Group Project Analysis: Creating a Board Game that Teaches Math and Vocabulary Skills

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THE IDEA (Day One): Creating a Board Game that teaches math and vocabulary skills. Similar to Monopoly, which uses a spinner, cards, and a game board will various squares, our game board will have squares color coated to various subjects (blue for math, yellow for English/vocabulary, green for science, and red for Social Studies/History). The child would would spin the spinner and, having a marker in the shape of a car, would move the appropriate number of squares that it says on the spinner (for example, if you spin a three on the spinner, you move three spaces forward). When the child moves his or her piece to its final location of the turn, the color of the block determines which subject the child receives a question from. For example, as already mentioned, a green square receives a science based question. An example question would be "What force is responsible for an apple falling to the ground?" The child would then have four choices to choose from A: Sublimation, B: Gravity, C: Equivalence, and D: Harpison, for example [the answer, B, is on the back]. The child would then answer the question; if the child got the question wrong, no money is awarded. Depending on the difficulty of the question, the child would receive between one hundred and five-hundred E(ducational)-Dollars. With the money, the children can either put it in the bank to rack up interest (which requires math skills) or they can buy lucrative properties. A small toy store, for example, would cost three thousand E-Dollars, and brings in five hundred dollars a month. A month passes by as soon as the player passes the starting line. In addition to money from businesses that you earn, players also rack up and additional thousand E-Dollars each month. Depending on how long you plan to play, whoever has the most money at the end wins. Cards for this game are constantly being made; used cards for new questions can be traded amongst others. After all, using the same cards over and over would not really educate or amuse the child. Children can also prepare for this excruciating, competitive board game by reading the E-Book, a book filled with knowledge in all subjects up to sixth grade.

Final Project Day Two Group Worksheet:

1. We are targeting children at a medium age, more or less five to ten years old. The most important habits necessary for this age group will be having the children make connections to our product, will be synthesizing, because learning from a board game is very important.

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