Carol Dweck's Brainology

956 Words2 Pages

In Carol Dweck’s “Brainology” the article explains how our brain is always being altered by our experiences and knowledge during our lifespan. For this Dweck conducted a research in what students believe about their own brain and their thoughts in their intelligence. They were questioned, if intelligence was something fixed or if it could grow and change; and how this affected their motivation, learning, and academic achievements. The response to it came with different points of views, beliefs, or mindset in which created different behavior and learning tendencies. These two mindsets are call fixed and growth mindsets. In a fixed mindset, the individual believes that intelligence is something already obtain and that is it. They worry if they …show more content…

These students come in with a fixed mindset in what it will be a class about just reading and writing on boring topics and that they will neither understand the readings or develop a well-written paper. Yet, there are those that see it as a way of being introduced to new material and hearing the different point of views from peers and instructor. What can harness the development of a growth mindset in a class? Well for starters we can start Dweck recommends taking careful consideration of the words given to the students (p.4). Dweck also says to not to praise their intelligence but the effort of the student. For instance, by replacing the word “fail” to “learn” it can have two different outcomes. It can be used in a term as if falling short on a goal; it is not that they “fail” but they “learn” from what kept them from reaching that goal. It would also be beneficial for students to reflect on the task on hand and verbally express their own …show more content…

Dweck also promotes that a lesson can be something that can something creative that its only purpose is to develop a growth mindset in students. These creative methods can be something so simple as playing a video and followed by class discussion to group discussion about their own thoughts/meanings or a simple game of “Memory” in order to engage students to learn in a fun

Open Document