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The effect of video games on children and teenagers
The effect of video games on children and teenagers
Online games addiction and its effect on teenagers
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Addiction is one of the worst diseases that are happening all over the world. They are coming in different forms, and attacking different age groups. Our society is conscious of the many drugs addiction people are encountering; however when we think of addiction the word game glides in front of us. Our society is accustomed to see drug related addictions, which are being popularized by today’s society. Many of our young children and teens are being attracted to video game addiction. This is thanks to the amount of time that they are spending in video games. Video game addiction has increase among our youth. Their physical and mental health is being affected. Even though I love playing video games for multiple hours, I also believe that there should be limits and restrictions on their time spend playing video games to help stop this growing epidemic.
Many kids are playing great amount of video games, causing them to lose sleep and many other activities. For instant in the Article “Kids & Video Game Addiction” By Tammy Darling, provides parents with warning signs of video game addiction. For example: “fantasizing or talking excessively about game characters or missions when not playing, lying about or hiding how much time is spent playing, losing interest in sports and hobbies, choosing games over time with friends, and plummeting grades.” In other words kids are devoting their life to video games. For instant 8.5% of 8 to 18 year old gamers can be considered pathologically addicted. As a result we should create restriction on the amount of game time that they should be allowed to play continuously. In my opinion adding video game restriction can be easily done. Now in days video game developers can create software in to the vi...
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...ety doesn’t see the problem of this kind of addiction we are going to become accustom to it and this addiction will be taken lightly.
Limits and restrictions on time spend playing video games should be urgently enforce to avoid long term damage in our children. The effect that video game addiction can produce can be very dangerous to our youth. Mark Griffiths shows that in some countries like china they have applied restriction to reduce the possibilities of video game addiction. Conversely, I know this can take a lot of work, but in my opinion parents should be able to program their kids video games when they are not in their homes to reduce the time spend in video games. Now in days video games are very entertainment, and somewhat educational, but they are more addictive than ever. We should learn about it and learn how this fun game can that hurt our children.
Our kids is a New York Times best selling novel by Robert D Putnam. It features in depth looks into the lives of Americans from varying social classes, and provides important data on the population of Americans and our disproportionate life opportunities. During his in debth looks into people’s lives, he shows us the way in which these broad social problems affect individual people, and really makes a moving argument that something is very wrong and something needs to be done about it. A couple of people that stood out to me were Lola and Lisa. Both girls are from very low income families residing in violent impoverished communities. These girls demonstrated how incredibly difficult it is to break out of poverty in our nation because of influences outside of their control. Lola demonstrated how our school systems restrict students in low income neighborhoods from getting good educations, while Lisa
All addictions can be dangerous and harmful to the addicted person and others around him; however, video game addiction can be particularly detrimental to children. Video games are becoming increasingly popular with children of young ages, which in turn may raise...
Finally, video games addiction should be taken seriously because it affects gamers’ lives. Each individual should take prevention measures for this community problem and help people who are struggling with this addiction in order to avoid the harmful consequences. In time when computers are taking great part of our time we should try to keep in touch with the reality regardless of the appeal of the virtual life.
Massoud, Justin. “Video Game Addiction – Five Extreme Cases.” Asylum For All Mankind. Aol Inc. 3 November 2009. Web. 5 May 2014.
What does it mean to have a disability? It means that either someone has a mental, physical, or emotional handicapped that causes obstacles in their lives. So having said disabilities caused intelligent and gifted people from being truly recognized for their true potential. In Secretary Arne Duncan 's essay titled Keeping the Promise to All America 's Children, he asserts the idea that everyone, no matter race, gender, or disabilities, should have a proper education. This essay was a good argument because his recollection of past events, going against both current and past stigmas, and showing America 's progress in making everyone equal.
Since the Early 70’s video games have been giving a bad name. Parents state that video games rot the minds of children and are influencing them do be violent. These accusations are far from the truth. In my research I found that there are many positive effects of gaming. Some of these effects are increased skills, creativity, general knowledge, and also help those in need. Parents can also take proper precautions and look into a game before buying it to see if it meets the criteria discussed in this paper.
The average adolescent spends a major part of the normal week watching or interacting with some form of the media’s products. Video games are one of these media based mediums and have become increasingly popular since the 1980’s. According to a report in Archives of Pediatrics & Adolescent Medicine, "Female gamers spent an average of 44 minutes playing on the weekdays and one hour and four minutes playing on the weekends, and male gamers spent an average of 58 minutes playing on the weekdays and one hour and 37 minutes playing on the weekends" ("Video Game Play Among Adolescents"). What can we understand from this evidence? The fact is that adolescents, male or female, are spending tremendous amounts of time each day sitting in front of a screen with a controller in hand.
Game addicts cannot go on about that day without playing a game. They will spend at an average of twenty-four hours a week on gaming alone. Many game addicts forget about the everyday basic necessity such as eating, bathing and sleeping and continue on their games. Seungseob lee, a gamer addict who did not take care of himself, “played Starcraft for more than fifty consecutive hours at an internet cafe before suffering a fatal heart attack” (DAnastasio). The game addiction’s danger to health is tremendous mostly among adults and teenagers that are not under adult supervision. A solution to the game addiction problem would be simply prevent the person from accessing the game, but that also causes major problems. Brett, a gamer addict, thought of suicide when he wasn’t allowed to play his video game. He states, “At the time [I] felt anything had to be better than not being allowed to play Counter Strike” (DAnastasio). Brett ended up getting depression and started failing his classes. Brett cut himself away from the world and won’t even come out of the room. Excessive gaming can also “. . . induce pseudo hallucinatory-like experiences” (Clark). It happens when the gamer gets off the game after a long hours of playing. The gamer feels as if he or she is still in the game. One game addict claims to see and hear the zombies out the window of his home. These hallucinations can cause serious psychological and
Tamsyn, Burgmann. "GAMING ADDICTION A GROWING CONCERN." Record, The (Kitchener/Cambridge/Waterloo, ON) n.d.: Canadian Reference Centre. Web. 14 Apr. 2014.
