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There is an incredible wealth of information to be learned in this world, and it should not be denied as a result of a fear of losing a profit. We cannot develop stringent copyright laws on the Internet until such time that the entire world is ready to accept and follow these laws as well. It is useless to make law in one country when it could easily be broken in the next. Until the Digital Millennium Copyright Act is provide a solution that works for both the people and the creators, and is suitable for worldwide application, then it is useless to write a law just for the sake of having one.
Like an over-indulgence in technology today makes it difficult for an artist to get noticed, a lack of access to technology in the past made it difficult for artists to create work. In both cases, quality plagiarism was essential for artwork to break through into popular culture. One artist in PPP said it best when he said “you just can’t avoid limitations I guess.” This statement summarizes the constant limitations that artists have faced throughout history when trying to get their work noticed in popular culture. One important way that artists have gotten their work noticed is by gathering different “fragments of culture” and recombining them to make quality art. In other words, Plagiarism is the key for artists to overcome constant limitations in the creative industry.
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Our descent into a digital culture has made us unlike any culture in the history of mankind, with the exception of maybe ancient Rome. One of the side effects of this digital culture on our humanity is our new need for instant gratification. This trend places it roots way back in the dark ages of the early 1980’s. This is when the World Wide Web (internet) started to resemble what we know today. The internet gave people the ability to access scores of in... ... middle of paper ... ...ulture is changing rapidly.