Penny Marshall Big Film Techniques

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The 1988 film Big, directed by Penny Marshall, is a single-protagonist narrative that can be split into Kristin Thompson’s four-act narrative structure with more or less equally timed sections and turning points leading into them . The set-up of the movie runs for 25 minutes, including the credits, and introduces recurring motifs of play and adolescent sexuality, both made more concrete as the film continues. The complicating action lasts for about 27 minutes, wherein Josh passes his time as a grown-up bumbling around his job at MacMillan toys. In this section the film introduces Paul as a foil and Susan as a possible love interest, carrying on the motif of playing surrounding Josh as he navigates adult interactions. The mid-film turning point …show more content…

The film itself starts with Josh’s computer screen as he plays a text-entry game, which he loses because he cannot type the answer in time. Opening with this computer game does not turn out to just be a quirky vision of a nerdy kid, as this specific game, play in all sorts of ways, and his interest in computers come back across the film. The set-up goes on to create the relationship that Josh has to his friend Billy, as well as his relationship to play in all forms. Josh and Billy play baseball together, and even in their playing the sport there is the additional element of Josh pretending to narrate their actions like a sportscaster, adding imagination to the game itself. The two walk home singing a song made up of jokes. Although many a young boy could be characterized as one who likes to play, these two main characters are shown to interact with a number of classmates who are not as playful. Josh’s crush Cynthia and her gaggle of friends, as well as Cynthia’s older carnival date, are shown to be perceivably cooler than Billy and Josh in that they are taking things more seriously. One of Cynthia’s friends pointedly rolls her eyes at the boys playing with their baseball cards, and neither Derek nor Cynthia show much excitement …show more content…

He loses a test-your-strength game by only getting up to wimpy, which he says he “can’t live with,” before attempting and failing at making a move on Cynthia. He is turned down from the ride that Cynthia is going to go on with an older boy (“he drives”) because he does not meet the height requirement, and storms off to encounter the dangling cause that sets the plot into action. With a minor explanation of the magic that will ensue by pointing out the unplugged cord, which will come back in the climax, the carnival game grants his wish to become big. Taking into account the circumstances in which he makes the wish, it also goes on to fulfill his desires to become more successful in play and romance. In the set-up of the movie, Josh is shown not only to be constantly doing the action of play, but also surrounded by reminders of it. His room and his pajamas are covered in action figures, and he communicates with Billy on orange toy set walkie-talkies. Josh as a child is constantly wearing the jacket for his baseball team, and when he wakes up an adult in his house happens to put on a New York Giants sweatshirt, costuming himself in clothes that evoke

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