The early 1990s brought with it increases in technology and violent video games emerged with “person-on-person violence” which include games such as two graphic fighting games, Mortal Kombat and Street Fighter and a first-person-shooter zombie infestation game called Doom. By this time, youth violence had dramatically increased and peaked to one of the highest levels on record and various groups of school shootings shocked the United States. The more drastic response to this was the belief that video games were training young children to become murderers by simply playing these violent video games (Ferguson). In view of consumers’ violent nature, the vast majority of research concerning video games has focused on “the way game play impacts anti-social behavior” (Tear). The video game industry was aware of this issue and had to improvise quickly on a solution or there would have been a noticeable decrease in sales. Parents were and still are ...
Violent video games are not training kids to be murderers. The video game industries have been called against and blamed for making kids more aggressive and violent for years. Although recent studies show that violent video games have been useful for kids to get their anger out. Only some kids were found to be aggressive after violent video game play, but they had three specific traits that lead to this aggressive behavior (“Violent...). Not all kids are affected by violent video games, but people do not know this so they continue to blame video games for their kids bad behaviors. Aggressive behaviors do not come from video games, they come from the environment that the kids grew up around (“Do…).
Video game violence has remained a controversy for numerous years. With the advancement of technology, video games have progressed in its practicality and genres. Technology has allowed video games to become very sophisticated and lifelike. This development has brought video games to a multi-billion dollar industry. Nevertheless, with the level of practicality, there are also negative affects to humanity. Since the manufacture of violent video games, there has been a constant quarrel whether or not violent video games increase fierceness in the player. Studies display concerns about the effect of violent video games on young individuals who play videogames disproportionately. Although some individuals believe that violent video games have no effect on them, they can lead to violent behavior.
There I was, about to do a drug deal with the Colombian Cartel. As I made the exchange, they pulled automatic rifles out and started shooting at me. I ran for cover and started shooting back with my handgun. They made an escape with the money and the heroin. I was then interrupted by reality and it was time to go to school. I paused Grand Theft Auto IV and prepared myself for school, as my brain was making its way back to the real-world. Intense violence, drug abuse, sexual content, foul language, and criminal behavior are some components of violent video games like Grand Theft Auto that fuel the multibillion dollar gaming industry. Recently, there have been concerns about the effects of violent video games on young people who play them excessively. The mass shootings at Sandy Hook Elementary school, Washington Navy Yard, and in Aurora, just to name a few, have led to a series of media claims that violence in video games causes violence in the real world. It is natural for the media to make connections with violent video games and a gunman who avidly plays Call of Duty or Grand Theft Auto. However, that is not to say that violent video games promote violence. In fact, research shows that while video game sales are at an all-time high, violent crime is at an all-time low. Therefore, playing these types of games may not be detrimental to a persons’ well-being.
...nt video games is linked to an increase in violent acts by youth offenders. Saying that violence in fiction leads to real life violence is like saying if you watch Harry Potter you’ll become a wizard. There is just not enough concrete evidence to support video game violence as being the key to increased violence among our youth. Research should focus on what specific factors drive a person to commit such acts of violence and to what role does media violence play in it (Vasilis, Kambam, and Bender 2013). Video game violence is just a tiny piece of the puzzle in understanding violence within our society. These games only exist because society praises violence and helps in the creation and distribution of these games (Shaw 2013). Looking around the environment that we live in, we are surrounded by various types of violence every day and that’s where the problem lies.
Violent video games, aggressive attitudes or behaviors, and societal violence can all be interrelated based on studies and research. The only issue is, there’s not enough evidence to directly link movie and video game violence to societal violence. Several studies in the “Movie Game Violence& Societal Violence” research paper required estimation procedures for data. This can increase the risk of over or underestimating numbers. Due to several other contributing factors, it is unknown whether or not there is a correlation. Numerous factors impact societal violence and cultural influences could also add to the cause. In five to ten years, there potentially could be more evidence to support these claims. Videogame consumption data is only available from 1996 and beyond so over the next few years more and more data will be collected. Looking at the completed historical record, there are not many connections between movie and societal violence. Overall, this is a highly debated topic among criminologists. The important part to take away from this article is the negative affects of early violence viewing in children. Starting at a very young age, children
In the past fifty years media has played a major role in the development of the American society. Due to our modern era, video games of all types are played on a daily basis by a large amount of children. However, some of these games, especially the extremely violent ones, can be detrimental to a child’s thought processes and behavior. In my investigation of whether or not violent video games negatively affect children, I read two articles about the effects of violent video games on the youth. The first text was an article entitled, “Children and Violent Video Games”, which was found on the Dr. Phil’s website. The second text was an article by Christopher J. Ferguson and Cheryl K. Olson entitled “Video Game Violence Use Among “Vulnerable” Populations: The Impact of Violent Games on Delinquency and Bullying Among Children with Clinically Elevated Depression or Attention Deficit Symptoms.” The first article from Dr. Phil’s website explains how these violent video games install aggression and hatred towards others. The second article shows how research has proven that such accusations are false, and in fact, some of these types of aggressive media actually help children release anger and frustration they possess.
In recent years our society has experienced many tragic school shootings in which teens have committed heinous crimes for no apparent reason. The question has become who is to blame or what inspired these attacks on these innocent victims? This question has become an epidemic in our country. We live in a violent world and young people have easy access to it whether it's on television, in music or on the Internet. But with the explosion of media entertainment in recent years, video games have come under scrutiny as to whether or not violence in video games numbs children and teens to the consequences of real-life violence. The answer to this question is yes. Young children and teens are very easily influenced, especially in a society in which violence, whether fictional or real, thrives. Video-game violence has become a common link in tragedies, such as Columbine. The content of video games desensitizes a young person to the ramifications of real violence.
The marine stands in a hanger bay with a gun in his hand. He looks around and finds some armor and health packs. As he moves through the area, he finds a door and opens it. Ahead of him, he sees possessed men carrying weapons. In order to defend himself he shoots straight at them. Instantly, they are dead. He picks up their equipment and continues on. This is the opening scene of the violent, first-person shooter game called Doom (1993). Violence in video games is a very controversial topic among many people because of how it affects the minds of young children when they are exposed to violence repeatedly in their early years. One of the first major school shootings attributed to the actions of a seventeen-year-old gamer and an eighteen-year-old gamer occurred at a high school in Columbine, Colorado in 1999. In 2012, another shooting from an alleged twenty-year-old gamer occurred at an elementary school in Sandy Hook, Connecticut. In the Columbine shooting there were thirteen victims, and twenty-six victims at Sandy Hook. Both of these tragedies cannot be completely attributed to violence in video games. However, there is evidence that violence in video games leads to aggressive and severe anger behaviors, poor school performance, and bullying.
Video Game Violence Affecting How Kids and Teens Behave
Imagine someone is playing a videogame with their friend one day after school. Their friend leaves and they think everything seems fine. So they wake up in the morning and go to school and find out that their friend has been arrested for bringing a gun to school.