Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
Negative effects of video games on the brain
Negative effects of video games on the brain
Negative effects of video games on the brain
Don’t take our word for it - see why 10 million students trust us with their essay needs.
Recommended: Negative effects of video games on the brain
Develop and critically evaluate a research design to investigate an issue in education
My area of interest is in the use and effect of ‘educational’ video games on learning. Grand claims are made in marketing materials produced by companies such as Nintendo about their software’s potential to improve users’ working memory, often further suggesting that the merits of this improvement can be felt in many different areas of cognition. These games are developed based on principles of neuroscience, and many are being marketed to parents and children.
Many more related, yet distinct educational games exist online in the form of game-based activities for students, marketed to schools as a supplement to classroom teaching, a resource for homework or as a revision tool. Such tools claim to improve performance in standardised tests for curricula worldwide.
I feel it is important to distinguish between the two different kinds of educational game described above, yet also consider it important to point out that claims made of one are often applied to the other when marketing the games to consumers.
In this assignment I will discuss some of the shortcomings of existing research in the field, as well as provide a methodology for a further study into the impact and efficacy of such programmes.
Context
A randomised control trial study aimed to infer a causal relationship between playing of Nintendo’s ‘Brain Age’ and cognitive function, by Nouchi, R., Taki, Y., Takeuchi, H., Hashizume, H., Akitsuki, Y., Shigemune, . . . Kawashima, R. (2012) indicated that playing the “commercial brain training game improves executive functions, working memory, and processing speed in young adults” (p.1).
The sample for the study (41 people gathered throug...
... middle of paper ...
... D. (2001). Research Design in Social Research. London: SAGE Publications.
Gorard, S. (2013). Research Design: Creating Robust Approaches for the Social Sciences. London: SAGE Publications.
Miller, D. & Robertson, D. (2011). Educational benefits of using games consoles in a primary classroom: A randomised controlled trial. British Journal of Educational Technology. 42 (5).
Nouchi R, Taki Y, Takeuchi H, Hashizume H, Nozawa T, et al. (2013) Brain Training Game Boosts Executive Functions, Working Memory and Processing Speed in the Young Adults: A Randomized Controlled Trial. PLoS ONE 8(2): e55518. [Online], available from: http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0055518 [Accessed 22/04/14].
Torgerson, D.;Torgerson, C. (2008). Designing Randomised Trials in Health, Education and the Social Sciences : An Introduction. Palgrave Macmillan.
Boulanger, Amy. "How Video Games Can Help Children Succeed in School." Medical Daily. (2013): n. page. Web. 20 Jan. 2014.
“Most reported effects of videogames – particularly in the popular press – appear to centre upon the alleged negative consequences… Research has consistently shown that playing computer games (irrespective of genre) produces reductions in reaction times, improved hand-eye co-ordination and raises players’ self-esteem,” (Griffiths p. 47), states Mark Griffiths in his article, “The educational benefits of videogames”. When people think of video games, they often tend to think about the negative side effects that video games can have on a person. Will Wright in his article, “Dream Machines” also defends video games by providing positive effects that video games have on those who play them. Wright presents
In support of the belief that video games benefit people intellectually, there is a claim that game play provides cognitive, motivational, emotional, and social benefits (Granic, Lobel, Engels). In partial response, video games cannot offer cognitive benefits because they do not offer real life lessons. Yes, game play may allow someone to gain knowledge that will later be applied to the video game, but there are no positive real world techniques to be obtained. Playing video games will not increase and individuals motivational skills. The defense is made that failure within video games is intended to serve as motivational tools, providing multiple chances to reach success (Granic, Lobel, and Engels). While the feeling of success may be prevalent when an objective is completed, this fe...
AsapSCIENCE. “Can Video Games Make You Smarter?” Youtube. 10 January 2014. Web. 1 May 2014.
The video gaming industry is a huge successful business and very popular around the world. Parks stated that “In 2006 worldwide spending on video games was more than 31 billion. In the United States more than 7.4 billion was spent on video games almost triple the sales of 1996.” Many different gaming consoles have been created as technology has advanced. Today's games can be very realistic and appeal to a variety of people. Video games allure to almost anyone and are available to play for most people around the world. People who regularly engage in video games are called gamers. Children as young as two years old can play some sorts of games such as Leapfrog gaming systems. These kinds of systems encourage hand eye coordination, memory and other activities aimed to increase brain activity. School age children to adults have many different games they can play such as educational games, strategy g...
Planning or conducting a study requires research and a good design. “A good design, one in which the components work harmoniously together, promoting efficient and successful functioning; a flawed design leads to poor operation or failure” (Maxwell, 2013, p. 2). When conducting research, the research questions are the normal starting point. They are what drives the study and, therefore, the piece that controls the design which all other components must follow (Maxwell, 2013). With the research questions at the center of the design, unlike typical research models, the interactive model of research design is connected in such a way as to provide
Presently, video games aren’t merely toys that negatively influence the youth. They have become an alternative means for people to learn and train for work. Games teach values and essential information, and motivate its players to achieve goals. Soldiers and doctors benefit from video games as well. The collaboration of game developers and educators helps improve the quality of educational games. At present, as technology progresses, one can truly see that video games have become an important factor in learning.
Since the Early 70’s video games have been giving a bad name. Parents state that video games rot the minds of children and are influencing them do be violent. These accusations are far from the truth. In my research I found that there are many positive effects of gaming. Some of these effects are increased skills, creativity, general knowledge, and also help those in need. Parents can also take proper precautions and look into a game before buying it to see if it meets the criteria discussed in this paper.
Trochim, W. M., & Donnelly, J. P. (2008). The research methods knowledge base. Mason, OH: Cengage.
Video games are no longer the uprising form of media that ill informed parents and scientists used to fear; video games are now an established form of entertainment that is just as universally accepted as film or literature. The difference between videogames and mediums like film and literature is that they do not have the higher value that books have in exercising the mind and communicating information, nor do they have the value that films have to intellectually challenge an audience and to make people think. This is the general argument that can be heard voiced by leading intellectuals in various field as well as parents who are rising young children; both claim that videogames
How often do we hear video games are bad for our kids? If you simply google “video games controversy” the results are absolutely polarized articles by major news sources. They are, according to many opponents, at fault for violence and the waning attention span and intelligence of our country 's children. However, there is no real scientific evidence of this. Actually the contrary is true according to Daphne Bavelier of the Bavelier lab of University of Geneva and a cognitive neuroscientist. Bavelier addresses this topic in a positive and scientific light. Her research is posed as how can video games benefit us; rather than how they hurt us. Bavelier uses a variety of methods to appeal to her audience in her engaging speech on video games
Weintraub, Karen. "'Brain games' can boost seniors' memory, focus." USA Today n.d.: Academic Search Complete. Web. 17 Nov. 2013.
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
"Video game play may provide learning, health, social benefits." American Psychological Association. February 2014, Vol 45, No. 2
Creswell, J. W. (2014). Research design: qualitative, quantitative, and mixed methods approaches, 3rd Edition. Thousand Oaks: Sage Publications.