Role-playing game terms Essays

  • An Analysis Of 'Neverwinter Nights'

    1927 Words  | 4 Pages

    Since the advent of computers, fantasy role-playing games have made the leap from table top to computer. While the concept has stayed the same, many aspects of the games have evolved. Neverwinter Nights is a role-playing game that uses an electronic model similar to the popular tabletop game called Dungeons & Dragons. In Neverwinter Nights, the player ultimately becomes the hero of the story. The player is tasked with a number of challenging quests that test both the character and, hence, the player

  • An Analysis Of Jane Mcgonigal's Speech

    845 Words  | 2 Pages

    In her Ted Talk, “The game that can give you ten extra years of life” Jane McGonigal explains how she created a game called “Jane the Concussion Slayer” to help her overcome a concussion that didn’t heal properly. McGonigal describes to her audience the different levels and power-ups she created to cope with the process of her concussion since she had an unhealed concussion that left symptoms like headaches, nausea, vertigo, memory loss, and mental fog. In addition to this, McGonigal had to avoid

  • Analysis Of Jane Mcgonigal's Ted Talk

    808 Words  | 2 Pages

    Talk, “The game that can give you ten extra years of life” explains how she created a game called “Jane the Concussion Slayer” to help her overcome a concussion that didn’t heal properly. McGonigal describes to her audience the different levels and power-ups she created to make herself feel better. In doing so, she believed it helped her tackle challenges with more creativity, determination, and optimism. McGonigal then concludes her speech and challenges her audience to create their own game to add

  • Exploring Different Types of Video Games

    744 Words  | 2 Pages

    Video games in today’s society have become very popular. Every new game that comes out to be played and conquered by the average gamer has its own category. There are several other types of genres of games that people play but because of big hit titles and the new popular game systems like the Xbox 360 and Playstation 3, people become more interested in a game that is well known than a game they have never even heard of before. Every game has its own storyline and own way of how it unfolds and where

  • The Development of Online Gaming Addiction in Adolescents

    1329 Words  | 3 Pages

    The online gaming community has increased drastically throughout the years. The community consists of people at the ages of five to forty years old. Among the group, adolescents that play online games are at greater risk of becoming addicted which is a detrimental problem in their daily lifestyle. Before discussing what online gaming is, an explanation must take place about the reason that the adolescent group is the most at risk. Adolescents are at the age where they are planning on going to college

  • Types of Gamers

    835 Words  | 2 Pages

    Video games have become one of the largest forms of entertainment within the last decade or two. People of all ages play these games to get out of the boring reality of things and experience the thrill of fantasy, combat, or adventure. But what kind of games gives you the experience you want? Some may want to control one person, a great being on a quest to restore his or her torn land, wielding great powers and becoming enveloped in a great story. Others may want to control a million persons, on

  • Hyperdimension Neptunia: Video Game Analysis

    1059 Words  | 3 Pages

    too common to see a video game release that takes itself too seriously. When things are taken too seriously and fun is removed from the grand scheme of things, you are left with an industry that recycles old game concepts and does little to introduce fresh ideas to reinvigorate the industry. Every so often a title comes along that turns the gaming world on its head through means of great humor and original conceptual design. Hyperdimension Neptunia is that kind of game. Taking place in a realm

  • Elements of The Lord of the Rings in Final Fantasy VIII

    1716 Words  | 4 Pages

    half a century ago. The story of the struggle to destroy the One Ring still influences numerous tales of adventure in literature, film, and role-playing games. Since the advent of role-playing video games, the Final Fantasy series has endured in a genre where many other games seem to blend together. It marks a standard in the world of role-playing games in much the same way The Lord of the Rings marks a standard in fantasy literature. This essay shall examine these two epic adventures and show

  • How to Roleplay-by-Post: A guide to online character interaction

    1795 Words  | 4 Pages

    An Introduction to Roleplay-by-Post What is Roleplaying? Roleplaying is the name given to the collaboration of two or more people who act out a given scenario. In terms of play-by-post, this means that two or more players write out a short story, either as the initial post or in response to new posts. Roleplay-by-post is often done on a forum board, but it can also simply be done by emailing one another, though this means that the audience is limited to the players themselves. The result is a collaborative

  • Improving the Health and Nutrition for Students

    1020 Words  | 3 Pages

    There have been a lot of theories written on how we develop from birth to adulthood; the basis of it is explained within the three domains, physical, cognitive and social – emotional development and although they seem like three separate areas they in fact relate closely together. Arnold Gesell a theorist wrote a theory on physical development and explained how a child develops using age norms, he noted how a child grows and changes from a baby to a teenager going through puberty, how a brain develops

