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Effect of Video Game Violence on Children and Teens

analytical Essay
1699 words
1699 words
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Violent video games can lead to aggressive and violent behavior in children and adolescents. “Violent media increase aggression by teaching observers how to aggress, by priming aggressive cognition (including previously learned aggressive scripts and aggressive perceptual schemata), by increasing arousal, or by creating an aggressive state” (Anderson and Bushman 355). As more children are becoming exposed violence in video games in the recent years, violence in schools and other locations where children are prominent has increased. “A national crime victimization survey compiled and maintained by the United States Department of Justice, shows that overall crime rates in United States society have fallen. Simultaneously, school- based studies reveal that many violent behaviors have increased among children and adolescents” (“Causes of School Violence” 1). Exposure to violence in video games can lead to aggressive behavior, desensitization, and an increase in crimes committed by children and teens in our society. Today’s youth is heavily influenced by the media. Video games, television, and movies make up a large part of the lives of children in America. These easily accessible forms of entertainment are lightly regulated by parents and the government; children and adolescents are exposed to extremely violent media everyday. “By the time the average American child reaches seventh grade, he or she will have witnessed 8,000 murders and 100,000 acts of violence on television. Some people say so much violence on television makes American society- including its children- more violent” (“Causes of School Violence” 1). Among the violent media, video games are the current trend. Although video games are rated by ESRB (the entertainment sof... ... middle of paper ... ...and Brad J. Bushman. “Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Psychological Arousal, and Prosocial Behavior: A Meta- Analytic Review of the Scientific Literature.” soc.iastate.edu. vol.12, No.5, September 2001. Copyright 2001 American Psychological Society. Web. 20 November 2011. Berkowitz, Ben. “Most Teens Play Violent Video Games, Study Says.” Washington Post.com. Reuters. 16 September 2003. Web. 20 November 2011. “Causes of School Violence.” crf-usa.org. 2011 CRF-USA Constitutional Rights Foundation. n.d. Web. 20 November 2011. Jenkins, Henry. “Reality Bytes: Eight Myths About Video Games Debunked.” Pbs.org. n.p. n.d. Web. 20 November 2011. “Media Violence.” Nccev.org. 2003 National Center for Children Exposed to Violence (NCCEV) Modification: 16 December 2005. Web. 20 November 2011.

In this essay, the author

  • Explains that violent video games can lead to aggressive behavior, desensitization, and an increase in crimes committed by children and teens in our society.
  • Explains that today's youth is heavily influenced by the media. video games, television, and movies make up a large part of the lives of children in america.
  • Explains that many parents overlook the ratings, and allow their children to play games intended for mature audiences. a survey of teens conducted in 2000 reveled that their parents never limited time spent playing video games.
  • Explains that video games provide an interactive, accessible way for children to commit virtual crimes and experience violence. they can also be extremely addictive leading to prolonged negative exposure.
  • Analyzes gallup poll's 2003 survey to determine the habits of adolescent video game players. the grand theft auto series was also brought under fire.
  • Explains that children and adolescents are exposed to violent games more than any other type. video games provide them with visual stimulants that could influence their attitude about a subject, the way they behave, and their moral compass.
  • Explains that children are naturally sensitive and caring, but become desensitized when repeatedly exposed to violence. violent video games reprogram a child's innocent conscience to become violent and aggressive.
  • Explains that violent video games are an interactive simulator showing young people how to commit acts of violence.
  • Analyzes how video games such as grand theft auto and saint's row encourage children and teens to perform acts of hostility by glorifying crime and rewarding players with in-game currency.
  • Analyzes how the growing popularity of video games in america is causing a wider group of america's youth to become exposed to extreme violence.
  • Cites anderson, craig a., and brad j. bushman, "effects of violent video games on aggressivebehavior, aggression, psychological arousal and prosocial behavior: a meta- analytic review of the scientific literature."
  • Cites the washington post, reuters, crf-usa constitutional rightsfoundation, jenkins, henry, and nccev.
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