Angular Projectile Motion

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Angular projectile motion is used to calculate how far an object with an initial velocity that is projected at an angle to the horizontal will travel horizontally. It can also be used to calculate the maximum height reached by the object and how long it was in the air for. When solving angular projectile motion problems, one must consider the following steps. To begin with one must calculate the horizontal acceleration of the object, keeping in mind that the vertical acceleration is 9.8 m/s2 due to gravity. In most cases one is given the angle of the ramp to the horizontal, and the velocity. If not given, the velocity can be calculated using the object’s acceleration at a given moment in time. One must then calculate the vertical and horizontal components of the velocity using a vector diagram. To represent the problem, draw a rough diagram of the problem. Before one calculates the horizontal displacement of the object, one must find the time the object was in the air for.
The example that was used in our lesson was imported from the movie 2 fast 2 furious. It demonstrates a car that is accelerating at 2.6822m/s2 [E] for 8.80s with an initial velocity of 39.3395 m/s [E] and is projected from a ramp at an angle of 35 degrees to the horizontal. To begin with we will show the calculations done to obtain these values (Shown on paper). Then we will calculate the horizontal displacement.

In order to find the horizontal displacement of the car, one must calculate time to avoid having two unknowns in the displacement equation. To calculate time one must use the calculated vertical velocity. Since we cannot have two unknowns in the time equation one must find a time where velocity is known which is half way; V = 0m/s. Since ...

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In conclusion, we learned that in order to solve any angular projectile motion problem, one must find the vertical and horizontal components of the velocity of that object by using simple trigonometry. Then one must calculate time that the object was in the air for, insert it into the displacement equation in order to eliminate one of the unknowns. Finally, we can solve for how far the object travelled.

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