Do violent video games increase aggression in the people who play them? If so then video games could be responsible for much of the bad news we hear on television. Are video games responsible for school shootings? Do producers of video games need to tone down the violence? What will happen if video games become more and more violent and realistic?
Over the years, whenever controversial topics pop up video game violence causing real life violence comes ups most of the time. There are many views and opinions about whether video games can cause real life violence. Some people pegged this idea of video games causing violence to certain things like bullying at schools, mass shoots, and other things. But, most people can see that video games do not cause violence, speaking from experience as a person who plays video games. This idea of video game causing violent behavior can be disproven through the professional studies, the state of mind gamers, and the way video games help sort out real life problems.
Violent Video Games and their Relationship to Violent Acts It seems that in every facet of the media today, when it comes to teenagers and acts of extreme violence, people are quick to point the finger at violent video games. Several school shootings in the past were definitely used to target these types of games as the cause to violent youth. This response is usually not related to facts, but rather to emotions. People that blame violent video games for teenagers and their corrupted behaviors just want a simple answer to a complicated issue. Unfortunately, there is not just one cause that leads teenagers to commit violent acts.
When video games are mentioned, most people think of teenagers. In a like manner, people tend to look at violent video games as teenagers’ main source of violence. They seem to believe in the likelihood of a kid bringing Call of Duty gameplay into real life. Since video games and the people who play them vary in many different factors, it is extremely difficult to arrive at a simple yes or no answer as to whether violent video games make people violent. However, when considering that the question is if video games lead to violent people, I believe the answer is no.
16, 2007, a highly anti-game protester Jack Thompson linked the shooting to the PC game Counter-Strike. This trend continues later as Mitt Romney as well as Doctor Phil supported Thompson that video games were to blame. It was later revealed that the shooter did not play video games, and these allegations were entirely wrong. This is clear evidence that the idea of video games causing violence is a present idea in our society, especially among high school and college aged individuals committing acts of violence. Video games are often thought to cause these acts of violence when underage or young people are involved because those age groups are seen as a time of development, when individuals still have the ability to be influenced, especially by media.
In recent years our society has experienced many tragic school shootings in which teens have committed heinous crimes for no apparent reason. The question has become who is to blame or what inspired these attacks on these innocent victims? This question has become an epidemic in our country. We live in a violent world and young people have easy access to it whether it's on television, in music or on the Internet. But with the explosion of media entertainment in recent years, video games have come under scrutiny as to whether or not violence in video games numbs children and teens to the consequences of real-life violence.
Other effects are thought to stem from playing violent video games such as: profanity, racist stereotypes, sexual exploitation of women, and criminal behavior. These are obviously portrayed in popular video games today and this content can bring behavior problems to whoever consistently plays them. “It’s the same with video games – you practice being vigilant for enemies, practice thinking that it’s acceptable to respond aggressively to provocation, and practice becoming desensitized to the consequences of violence” states Iowa State psychologist Douglas Gentile. He explains that someone who plays excessive amounts of violent video games is more likely to retain violence as a normal behavior and is more prone to act aggressively for the rest of life. Often in video games, the player is rewarded for having the largest amount of kills or breaking the law; receiving those extra points after “leading the scoreboard in kills” can teach players that this violent behavior is acceptable.
It’s no question games are a big factor in teenagers lives and there’s no question that violence in these games amuse its audience. Which comes to the question do violent video games contribute to youth violence? Violent Video games can cause youth to pick up bad habits, quick tempers, and fighting as a way to solve problems. Violent video games do play a part in youth violence. When people play war games like Call of Duty the sole object of the game is to shoot and kill your opponent.
Drugs, poverty, and an unstable home life are some of the already factors that influence violence; if the already known factors are combined with media violence, “the result is an explosion of violent crime in any nation in which it takes place” suggests Lt. Col. David Grossman (par. 3). Most people who are often exposed to violence would argue, “Not all people who are exposed to media violence are murderers.” This is true, but most murderers have had some involvement with violent video games, rap music, or television. Kids tend to mimic the actions of others whether they are good or bad. For example, if a kid witnesses someone bullying someone else, they will, more likely than not, join them.
Controversies about violent video games raise eyebrows about whether the content of some video games change the behavior and attitudes of children and young adults. Many argue that video games are harmful to youth, prompting an effort to subject video games to government oversight and restrictions. However, violent video games come with many proven benefits including social skills with fellow players as well as being a major entertainment and pick-me-up factors in many teenagers ' lives. Results of multiple scientific studies attempt to link video games to violence and aggression, but at the same time the positive benefits were also very apparent. I believe that youth don 't becoming increasingly violent as a result of playing video games and