Mass Effect Is The Most Important Science Fiction Universe Of Our Generation Analysis

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Mass Effect is a multi-award winning sci-fi action-adventure video game trilogy by development company Bioware. In many gaming circles Mass Effect is regarded as one of the best story driven games ever created. In “Why Mass Effect is the Most Important Science Fiction Universe of Our Generation”, Munkittrick makes the argument that due to the themes it forces upon players and its reflection upon humanity as a whole, it is the greatest piece of sci-fi of our generation. Munkittrick does a great job presenting his argument often citing how in Mass Effect humans are the perceived minority. Throughout the article he builds his credibility with the audience through using numerous specific references to sci-fi and gaming pop culture. Munkittrick’s …show more content…

Lovecraft to define what the Mass Effect philosophy, called Cosmicism is. He describes Cosmicism as “not merely the idea that there is no meaning in the universe. It’s far worse. Instead, the argument is that there is meaning, but it is so far above and beyond human understanding that we can never attain meaningful existence.” Using this philosophy, he makes several more appeals to logos to show how the lore of Mass Effect, demands a player ask the question “Why fight for survival in a meaningless universe?” Munkittrick argues that this question guides the player to realize that it’s not about humanity at all. The player must then question themselves immediately as a result; What value does galactic civilization bring to the universe; What value does humanity bring to galactic civilization, and What value do I, as the player, bring to humanity? This continuing back and forth never stops throughout the entire …show more content…

The article seems to have a never ending quest to appeal to the ethos and pathos of sci-fi fans and gamers while making a poor attempt of including readers outside of those communities. This would be perfectly acceptable if Munkittrick’s true intention was to tailor this article to focus mostly on the gaming community and sci-fi nerds and only including the general reader parts “just in case”. However, I would argue Munkittrick would have ultimately been better served by refraining from including a paragraph explaining the basis of video games. To further add to this flaw in effectiveness, later in the article Munkittrick also includes unnecessary descriptions of many of the species a player encounters within the Mass Effect universe. I would submit that if the reader had previously played Mass Effect, then these long winded dossiers simply serve no purpose as the reader would already have a familiarity with the Mass Effect species. Alternatively, if the reader is not a gamer or sci-fi fan at all, I believe the article, unfortunately, would have lost the reader much earlier and they would have moved on before ever getting to this section anyway. All of that aside, and in spite of its flaws, I

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