Mamoru Oshii Essays

  • Essay on Shirow's Ghost in the Shell

    881 Words  | 2 Pages

    Shirow's Ghost in the Shell The real beauty of Mamoru Oshii's adaptation of Shirow's Ghost in the Shell lies in its attention to detail and the sheer cohesiveness of these details which collectively form complex ideas and plot. In nearly every detail and every plot element lies some tie to the key themes of the anime. Some of the main themes deal with the commodification of the flesh and body; the separation between one's spirit and body; and the idea that a static environment or organism a weak

  • ghost in the shell

    636 Words  | 2 Pages

    Ghost in the shell is an amine created by Mamoru Oshii, which is very stunning in terms of visual effects, plots and imagination. In 2029, the society has been deeply influenced by information and machinery technology. However, the sophisticated crimes have threated the safety of interactive network. To curb this situation, section 9 (internal bureau of investigations) was founded. At the beginning of the film, the internal bureau of investigations, is investigating the mysterious Puppet Master

  • Anime in America

    1359 Words  | 3 Pages

    weekday during the Tonnage block. Anime is a highly used medium in Japan. It appears in the movies and on TV. In fact, Nearly one-half of all tickets sold in Japan are for anime. Some famous anime directors are Hayao Miyazaki, Reiji Matsumoto, Mamoru Oshii, Osamu Tezuka, Tatsuo Yoshita, and Katsuhiro Otomo. Hayao Miyazaki directs "lavishly illustrated, sincere, family-oriented, deeply resonate stories for children" Such as Kiki's Delivery Service and Laputa: Castle in the Sky. He also directed Mononoke

  • Prehumanism In Rosi Braidotti's 'Posthuman1'

    1913 Words  | 4 Pages

    Introduction What is posthumanism? As the name might imply the concept of posthumanism is essentially the next step, so to speak, in the human nature. A transcendence, of shorts, of mankind. This could take various forms, be it from feasible and current ways such as genetically engineered food, prosthetics due to injury to far-off and futuristic concepts such as cyborg technologies (prosthetics for the purpose of body or mind enhancement rather than appliance to amputees), digital preservation

  • The Empowerment of Japanese Women, through Strong Female Characters of Anime Film

    2331 Words  | 5 Pages

    Within the mediums of popular culture, the representation of women has often been controversial, due to the use of their gender and the attitudes toward them. In a majority of anime themes, the women have been drawn for their sensuality and sexuality constraints. Their role was to be dominated by their male counterparts. It has reinforced the stereotypical role of women which is the passive and sensitive role. Why is popular culture important? It influences the thoughts of the people and shapes their

  • An Analysis on Information Technologies: Fahrenheit 451

    944 Words  | 2 Pages

    Angeles utilized retinal scanning machines to determine the sincerity of the person’s thoughts during routine lie detector tests. These measures perpetuated that the dream of only socially accepted, pure humans holding high statuses. Even in Oshii Mamoru’s Jin-Roh, the National Security Division utilized high-tech heavily armed and armored Capital Police to annihilate non-conformists. The aid of technology assisted all of these fictitious societies in their pursuit of utopia. Ray Bradbury

  • Analysis Of The Film 'The Killer'

    1419 Words  | 3 Pages

    The Killer (John Woo,1989, Hong Kong) John Woo is one of the most celebrated Asian filmmakers in the West, with his even directing films in Hollywood. This title is his most renowned. Ah Jong is a contract killer who, during his latest assignment, accidentally traumatizes a female singer at a nightclub. In order to pay for her operation, he agrees to take on one last mission. John Woo’s distinct style found its apogee in “The Killer”, with its stylized violence, constant bloodbaths, slow motion

  • Artificial Intelligence in Gibson's Idoru and Oshii's Ghost in the Shell

    3554 Words  | 8 Pages

    intrusion of technology into human lives" (129) and this may be used as a sufficient... ... middle of paper ... ...iography Works cited Primary: 1. Gibson, William. Idoru. London: Penguin Books. 1997. 2. Ghost in the Shell. Dir. Mamoru Oshii. Masamune Shirow/Kodansha/Bandai Visual/Manga Entertainment. 1995. Secondary: 1. Appignanesi, Richard. Postmodernism for Beginners. Cambridge: Icon Books Ltd. 1995. 2. Buller, Andrzej. Sztuczny mózg. To ju nie fantazje (Artificial Brain

  • Japanese Anime Culture

    1502 Words  | 4 Pages

    In the history, the japan culture has much affected by the Chinese culture. Until the Heian period (894), japan stop to send the people to china learning culture, also in Edo period (1633) locked their country and not allow the people get in, that time, japan have develop their own Japanese style culture. After the Meiji Restoration, japan open their country again, in this time, Japan start to get much information of the world, westernization in a fast way. But the traditional culture must getting

  • Grand Theft Theory: Vice City

    3830 Words  | 8 Pages

    Grand Theft Theory: Vice City Both Cote and Khan said it's up to parents to decide whether their teens should be allowed to play Vice City. "Parents should be informed of what this game is about," said Khan. "I would definitely warn kids of the violence." Cote said when his mother first discovered that he and his brother played Grand Theft Auto III, she was "mortified."[1] Patriarchal formations of familial angst and romance included, Vice City has been received again and again in the several

  • An Analysis Of The Cyberpunk Anime Film Ghost In The Shell

    3373 Words  | 7 Pages

    It has become a reflexive instinct to reach out for our phones whenever it lights up with a notification. With the proliferation of social media, we share and receive information about daily lives of ourselves and other people, even when we are physically apart. Our daily use of technology including but not limited to the Internet, social media platforms, electronic devices etc. demonstrates how we participate in forming and simultaneously subjected to these networks. The omnipresence of technology-

  • Japanese Animation and Identity

    3699 Words  | 8 Pages

    May-June (1983): 46-59. Otomo, Katsuhiro. Akira. Toho, 1988. Said, Edward W. Orientalism. NY: Vintage, 1979. Sakai, Naoki. Translation & Subjectivity: On "Japan" and Cultural Nationalism. Minneapolis & London: U of Minnesota P, 1997. Oshii, Mamoru. Ghost in the Shell (Kokaku kidotai). Shochiku, 1995. Ebert, Roger. “Ghost in the Shell.” Chicago Sun-Times, June 6 1996. Yamanouchi, Yasushi. Sisutemu shakai no gendaiteki isou. Tokyo: Iwanami shoten, 1996.