(Eds. ), Theory and practice of online learning . (pp. 115-135). Retrieved March 3, 2011, from http://cde.athabascau.ca/online_book/ch5.html Moore, M. G., & Kearsley, G. (2005).
Retrieved April 12, 2005, from, http://www.thejournal.com/magazine/vault/A3562C.cfm Zhang, D. & Zhao, J.L. (2004). Can e-Learning Replace Classroom Learning? Communications of the ACM, 47(5), 75-79. Retrieved April 12, 2005, from The ACM Digital Library Database.
Mahwah, NJ: Lawrence Erlbaum Associates, Publishers (Chapter 15) Part 3, Design and development of online courses. In T. Anderson. & F. Elloumi (Eds. ), Theory and practice of online learning. Retrieved January 20, 2005, from http://cde.athabascau.ca/online_book/contents.html (Judith Hughes is the author) A. Smith, L. J.
Journal of Faculty Development, 25(3), 45-48. Retrieved from http://www.ronberk.com/articles/2011_attitudes.pdf Kernek, C., Lozada, H., & Mintu-Wimsatt, A. (2010). Netiquette: Make it Part of Your Syllabus. MERLOT Journal of Online Learning and Teaching, 6(1), 264-267.
Students have come to expect, and benefit from, a mix of learning content in their lessons: text, graphics, video, audio and interactivity. The inclusion of multimedia learning objects in online or blended course design often enhances how students process information by appealing to the multiple ways students learn and giving them opportunities to test or practice their understanding of content. What is a Learning Object? Essentially, a learning object is a tool that instructors can use to teach a particular topic and address a specific learning objective. A learning object can be considered to be a single, self-contained tool, but can be composed of multiple resources, such as Web-based documents, practice exercises, and assessments.
1.0 Introduction Chapter 1 discusses the introduction of the background of the blended learning which are online learning and face-to-face that is use for UNIMAS Cognitive Science students in their academic study. Next, it discusses the problem statement, research question, objective of study which are divides into general objective and specific objective, also definition of terms and conceptual framework in this research. This chapter also contains the limitation and the significance of study in this research. 1.1 Background of Study New advances in the internet based technology have brought challenges and opportunities as well to education and training, in particular through online instruction. Online learning can be define both as a kind of learning which occurs through the Internet, a network or only a computer and as audible, visual and interactive synchronous or asynchronous educational activities (Dziuban, Hartman, & Moskal, 2004).
Needham, MA: Sloan Consortium. Retrieved from http://www.sloan-c.org/publications/survey/pdf/online_nation.pdf Bedford, L. A. (2009). The professional adjunct: An emerging trend in online instruction. Online Journal of Distance Learning Administration, 12(3).
According to (Brown & Voltz, 2005), “E-Learning is the teaching and learning which are delivered, supported and enhanced by using technology and digital media”. More typically stated E-Learning consists of retrieving and interpreting data by means of distance learning through technological devices. Development of E-Learning Gamification One significant development of E-Learning would include the growth of gamification. This would include the evolution of using gaming networks or software to enhance learning capabilities. Gamification is the idea of using games to engage learners in the process of developing knowledge and/or retaining data.
As we previously mentioned, web-based education refers to many things on the internet. One example is E-learning systems. E-learning systems refer to the use of network technologies to create, foster, deliver, and facilitate learning, anytime and anywhere (Iqbal, Jones-Harris, & Gordon, 2004). One example is Blackboard. Blackboard is an online tool for teachers and students to enhance communication and learning.
Online support – It also works like knowledge database but it consists of online chat systems, instant messages for fast response and easy and rapid solution for your problem or search. Asynchronous training – It provides you to go through CD, DVD, internet based material and notes by instructors. It took you to reference links of your search and problem to work according to it, but not provide direct links to your instructor. You can... ... middle of paper ... ...nderstand the technology and methods of E- Learning to provide good learning materials for learners. They should be available for clearing the doubts and solving problems of a learner’s time to time, which can help them to gain more experience and trust of student in instructor.