Technology and Today's Youth

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Technology affects everyone! Whether positive or negative, we are all affected, how it manifests itself into problems for youth will be studied and debated for years. Balancing technology throughout the educational process and keeping with current trends and uses of technology will affect everyone. Technology has transformed our youth’s daily and social lives. How do we measure the effects of technology on our ability to socialize or have a successful social life? Socializing is not just talking face to face, it’s our ability to interact, learn, and create original thought. Technology hindering today’s youth and their ability to socialize is affecting their capacity to read, write, and communicate. Today’s youth depends on careful considerations for the implementation of technologies. Our youth do not have the capability to convey their emotions through the use of technology, understand sadness, happiness or joy through simple text or emails. Communicating through the use of text, chat, and social network sites is lost using abbreviations and slang, inhibiting the use of the Standard English language. Using computers and hand held devices for relationships, reading, writing, and entertainment, turning them into introverted and socially inept individuals. Current trends resonating from our educational institutions to our workplace can be examples of how technology has altered the way younger people communicate. This tragedy transcends from youth to adulthood affecting the workplace. Social networking sites have begun to take hours away from employers. How do students understand ethical and moral dilemmas unless they are allowed to make mistakes and work through a particular problem? Creative and original thought needs... ... middle of paper ... ...ents’ Knowledge of Conduct and Consequences and Their Behaviors Regarding the Use of Social Networking Sites. Clearing House, 83(5), 158-163. doi:10.1080/00098650903505365 Is Google Making Us Stupid? - Magazine - The Atlantic. (n.d.). The Atlantic — News and analysis on politics, business, culture, technology, national, international, and life – Retrieved April 21, 2012, from Resnick, M. (2006). Computer as Paintbrush : Technology , Play , and the Creative Society An Example : Alexandra ’ s Marble Machine. (D. G. Singer, R. M. Golinkoff, & K. Hirsh-Pasek, Eds.)Play Learning How play motivates and enhances childrens cognitive and socialemotional growth, 1-16. Oxford University Press. Retrieved from

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