Video Games Inspire Violent Behavior

3134 Words7 Pages

Introduction: Teen violence refers to collective behaviors by teenagers that are not acceptable in society, including slapping, bullying, hitting, assault, and armed robbery. It has a destructive history in many communities, and while many factors contribute to it, modeling behaviors, such as those seen in movies, on the streets, on video games, and at home, are the most common causes. Social engineering factors and psychology also contribute to teen violence, with video games being a particular concern due to their prevalence in violent actions such as the Sandy Hook and Virginia Tech shootings. Analyzing the relationship between teen violence and playing video games is an important issue in society, especially as harmful acts continue to rise worldwide. Literature Review: Research from the Center for Disease Control shows that emotional distress, learning disorders, and attention violence are among the causes of teen violence. Mental illness is linked to violence in society, as people with psychiatric problems often face discrimination and isolation, leading to violent acts. Teens with learning disorders may develop antisocial personality disorder, which can lead to harmful acts when they come into contact with tools such as knives and guns. The prevalence of antisocial personality disorder was found to be the main cause of the Sandy Hook shootings, and the lack of policies to control guns has contributed to mass shootings. American psychologists and physicians have conducted research on the influence of video games on teenagers, with outcomes including smoking, sex, and teen violence. Video games contribute to antisocial behavior, and individuals who have many legal problems in their teenage years tend to have gained exposure to violent video games since childhood, leading to aggression as they grow up. Anti-social behavior in society comes in many aspects, including unconcerned feelings, lack of emotional concern, irresponsibility, negative attitudes, lack of capacity to maintain relationships, lack of tolerance, and frustration. Medical personnel should be engaged in managing mental illnesses to curb the rise of violence in society. Academic Knowledge: Research shows that video games have contributed significantly to teen violence, with modern technology creating negative influences such as crime in society. Psychologists report that most American kids and teenagers watch or play more than five video games a day, and the power of video games on human intelligence and conduct is negative.

Open Document