Castlevania Essays

  • Heart Of Darkness: The Dark Themes Of Gothic Literature

    1639 Words  | 4 Pages

    The influences can be plainly seen in the dark scenery in the game, along with the slightly menacing music. Now within the world of Castlevania, the dark scenery ranges from monster filled forests, dark and foreboding castles to haunted towns and mansions. An example of the Castlevania series being gothic is the game ‘Castlevania: Lament of Innocence’. ‘Castlevania: Lament of Innocence’ was developed by Konami for the PlayStation 2 console. This particular game relies heavily on the dark castle as

  • Analytical Essay: The Rise Of The Tomb Raider

    1276 Words  | 3 Pages

    though--subsequent areas are gated by ability unlocks. New items open new zones in the valley, but also let you explore previous areas more thoroughly. By going back to older environments, you can venture off the beaten path in search of useful abilities, a la Castlevania or Metroid. Now more than ever, you have territory worth

  • The Effects Of Video Games On Women 's Experience Of Self Objectification

    1313 Words  | 3 Pages

    The issue of sexism in video games have been going on for a long time. Similarly, Fox talks about how “Research has indicated that many video games and virtual worlds are populated by hypersexualized and unrealistic representation of women.” This shows how women have been sexualized in media which represent women as self-objectified. Jess explain in his research that, “as a result of hypersexualization of women in videogames it would lead to increase in rape myth acceptance.” In one of jess experiment

  • Devil May Cry Research Paper

    1907 Words  | 4 Pages

    Devil May Cry is a game that is centered on demons and devils. In the game series, Sparda is a demon working under the Mundus, the ruler of the underworld. He was known as the most powerful demon swordsman in hell. Due to his supernatural attributes, he possesses power upon a godly scale. During the reign of Mundus, Sparda saw injustice and tyranny that Mundus impose on the humans. Mundus was then defeated by Sparda. What was left of Mundus' armies retreated back into the demon world. Although it

  • Personal Narrative: The Cannonball Run

    1872 Words  | 4 Pages

    Cars, those things that help us move efficiently. Some prefer something affordable, to accommodate the family, or to show off to the world and say, “Hey, I got a lot of money or just borrowed a big sum of cash to buy this and now acquired massive debt.” Come on, don’t tell me you’ve never dreamed of owning a nice sports car? but can’t because being an adult means you have great amount of responsibility in your hands. Can you imagine it? That dream car, your best friend in the passenger seat, and

  • Will we see the Downfall of Nintendo?

    1405 Words  | 3 Pages

    Let’s go back in time for a moment and recapture the epic crash to the video game industry in North America that took place in 1983. There was a flood of bad games that shrunk the games industry’s value from three billion dollars down to a few hundred million. The Atari 2600 system was pretty much the basic and most populated console in the states in the early 80s. Atari was mainly responsible for its lack of productions and marketing. Even the Commodore 64 and the ColecoVision had its share of failed

  • Super Metroid Video Game Analysis

    2926 Words  | 6 Pages

    Super Metroid Video Game Evaluation Instructor: Ismail Alihan Hadimlioglu Prepared by: Andrew Frost Spring 2014 Table of Contents 1. Game Summary 1.1 Genre 1.2 Visual Style 1.3 High Concept 1.4 Synopsis 1.5 Setting 2. Gameplay 2.1 Features 2.2 Artificial Intelligence 3. Story, Setting, and Character 3.1 Story 3.2 Environment 3.3 Characters 4. Game Related Details 4.1 Upgrades (In expected order of acquisition) 4.2 Game Mechanics 5. Controls 6. Interface 7. Art 7.1 Sprites 7.2 Animations