Fantasy not only develops creative thinking, it's also a way for children to deal with situations and problems that concern them." This would also apply to video games but only if used in moderation for instance in a study groups of teenagers played three games the lord of the rings riders of rohan, star wars the force unleashed two, and halo wars. Afterwards participants would be asked to tell the story of their game based on their character's point of view, 76% of the people responded with using I instead of Déorwine, Galen, or Spartan

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