Shigeru Miyamoto: Video Game Artist

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Born on November 16, 1952 in Kyoto, Japan, Shigeru Miyamoto is best known as a creator of Nintendo video games. He is considered one of the great pioneers in the video game industry. He was 24 years old when he became a video game artist at Nintendo. This was in 1977. Considered the father of modern video games, he is the creative force behind Nintendo's biggest video games and franchises. He is the video game artist who designed Donkey Kong, Super Mario Brothers, and other video games in the 1980s and 1990s. Donkey Kong was a breakout game during the era of Pac-Man and introduced the world to the famous character, Mario. The game was followed by Super Mario Brothers, The Legend of Zelda, the racing game F-Zero, and the Wii, as well as many …show more content…

Miyamoto started as a video game artist. From 1977 to present, Shigeru Miyamoto has gone from a Nintendo video game artist to director to video game supervisor to executive. As the creator of the Mario and Zelda games, Shigeru Miyamoto is one of the most respected individuals in the video game world.
In 1977, Miyamoto started as a video game artist. Video game artists fabricate the graphics of the game, such as characters, objects, surface textures, clothing, props, user interface components, environment, animation, 3D, 2D, cut scenes and more. They work with other team members to make the vision of the game come to life. They create and draw things digitally or by hand. They draw constantly and create portfolios of their work. They major in visual arts. Options include a bachelor of design in digital studio, a bachelor of arts, and a bachelor of fine arts. An artist must be able to work effectively with other artists and/or without other artists, be creative and/or imaginative, have attention to detail, have strong observation skills, and have good communication skills. Artists need to also receive feedback from QA Testers and apply it to the game. Artists do a variety of jobs which have diverse responsibilities and techniques, including concept artists, 3D modellers, 2D artists, texture artists, animators, technical artists, and computer graphics

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