Merlin Entertainments Case Study

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Merlin Entertainments, for example, regularly employ intellectual property for the main purpose of marketing an attraction, as opposed to using a franchise to open new doors in terms of creativity in a built environment. Originally penned as ‘Project Dylan’, Thorpe Park’s ‘SAW- The Ride’ opened in the spring of 2009, with the horror-themed property only being licensed near the end of the design phase. ‘Project Dylan’ was designed to resemble a run-down saw mill, with a facade of rusted, corrugated metal, and old wooden planks. However, even after acquiring a license to use the franchise’s name for it’s attraction, Merlin Entertainments hardly changed the design of the themed environment at all. This is evidence that the IP was only used simply …show more content…

The area consisted on two re-themed attractions which had already been present at the park for many years beforehand, as well as a small amount of theming on and around the pathways. The opening of ‘Angry Birds Land’ prompted a five percent increase in attendance that year for the park (TEA, 2015), with gate figures rising from 2,000,000 to 2,100,000. In comparison, NBC Universal’s Diagon Alley Expansion (2014) of the same year gave the company an attendance increase of seventeen percent, with gate figures for the Orlando Studios park rising to 8,263,000. Using this comparison, it could be argued that using an intellectual property solely as a marketing asset is not as successful as implementing it alongside a “sophisticated application of technology” (Rubin, 2015), as demonstrated in the Wizarding World of Harry Potter Diagon Alley expansion. It is clear that Merlin Entertainments viewed and worked with Rovio, the license holder of the Angry Birds brand (Tsotsis, 2010), as purely a licensee, as opposed to a collaborator in …show more content…

The themed area boasts tall mountain-like forms, with pathways and plant life below. Along with the impressive landscaping, Pandora offers guest two attractions, Na’vi River Journey, a water based dark ride, and Flight of Passage, a three-dimensional simulator similar to the famous Soarin’ attractions at other Disney owned parks. Joe Rohde, who led the design for Pandora, said during a 2017 conference that they didn’t want to focus on “detail manifestation”, and instead looked into the underlying ideas and values of the film, which is the “dangers of turning your back to the systems of nature” (Rohde, 2017). Instead of recreating scenes and objects from the Avatar (2009) film directly, Imagineers looked deep into what the film represented if you remove all characters and their plot lines, and instead focused on the environment and landscape of Pandora itself. The design of the area fuses vibrant extra-terrestrial plant life with harsh, almost brutal, architecture and concrete, with the former taking a metaphorical back seat. In keeping with the rest of the Animal Kingdom theme park, nature is depicted having a much greater power and presence than any artificial or man-made structures. There are no buildings or man-made infrastructure in the Animal Kingdom theme park which ever reach above the

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