This issue has long been argued with reference to television in particular, with some seeing violence in society as in part caused by violence on television, while others see a minimal effect if they see any at all. Video games are assumed by many to have a greater effect because playing the game requires direct participation and involvement on the part of the young player, a situation which is more likely to affect behavior outside the game itself by desensitizing the player, by accustoming the player to certain responses, and in effect by training the player to be violent. One of the reasons for the concern is the popularity of video games, as is noted by Gale (2003), who cites both the widespread dissemination of violent video games and research showing that violent video games contribute to violent behavior. He states first that video games have become “one of the most popular and profitable types o... ... middle of paper ... ...11, 88–96. Funk, J.B. et al.
Suhn Lee, M., & Barr, R. (August 2004,). Effects of Video Game Violence on Prosocial and Antisocial Behaviors. Journal of Young Investigators, 11(2). Retrieved from http://www.jyi.org/Volumes/volume11/issue2/articles/lee.html.
Possibly, one may want to consider human nature and its unyielding desire to be competitively better than the next person; compared to an individuals need to be excessively violent regardless of visual representation of violence in the first place. Although many will argue the effect that violent video games have on the human psyche; the research is far too inconclusive for one to make an educated assessment of the provided information. Over the past few centuries there are many incidents where society has found the needs for a scapegoat, although not specifically pertaining to violence in video games; one can see the recent attempts to blame something or someone else for the heinous acts of violence that have occurred. According to Fergusion (2008) the media and politicians are mostly to blame for the... ... middle of paper ... ...f Violent Video Games on Aggression: Is it More Than Just the Violence? Aggression and Violent Behavior, 55-62.
Similarly, an opposing research on intense hostile manners further reported that, video game lapses might not advance the actual extreme capital offenses. Besides, scarcity of reliable intelligence to verify the aggressive impacts of video games has definitely, been identified among other obstacles facing the gaming industry. Video game controversy However, varying core aspects of video games have ignited the prevailing collective interests, including the intent of lawmakers. Conversely, the core purposes of video games is perceived to instigate differing implications ranging from; formulating competent scholarly video plays to act as tutoring, as well as inspiring models in intellectual environs. As noted by Ferguson & Rueda (2010), this might also make aggressive gaming progressively more insecure when contrasted to the scary television scenes.
Each year a new game system, and hundreds of video games are released, and millions of kids go out and buy them. The question is do violent video games influence children to act aggressively? And can repetitive killing train a person to be violent himself? Statistics have shown that the violence amongst young people has been increasing every year, conversely, so has the number of violent video games. Although the violence in these video games is fictional, research has proven the violence to lead to more aggressive behavior in children.
Nevertheless, with the level of practicality, there are also negative affects to humanity. Since the manufacture of violent video games, there has been a constant quarrel whether or not violent video games increase fierceness in the player. Studies display concerns about the effect of violent video games on young individuals who play videogames disproportionately. Although some individuals believe that violent video games have no effect on them, they can lead to violent behavior. Violent video games can cause people to not live completely an ordinary life.
If video games become more realistic, children will forget what is real and what is simulated; a child seeing somebody violently murder another human being in a video game will have the same effects as seeing somebody murder another human being in real life. Witnessing these brutal acts of violence either will traumatize or desensitize them to violence. However, this is contradictory to the “Play is labile” theory (Schroeder 4), which will be discussed, in further detail. Randy Schroeder cites from Johan Huizinga’s book Homo Ludens: A Study of the Play Element in Culture four characteristics of video game play. These four characteristics are “1.
Some people also believe that playing video games has become a cultural phenomenon. However, there are many noticeable problems are coming out while video games bring us a lot of fun. The most important problem is: Are video games harmful to children's development? As far as I am concerned, I strongly advocate that the drawbacks of video games should not be ignored. I would not care whether it is art or not, I just think it is a kind of spiritual opium.
Video games have greatly changed since their first appearance in the early 70s with games like Pong and Asteroid. From involving mainly just shapes, video games have evolved into whole worlds of their own that sometimes look extremely realistic. This has made the ever increasing violence in games look more and more graphic as games continue to look better. Today while most violent games have ratings put on them that prohibit them for kids, children still manage to get their hands on them. These violent video games, that children shouldn’t be playing, must have an effect on them.
On the other hand, Parents and other members of society emphasise that violent video games are harmful and should be subject to restrictions given by the authorities. This controversy led to on-going scientific studies, so as to ascertain the effects of these video games on their users. The Controversy Some individuals argue that violent video games can cause children to become less social as well as trigger aggressive behaviour. However, reports prove that these behavioural changes are not reproductive. Kids who are exposed to brutality in their daily lives are more prone to adopting aggression from playing violent video games, than those who do not suffer violence.