The Importance Of Graphic Novels In Literature

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Comic books and graphic novels are often thought of as fodder for children or stories for people who cannot read well. Even though graphic novels may seem like a children's book with colored pictures, there is a lot of information to process while reading a graphic novel. Studies show that there is untapped educational potential in these “comics” and that such materials help build complex reading skills and the ability to understand multiple forms of communication. Graphic novels are also considered to be a media literacy text unlike a regular novel that is simply literature. Despite the popular belief that comic books are merely entertainment for children, and while most modern english class curriculums have kept the traditional reading syllabus custom, a large number of schools have begun integrating graphic novels into their english curriculums. Graphic novels tend to be widely popular with adolescent audiences. This assists in the education process by making the prospective work appear less like boring schoolwork and more like entertainment. It logically follows that students who are entertained by their schoolwork will be more likely to complete a simple homework assignment instead of blowing off the usual assigned reading. Why not teach students by employing materials they enjoy if in fact they can learn more? One graphic novel that comes to mind (and which contains all of these qualities in addition to being the most praised graphic novel of all time) is “Watchmen”. Watchmen is the standard for graphic novels. Watchmen contains a theme within the storyline, has interesting characters with admirable traits, and the artwork is unparalleled. For these reasons, among many others, Watchmen should be taught in every highscho...

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...g a new language often becomes an even more painstaking burden for the students who have to associate concepts with the printed words.
This is the main reason of rising popularity of graphical novels particularly for young learners in language classrooms.
Today, educational settings are more challenging than ever before and need to be supported by every appropriate material available. Graphic novels in this sense have the potential to play a role on different levels. Carter (2007a) draws attention to the fact that non-text visual media is a far more convenient way of learning for today’s generation. On account of their common features with graphic novels, visual media devices like computers, video games and the internet have created a generation of students that are capable of learning through visual material much easier than the traditional texts (Beers.)

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