Violent Video Games Effect People

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Video games are almost always present in any house that is home to an adolescent child. While video games are popular among people of all ages, adolescent children are usually the most involved. An article was developed by three members of the Psychopathology department at a university in the Netherlands. While addressing the use of video games the statement was made that “Today, in the United States, 91% of children between the ages of 2 and 17 play video games”(Granic, Lobel, Engels). Children may spend countless hours sitting in from of a television screen, participating in the electronic activities. While there are many different genres of video games, perhaps among the most popular are those that contain a high level of violence and hostility. Along with the violent content and commentary, these videogames create a hostile mindset. Video games have the ability to cause negative effects in the way young people think and act socially. In support of the belief that video games benefit people intellectually, there is a claim that game play provides cognitive, motivational, emotional, and social benefits (Granic, Lobel, Engels). In partial response, video games cannot offer cognitive benefits because they do not offer real life lessons. Yes, game play may allow someone to gain knowledge that will later be applied to the video game, but there are no positive real world techniques to be obtained. Playing video games will not increase and individuals motivational skills. The defense is made that failure within video games is intended to serve as motivational tools, providing multiple chances to reach success (Granic, Lobel, and Engels). While the feeling of success may be prevalent when an objective is completed, this fe... ... middle of paper ... ... Apr. 2014 Gentile, Douglas A. "The Multiple Dimensions of Video Game Effects." Child Development Perspectives 5.2 (2011): 75-81. Academic Search Complete. Web. 24 Apr. 2014. Granic, Isabela, Adam Lobel, and Rutger C. M. E. Engels. "The Benefits Of Playing Video Games." American Psychologist 69.1 (2014): 66-78. Academic Search Complete. Web. 24 Apr. 2014. Ivory, Adrienne Holz, and Christine E. Kaestle. "The Effects of Profanity in Violent Video Games on Players' Hostile Expectations, Aggressive Thoughts and Feelings, and Other Responses." Journal of Broadcasting & Electronic Media 57.2 (2013): 224-241. Academic Search Complete. Web. 24 Apr. 2014 "Parents can police violent games." USA Today n.d.: Academic Search Complete. Web. 25 Apr. 2014. "Video Violence Desensitizes Brain." USA Today Magazine 134.2731 (2006): 13-14. Academic Search Complete. Web. 25 Apr. 2014.
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