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Essay on Value of deception
Essay on Value of deception
Deception essay introduction
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Deception can involve being tricked by others, or tricking one's self. In Card's novel, trickery and false promises are parts of both games and deadly conflicts. Discuss the ways that deception is figured in the novel.
Deception-the act of deceiving; state of being deceived; artifice practiced; fraud; double-dealing; to mislead the mind of; to impose on; to delude; fraud; guile; cunning (Webster Dictionary). Deception is universal and serves many purposes. Deception can be used to hurt or protect, depending on the motives of the deceptor. In Orson Scott Card's novel, Ender's Game, deception plays many roles. The main use of deception is the adults versus the children. Early on in the novel it is indicated that Ender already realizes adults lie when the subject of the monitor being removed is discussed. The adults are also deceptive when they remove the monitor and allow Ender to think he was not accepted into the program when in fact they just wanted to see how he would behave without the monitor.
Most of the children know about the web of deceit and the manipulation, including Ender who works around it because of his own beliefs of his own purpose. Although he is needed in the mission to save the world, from Ender's point of view he needs to do this for Valentine. Or is he just tricking himself into thinking this? Ender realizes there is deceit by the IF and teachers. They deceived Ender into thinking that Valentine's letter was sincerely written by her. Ender realizes that he is being deceived and manipulated, his thoughts were, "It isn't the real thing because they made her write it. She's written before and they didn't let any of those letters through. Those might have been real, but this was asked fo...
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... and sister, Peter and Valentine, often reverse these roles and through their intelligence and own manipulative manners, seem to gain control over the adults. Ender, on the other hand, does not wish to exercise influence over anyone and is brutally manipulated by the adults, yet even they are aware of his superior intelligence. There really isn't much difference between the children and the adults in this novel. They are the same, if not more advanced in intelligence. Even with the deceit and manipulation, the commanders know that the children must be taken seriously. They are the ones who are capable of not only killing, manipulating and hating, but also of creating and helping.
Works Cited
Card, Orson Scott. Ender's Game. New York: Tom Doherty Associates, LLC. 1991
New Webster's Dictionary: Expanded Edition. Weston, FL: Paradise Press, Inc. 2003
The Enders Game written by Orson Scott Card provides understanding of the characters and their relationships with others through indirect characterization and diction. Orson Scott Card uses literacy devices and specific word choice to let the reader draw conclusions about the characters and the relationships between Peter and Ender, the symbolism of the bugger mask/bugger-astronaut game, and the foreshadowing of Peter and Valentines death. The author reveals the relationship between Peter and Ender through Peter’s perception of Ender and the astronaut-bugger game. “Ender did not see Peter as […]
In Orson Scott Card’s novel, Enders Game, at the age of six, Ender is chosen by Colonel Graff and the International Fleet to help save mankind from the buggers. However, through his journey, he experiences manipulation and deception from significant figures that surround his life. This deceit from Colonel Graff, Valentine, and Mazor Rackham is focused on defeating the buggers in the Third Invasion.
Ender is selected to go to Battle School in space because of the actions he has displayed against a bully after a device known as a monitor, which allows the leaders of the I.F. to watch and hear everything Ender perceives. Although Ender’s conception was predetermined (in this time period, families are only allowed to have two children unless stated by the government which is why Ender is often called a “Third”), he had to display the correct characteristics to be selected. Ender’s siblings, Peter and Valentine also wore the monitor, but neither wore it as long nor was selected because Peter was too cruel and Valentine was too mild. Once Ender arrives, he makes a couple new friends from the other selected children, including a boy named Alai. When Ender is alone, he plays a mind game and progresses farther than anyone has before so out of the blue, Ender becomes promoted to a group called Salamander Army, where he befriends the only girl, Petra Arkanian, at Battle School. As Ender continues to display his brilliance, he is continuously being promot...
After years of being monitored by government officials, Ender Wiggins, the main character of Orson Scott Card's Ender's Game, finds himself completely alone. The loneliness set's in as he finds himself in a new school, away from the watchful eyes of the government and bared to the world. He is a Third. This feeling of being a third makes Ender feel even more isolated, "It was not his fault he was a Third. It was the government's idea, they were the ones who authorized it - how else could a Third like Ender have got into school?" (Card 5). There was no one there to keep the bullies away now. Although he never really liked the monitor, he now found himself alone and missing the advent ages of having it on and knowing that someone, somewhere was always with him and watching him. At battle school, Ender knows that he will be isolated from the other students. Colonel Graff tells the other students of Ender and how superior his talents and intelligence is compared to the rest of the group. The other students don't like Ender and don't trust him. Throughout battle school, Ender is kept from his family and isolated from other children.
After reading this book, Ender was responsible, though many would disagree at this thought. As an adult being responsible is important, adults have to be responsible for waking up early in the morning for work. Adults also have to be leaders and examples to younger people. Decisions is also an example of responsibility that an adult have to make. All these three examples tie back to Enders responsibility he has to make in the battle school.
