Analysis Of High Jinks: Shoot Out By Guy Martin

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The Author of “High Jinks: Shoot Out”, Guy Martin, provides pieces of evidence that reinforce the thinking that role-playing games can act as healthy releases for players, “Keen as the graduating seniors may be to leave, the game tells them that the world outside is not [safe ground]”. Our author shows how the game, Killer, a tradition at many high schools, acts as an administrated environment in which kids experiment. This game also gives kids a foreign physical and mental workout. Another important lesson Killer can offer, unlike other games, is an opportunity to teach kids money and time management. To begin with, the game Killer has been around for years and for good reason, it teaches kids about the world in which they’ll soon live. This …show more content…

If there was any evidence that the game taught violent or bad behavior, the school would and could immediately put a stop to it. For instance, psychologists Mildred Newman and Bernard Berkowitz can be quoted as saying, “If a child can openly say, “Bang— you’re dead,” that’s healthy. It’s the child whose death wish is a guilty secret who is more likely to be in trouble.” (Newman & Bernard, 1975, p. 21) This means that the child that isn’t comfortable with the thought of death or harbors some kind of guilt because of it is less healthy than the opposite …show more content…

Killer really offers a safe environment for kids to experiment with various skills such as organizing and paying for transportation. Physical and mental exercise is also offered, like the case of the boy who has to jump a fence. Finally, this experience teaches players about the world they will soon be a part of by having them explore their surroundings. If video games really caused violence and taught kids to rely on violent behavior, the world would be a nightmare. Think about how many young kids you meet every day who play, yet aren’t affected by, video

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