Video Games have been accused of making youth violent and aggressive, making people isolate themselves from society, and for lowering the attention span and the ability to concentrate in youth. These claims have yet to be supported by several well organized studies and have never been more than a correlation to any of these claims, and in fact have been disproven on several occasions. Adam Eichenbaum (2014), author contributing to the American Journal of Play, concluded a discussion on the research on video games say that “Today’s video games are much more than entertainment. They are also weapons in the fight against declining mental capacities in old age. They promote job-related skills. And they are a model of how to teach children complex and difficult tasks and abilities. As with any technology, video games are neither intrinsically good nor intrinsically bad.” (pg. 67) Video games are not the waste of time that they are accused of being, nor are they damping the development of today’s youth. If anything is to be said about video games is that in them lays a great potential for good; that video games serve as tools for people who want to make a change in society, whether the changes are positive or negative lie in the hands of those that choose to use video games as tools. These are not unrealistic or histrionic claims; video games, after all, are more than just
Several years ago, technology and child’s play were not such as extremely developed as today. Thousands of teenagers have video game as their primary form of entertainment at home. The disagreement about violent video games is because they focus on several subjects such as violence scenes, pornographic content, racism and other resources. For many years, researchers have been debating if video games can cause dependence or not. However, an expert, Jack Flanagan believes video games have a really negative effect on a person’s life and even for children. Jack states that video game addiction exists, and can have the same effects as drugs and alcohol (Netzley 36-37). This shows that video game addiction can be like other addictions
Video games are not considered as a serious addiction amongst teenagers and adults, often being compared to severe cases of addiction, such as drug abuse or alcohol abuse that may result in the appearance of a decrease in the severity of the addiction. However, video game addiction is a serious matter and has unhealthy consequences for an individual 's life and their health; spending too much time playing video games can take a great toll on one 's physical and mental well-being. Continuing unhealthy patterns of video game activity for prolonged periods of time can result in mental health issues, physical health problems, and a decline in a social life.
As the time passes, technology is expanding and developing many creative ideas. Unlike in the past, nowadays we have computers, TVs, internet, and many inventions that have bad and good effects on us. Children used to interact with society by hanging out and playing sports with each other, but now we can see a big percentage of children who play video games for many hours daily. Addiction controls the lives of people, there is addiction to drugs, cigarettes, alcohol or gambling, and there are some forms of addiction associated with modern life, such as the Internet and video games. Most people think that video games are harmful and a waste of time.
No body knows what the future is going to be like. The future is an unsolved mystery that can never be unleashed. People will never be able to live in the future because the catch is once people live in the future, the future becomes the present. Even though no one knows what the future is going to be like, people like to write about this unsolved mystery because there is no right or wrong answer to what the future is going to be like. Both the novel, The Lathe of Heaven, and the movie, The Matrix, focus on the future. The writers and creators of these works not only suggest what life could be like in the future with similarities and differences, but they also add what life is like today in order to make the stories more believable. There are aspects that are different and similar about the future societies in the two works. In both works there are people who know the difference between the real worlds and then everyone else who has absolutely no idea. The majority of the people have absolutely no idea. The people live their own lives with not knowing anything that is going on. These people live their lives similar to the way people in todays society lives their lives. This is one of the reasons why people can relate themselves to both of the stories. Also, in both of the works there are characters trying to improve all of the worlds in general. Dr. Haber in the novel tries to influence George to dream a certain way in order to improve the world. For example, he tries to have George dream of equality for all people. In the movie Morphius frees Neo from the computer system because he believes that he can change the world. Neo is trying to be prevented to do so by Agent Smith because he represents the computers ...
If we compare the present with the past, if we trace events at all epochs to their causes, if we examine the elements of human growth, we find that Nature has raised us to what we are, not by fixed laws, but by provisional expedients, and that the principle which in one age effected the advancement of a nation, in the next age retarded the mental movement, or even destroyed it altogether. War, despotism, slavery, and superstition are now injurious to the progress of Europe, but they were once the agents by which progress was produced. By means of war the animated life was slowly raised upward in the scale, and quadrupeds passed into man. By means of war the human intelligence was brightened, and the affections were made intense; weapons and tools were invented; foreign wives were captured, and the marriages of blood relations were forbidden; prisoners were tamed, and the women set free; prisoners were exchanged, accompanied with presents; thus commerce was established, and thus, by means of war, men were first brought into amicable relations with one another. By war the tribes were dispersed all over the world, and adopted various pursuits according to the conditions by which they were surrounded. By war the tribes were compressed into the nation. It was war which founded the Chinese Empire. It was war which had locked Babylonia, and Egypt, and India. It was war which developed the genius of Greece. It was war which planted the Greek language in Asia, and so rendered possible the spread of Christianity. It was war which united the world in peace from the Cheviot Hills to the Danube and the Euphrates. It was war which saved Europe from the quietude of China. It was war which made Mecca the centre of the East. It was war which united the barons in the Crusades, and which destroyed the feudal system.