The term deceit is defined as an inclination or practice of misleading other people through lies or trickery. The word deceit has garnered a negative connotation in many people’s minds as it is commonly associated with ill intention and reserved for the antagonists of the story. However, the theme of deceit can take on a positive connotation because the authors can use deceit as a way to convey a critique of society during their time period. The author Molière, regarded as one of the greatest writers in the French language, published a comedy stage play titled Tartuffe in 1664 during the reign of Louis XIV. Tartuffe was a significant work because it criticized religious fanaticism in French society by using a form of deceit called hypocrisy,
Throughout the novel, Ender gradually begins to realize that he is not so different from his brother Peter. Ender grew up being punished and beaten up just for being a third who was smarter than Peter. This explains why Ender wants nothing to do with him when he leaves home. The mind game periodically reminds Ender that he is not completely different from him through certain levels. On the first obstacle that proved difficult, he brutally
After much internal debate Ender decides to go to battle school and leave home. He knows he won’t see his family until he is at least 12 but most likely he will have to wait until he is 16. When Ender is inside the ship on the way to battle school, the adults start their manipulation game. Graff calls out Ender as the only one who will save mankind, making the other kids hate Ender and become envious. Ender already lost the chance at having a normal childhood when he was born a third, but he was also considered to be the chosen one to save mankind from the very beginning. The manipulation of Ender is shown through the book and the children at the school either take part in his abuse or ignore the adults who cause it. Through this abusive training tactic Ender becomes the skilled fighter and leader the government wants. Ender gets moved through the program fast. He gets to the command school at age 9, a school no one can go to until they are sixteen. The adults tell him he will be doing simulations to practice the attacks on the buggers, but after the last simulation he finds out he killed the entire bugger species. The novel shows Ender to be morally innocent throughout his story, but he takes on the guilt of xenocide of the buggers. He is shocked at what he did, even when he didn’t know what he’s doing. Ender loses his innocence at this moment. He knew he was being manipulated by the adults throughout his career at the battle schools, but he had no idea he was being manipulated into exterminating a whole race. When he realizes what he did he goes into another depression slump and does not come out of his room for days. He doesn’t understand why he was manipulated into what he
During the book ender plays many battle games, intelligence games, and mind games. It basically turns enders life into a game, or saying life is “Ender's game”. Next, there is the part where Ender destroys the Bugger (alien) army he believes it is just a game. The leaders of the schools tell Ender that it is just a simulation, just a game, but really it ends up he is leading the real armies to beat the buggers. Once again there is a game, Ender's game. Throughout the book it is constantly telling you low key that life is Ender’s game, that he can do whatever. Lastly, one of the mind games ender plays ends up being real in real life. In this game ender kills a giant, and explore this magical land. In this land Ender kills a giant and explores the playground area next to a forest where there is this castle. Representing Ender's game, The buggers somehow built this magical land on one of their planets with the giant and castle and
Throughout the novel, the adults use the children's innocence in order to manipulate them. To begin, the adults cover their true identities, as controlling personnel, by portraying themselves as good people to the children. While Colonel Graff and Anderson are conversing they say, "' I like the kid. I think we're going to screw him up.' 'Of course we are. It's our job. We're the wicked witch. We promise gingerbread, but we eat the little bastards alive'". (Card 10) The adults explicitly state that they use the children's innocence to control them, they display one thing but have an outcome of another. By choosing methods of manipulation that appeal to children, the adults influence the children’s actions as they do things they naturally wouldn’t perform. Furthermore, the adults control every component of the soldier's lives. While reflecting Ender says, "I've spent my life as someone's pawn"(312). The adults choose Ender’s ultimate fate and every other small factor. They have an upper hand in their relationship, hence Ender refers to them as the chess player determining each of his moves. Furthermore, the adults use Ender’s obliviousness to manipulate him to reach their life goal. After the battle with the Buggers, Mazer explains, “You had to be a weapon, Ender. Like a gun, like the little doctor, functioning perfectly but not knowing what you were aimed at. We a...
It is no surprise there is truth and deception in Hamlet, considering Shakespeare’s other plays. Truth and deception are two words that mean different things to many people with each having great importance. Both terms being opposite of each other peak anyone’s curiosity. The words said together make you think about if the statement or situation wondering if it is true or is it false? Truth and deception is one of 18 easily identifiable themes, which help create the play Hamlet. In one of the first scenes, Hamlet starts betraying his feelings about his father’s death.
Even as a young child of six years old Andrew Ender Wiggin must use his judgment to constantly overcome physical and emotional challenges. During an aggressive confrontation at school, Ender is taunted and tormented by a school bully named Stilson and his gang of followers. Even though Ender is unprepared and outnumbered, he is able to quickly evaluate the situation and conclude that the interaction cannot have a happy ending. Instead of simply deciding on a strategy to win this fight, he looks at the situation in a whole new light. He chooses not to be the victim anymore. Ender engages Stilson in a fight and to his surprise is able to knock him to the ground. As Stilson lies helpless on the ground, Ender proceeds to kick him in the ribs and groin until he can no longer even move or make a sound. Why does Ender continue to beat on someone who is no longer a threat? He knows that he must not only win this fight, but he must win all the next ones too.
Deception causes characters to feel pain and to have lowered self-confidence. It also causes people in real life pain. Therefore, deception versus reality needs to be recognized in real life and its effects on people can be seen from characters in Great
The passage below is found in the opening act of one of Shakespeare's most illusive plays of control and manipulation. The word "deception" is defined as "the act of misleading" or "to trick, cheat, lie, and mislead". From this definition, it is obvious that deception is normally perceived to be evil and results in the harm of others mentally and physically. It leads to broken hearts, untold truths, or even unpunished murder. However, in Shakespeare's The Tempest, deception is used as a virtuous art to manipulate an unjust situation and rectify it.
Deception on the other hand has been a traditional component on human behavior. Indeed, many argue that it is intrinsic to all human communication. It is sometimes mistakenly with unintentional conception or misinformation. Many researchers have attempted to define what deception is and their definition varies. But in the simplest way deception can be defined as the act of misleading or elude someone into believing a lie or a false