  • Downside of Technology Exposed in Fahrenheit 451, by Ray Bradbury

    652 Words  | 2 Pages

    highly addicting video games involving strong violence and language, explicit sexuality and crime often lead to inappropriate behaviors. Role playing games or RPGs allow us to step into a virtual world, cutting ourselves off from worldly distractions. Nowadays, the age range for people who play these extremely graphic games are anywhere from six to eighteen and are surprisingly hazardous to young children’s health. A study gave a group of players playing a violent video game the chance to blast a

  • Atwood's Tricks With Mirrors as a Declaration of Female Independence

    1426 Words  | 3 Pages

    are complex things, with ever-changing dynamics. Some traditional roles are always played in the constant search for balance between giving and taking in relationships. Women have historically and stereotypically played the role of "giver" in male-female romantic unions. In recent years the gender laws of relationships have been changing and evolving, but even as recently as the 1970s and 1980s women have been restricted to the role of complacent giver in their relationships. Their freedom of thought

  • Role Playing in Ernest Hemingway's A Farewell to Arms

    863 Words  | 2 Pages

    The Role of Role Playing in Farewell to Arms Listening to the radio today, I heard a song written a couple years ago that reminded me a lot of the relationship between Catherine and Henry in Hemingway’s novel Farewell to Arms. In this song, a girl asks a guy if he will be strong enough to be her man. She asks this question many times, each time changing the scenario for the worse in which she places them. Plaintively she implores, "will you be strong enough to be my man?" She seeks reassurance of

  • Violent Video Games Essay

    1496 Words  | 3 Pages

    One of the greatest inventions of all time is video games. Video games have been around for many years, and throughout the years, it has been getting better and better. With technology, video games have been getting better and more. Video games also have become more and more violent, and have bought up much concern. Do video games have an impact on children and young teens? There have been many research that led to controversy. Video games have an impact on children and young teens it causes aggressive

  • A Memoir Of The Craft Analysis

    729 Words  | 2 Pages

    “Books are uniquely portable magic,” Stephen King wrote on “On Writing: A Memoir of the Craft”. I quite agree with this view. In retrospect, the genres of books which I read gradual vary as my age periods. Additionally, those books which I have read browsed my horizon and improved my understanding ability to some degree. As a preteen, my parents thought that reading as a good hobbit needed to be foster from my childhood. Therefore, I had a bedtime for stories since I was three years old. My

  • Teens Should Play Violent Video Games

    1342 Words  | 3 Pages

    The key aspect in this debate is whether or not teens should play violent video games or RPG 's. Some people are distracted by the thought of violence in the game. Then out of spite, think that it 's mostly all about violence and no good can come out of it. How one-sided can this be? This is an extremely limited view of life and is likely to completely unbalance, confuse and make one feel powerless & helpless in times of life-threatening or survival circumstances. I strongly believe in realism

  • Life is a Video Game

    601 Words  | 2 Pages

    different analogies depicting life and its hardships, video games seemed like a logical comparison to events pertaining to real life. Life is like a video game, you choose your strengths, skills, weaknesses, goals, character, and the way you want to live it. As a human we are given the freedom to create the thoughts and feelings in our identities. Every event has its positive and negative repercussions, but you have the choice to continue or end the game. In the real world, humans tend to focus on things

  • Examples Of Character Development In To Kill A Mockingbird

    1171 Words  | 3 Pages

    In the novel, To Kill A Mockingbird, author Harper Lee uses character development to coin social commentary at times concerning bravery. Bravery is a primary topic within the novel., as it is an expressed trait in main characters such as Atticus, Scout and Jem. Whether it may be brave enough to defend a colored man on an all white jury, or enough to wander onto Boo Radley’s property, bravery is the pinnacle to the novel. Also bravery of the characters is accounted into character development, in which

  • Four Teaching Strategies

    1563 Words  | 4 Pages

    TASK: Assess four teaching methods and strategies used in your school and discus innovations that should take place to make them more effective and learner centred. ASSESSMENT OF TEACHING METHODS AND STRATEGIES The biggest challenge before a teacher is the presentation of a lesson. If a lesson presentation is effective, students can reach the goals of life by acquisition of knowledge; and if the teacher is unsuccessful in his presentation, it is impossible to achieve the educational objectives

  • Review: Star Wolves 3: Civil War

    1478 Words  | 3 Pages

    Introduction: I love games with spaceships in them, and have played almost every game for the PC with a spaceship in it since the mid 1980’s. Why am I bringing this up? Because the game I’m reviewing in, Star Wolves 3: Civil War, is just littered with spaceships. Does that make me more biased, or maybe more critical? It’s hard to say, but as someone who really enjoyed the previous two Star Wolves installments, I was pretty thrilled to take a crack at this new one. Let’s dive in and take a look