Video games have been a point of discussion among all ages for decades. This debate “continues among psychologists and other health professionals regarding the effects of violent media on youth” (Bowen) and has caused must discussion in the media world. Some scholars have tried to argue the concept that playing violent video games translates to brutality in the real world. The idea is that by allowing children to murder and assault people in video games, it creates the idea that they are allowed to do it in real life. On the contrary, many scholars have argued the idea that playing video games can have many positive effects on the people that play them. It is shown than “numerous academic studies indicate that playing video games has many
To conclude, video games occupy a noticeable part of today’s society. While it offers many social, academic and also professional benefits, the controversial drawbacks are certain.
There have been many big controversies over videogames but the biggest controversy is violence in video games. Many parents believe that video games will corrupt their children's minds. Thats not always true because many kids can play a game knowing the difference between reality and imagination. Children learn a lot from their parents so if parents tell the kids before they buy them a game that it is reality and that they should never do it. In recent studies by American Psychological Association (APA) and Brown University that violent video games like shooters can boost children's learning, health, and social skills (washingtonpost). Many parents tell their kids “playing video games will rot your brain.” This is not true because APA researched and tested out kids playing violent video games and found that kids who play violent video games can improve a range of cognitive skills in their abilities ( Washington Post). A Category that is considered the most violent video games are shooter games. Parents think that children are just learning how to kill people and sometimes beli...
In recent years, video games have been blamed for causing a wide variety of problems throughout the world, but the benefits of video games certainly outweigh the risks. Video games provide a multitude of positive effects to human beings which aid in aspects daily human life. Positive effects of video games such as strengthening problem-solving and critical thinking skills, reducing reaction times, and reducing violence and crime rates are all skills which unquestionably prove as beneficial to the average human being. The major negative effects and arguments against video games are typically based on the desensitization of players and promotion of violence within video games. Video games have been a worldwide controversy since their birth and both sides of the spectrum encompass logical arguments regarding video games. Individuals on either side of the controversial battle have strong opinions; however, I believe video games are beneficial tools to humans and as they evolve, will prove increasingly advantageous.
In the real world, people automatically assume that video games can help make people smarter and healthier. People think that without video games; they do not have any abilities to learn or to mend their mind and body. Researchers tried to find a solution on how video games affect a person as a human being. They were surprised that video games are the solution to people’s problems. Video games can help improve three different difficulties: hand –eye coordination, can help people with learning disability, and can help strengthen people’s muscle. It can be good for you, confirm that playing video games can allow children and adults to have a good life with their mind and body throughout the real world.
Time and time again, it has been proven that video games will not make a peaceful person violent. Video games are learning tools. Moving forward into this digital age, video games will help us become smarter as a community by using them as learning tools. By implementing them into the education system and medical practices, video games can vastly improve the way we teach, learn, heal, and perform. It is on the people to regulate video games so that they do not teach the wrong things to the wrong people. As a society we must accept that video games will always be around. It’s important that we use them for recreational uses and to learn new things. They consist of many positive fundamentals and applications; it would be foolish not to use them to our advantage, and change the way we learn as
The use of video games has become a norm for many people and families. They may be used to relax after a long day of work, or as a way for the family to all participate in something together. Many people view video games as just another form of entertainment, but could they actually be more?
described as a waste of time, and are used to rationalize poor decisions made by gamers. However, little is known that video games enhance future prospects by improving one’s health, career, and general lifestyle.
Researchers Greene and Bavelier at the University of Rochester in New York conducted a study and had students play action video games. The students had to play four days a week for six months. Those who were trained playing the video games:
Today's technological society consists of mass media, instant communication, and an infinite multitude of entertainment. Video games are mainly described under the last category, entertainment. Gaming is enjoyed by all ages whether it be a child in elementary school or a well-grown adult in their 40's. Genres of video games range from drama to action, to mystery, to puzzle, and the list just goes on forever—much like how movies and novels are. Margaret Rouse from Whatis.com defines gaming as the "the running of specialized applications known as electronic games, especially on machines designed for such programs." A person who indulges into the video game industry is basically a "gamer" (Rouse). However, the general public has a very biased view of what gaming actually is; instead of viewing video games as a form of entertainment to be enjoyed by any individual, the general public views video games as a distraction or better yet, a waste of time. On the contrary, gaming can also be beneficial to the individual because gaming can provide not just intellectual aspects but also emotional/physical aspects. It is true that gaming also nurtures potentially negative aspects, but personally, I strongly believe that the benefits of gaming outweigh the negative aspects conceived by the public.
Video games are often portrayed in a negative manner because they are seen as having an "addictive" quality. Addiction has been defined as "A primary, chronic disease, characterized by impaired control over the use of a psychoactive substance and/or behavior. Despite the wonderful benefits games offer as diversions, spending too much time, to the neglect of normal life duties, and social development with direct contact with others can and often does happen. Clinically, the manifestations occur along biological, sociological, spiritual and especially psychological. Some psychological effects that affect the behaviors are failure to play outdoor games, difficulties in work or school, telling lies to everyone, decreased attention to personal hygiene, decreased attention to family and friends, and disturbances in the sleep cycle. Many video game addicts have strug...
Many people believe that too much time spent watching television or playing computer or video games can be detrimental to children’s development. However, video games can also be beneficial. Gaming, in moderation, helps improve cognitive skills, such as attention, vision, and multitasking.
Are video games a negative or positive influence on children’s behavior and actions? Several studies have been pointing out that exposure to violence on television, movies, video games, cell phones and the Internet increases the risk of violent behavior in the viewer, like to grow in an environment filled with real violence increases the risk of violent behavior. Plentiful of the research on current media have focused on the violence spread by TV for experts in developmental psychology and John Murray of Kansas State University, United States, it is difficult to conclude otherwise than that violence on television has increased levels of violence and aggression in the society, and that video games have an effect even more powerful. Violent video games are more distress, than the films of the same sign and that the images of violence shown on television because they are interactive, because they use a technology environment that allows the user total immersion in the situation, while producing new objects cultural. The reason is that video games are not limited to violence to show a passive spectator, but require the person to connect with the character and act for him, while violence in film and television images whose exposure is limited only to visual perception. The video game violence has long-term real effects. Children exposed to high levels of violent entertainment can become more aggressive and develop a tremendous face the suffering of others, also increases the likelihood they interact and respond to violence in their social environment. In violent video games as success is clearly defined as killing or take, and failure as die or loses the good and evil as the wicked: they, different from us, it is just revenged, I mate,...