Persuasive Essay About Minecraft

1267 Words3 Pages

People rather have fun than work. Now imagine a child before the age of five. Their lives are all about fun. They love to run in circles, chew on their toes, throw sticks, run toy cars along the walls and play video games. Then imagine the child's reaction when their parents bring out an early learners worksheet. Soon, they're rolling on the floor and groaning in protest. Luckily, they'll one day be old enough for school. Then, the parents leave the teaching to the teachers.
What about before? Those first five years can’t vanish in a blur of fun. Learning is crucial at that age. The problem is that parents can't keep their children's attention. They are in a constant battle against video games. There's no wonder why. Children can't understand …show more content…

Why Minecraft? Minecraft is a sandbox game that combines adventure and creativity. It is gender neutral and is available is multiple formats. These aspects makes it one of the most popular game of this generation. Children as small as two or three begin playing Minecraft on their parents phones. Also, it’s already has academic potential. Many people already use it to teach geometry and architecture at an early age.
Mojang should create an education Minecraft game. It should be available to the public and have discreet educational aspects. Children shouldn't know they are doing homework. It should be direct within the game play. For example, there can be hidden stories that lead to a secret chest filled with diamonds. Trading should allow the child to do their own counting and math. Playing records in a special pattern should unlock a nether portal. This will convince the child it's a game feature rather than an educational tool.
In turn, this could help increase Mojang’s revenue. Parents concern with video games are increasing. They are less likely to buy video games for small children. This discomfort with video games also makes them less likely to buy merchandise either. If Mojang had a video game parents agree with, they’ll witness an increase in revenue. Not only would parent’s be more likely to invest in the game, but would be encouraged to buy related merchandise as

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