Works Cited Gershenfeld, Alan. “Mind Games.” Scientific American 310.2 (2014): 54-59. Academic Search Complete. Web. 9 Apr.
Video games are a very common past-time. The majority of the objectives of these games require children to act out some sort of violence. Children who are going through hard times can use violent games to act out their anger. “We have seen a lot of studies documenting that individuals with what we call ‘low self-concept’ and people that are going through difficult times, can act out their aggressive fantasies through these games” (Mundell). Using these games to act out their anger can be an unhealthy practice.
Violent video games have a controversial part of our society. Many of these video games are fueling and constructing today’s young minds for a more violent behavior, losing track of video games sole purpose of entertainment. Many studies have covered the surrounding ideas of the violent video games, giving sound points on both sides of the controversial topic. Video games have become popular all around the world, connecting our society through the internet allowing them to engage and interact with each other through this digital-portal gateway. In addition, these games come with a vase amount of genres from first person shooters, action games, fighting games and even role-playing video games.
A video game is “an electronic game in which players control images on a television or computer screen” (Merriam-Webster). Video games have been entertaining and challenging gamers since the Game Boy to modern console games. Despite the simplicity of the definition of video games, a video game, especially ones containing violence can have a large effect on the gamer. Because of the realism and advancements in the video game industry, video games can influence the player, and can make the gamer more aggressive, even if the game is not a violent video game. Even though video games have grown in popularity over the past decade, some have not been too popular with parents, for the reason that they are too violent.
Web. 18 Mar. 2014. Schwartz, Kelly D. "Chronic Violent Video Game Exposure And Desensitization To Violence Behavioral And Event-Related Brain Potential Data." Journal Of Youth Ministry 5.2 (2007): 95-98.