Stereotypes In Video Games

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Methodology #1: Survey Behm-Morawitz, E. (2014). Cultivating Virtual Stereotypes?: The Impact of Video Game Play on Racial/Ethnic Stereotypes. The Howard Journal of Communications, 1-15. This study uses the survey method to find if video games play a role in how people stereotype other races. The introduction talks about conducting the research on white, male college students. It states that playing video games more may contribute to how white males believe the stereotypes of blacks and Asians. Throughout the article it becomes clear that the video game industry depicts black males and Asians a certain way in all of their games and that is what makes it easier for white males to stereotype in the real world. Hypothesis If white, male college …show more content…

(2002). Shirts vs. Skins: Clothing as an Indicator of Gender Role Stereotyping in Video Games. Mass Communication & Society, 279-293 In the shirt vs. skins study, they use content analysis as their method. Content analysis methodology is used to determine the meaning and the purpose of communication. This research showed how women are perceived in video games. They used the Nintendo 64 and Play station as their game systems to conduct their research. The focus in this study is to prove that the games that are being played on these systems, are stereotyping women. The study researched the number of men in the game and women who were in the game. And lastly, the introduction talks about how women in video games have little clothing on, unlike men who are fully clothed. Hypothesis If you’re playing games on the Nintendo 64 and Play Station, and see a woman in little to no clothing, then expect that women are supposed to dress and act a certain way. Research Questions 1. What type of games depict women as having little clothing 2. Why is it repetitive in games that are mostly played by males …show more content…

The research also stated that men had more exciting roles than women in video games. This study is a reliable source because this study revealed that video games do depict women as being inferior, weak and slutty. Another study, the “Dietz” study in 1998 who examined the games that were played on Nintendo 64 and the Sega. They found that a little less than 50% of the games did not have one single woman in them, and if they did they were looked at sexually. The reliability of these studies are shown by the research conducted. Both studies concluded that women are portrayed in video games as sexual beings. Both of the studies shown tables of how guys perceived women in video games and in the real

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