Social Media Sites Impacting Children and Teens

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Target Population The target population are children from the ages 6-12 yrs and teenagers 13-18 yrs. To be eligible the participants must impose the interest of social media. Both male and females are wanted to participate in the research. Limitations My inquiry had various limitations. The quantity of participants would have been more evenly distributed across gender and year in school. Limits also depended on parental guidance and/or permission in allowing kids to take part in the survey. The survey’s represented different academic levels. A larger sample with more diversity would have benefitted the results. I sense a bigger depth of data may have been obtained by conducting focus groups, comprised of participants. For example, the focus of discussions would include parental influence, peer, influence, and self-awareness. A focus group would permit myself to carry a group interview of participants to measure their attitudes towards social media. I agree that my methodology could have also included more surveys or interviews involving the participants. Assumptions Social media can greatly affect anyone, no matter the age. With the research provided there is an accurate assumption that social media can have a negative and positive effect on the youthful. Schools have allowed kids to do homework with electronic devices even though some teachers agree that social media has a heavy impact on students. Social media can be a positive outlet for those who practice it correctly and can increase many skills. There are many positives and negatives when using technology that parental guidance is required. Even though, social media is supposed to be primarily the instrument for a connection and communication with others, p... ... middle of paper ... ...–401. Sources: For TV violence and aggression (. 31), see Haejung Paik and George Comstock, “The Effects of Television Violence on Antisocial Behavior: A Meta-Analysis,” Communication Research 21, no. 4 (1994): 516–46. For video game violence and aggression (. 25), see Craig Anderson, “An Update on the Effects of Playing Violent Video Games,” Journal of Adolescence 27 (2004): 113–22. For TV and fear of victimization (. 10), see Michael Morgan and James Shanahan, “Two Decades of Cultivation Research: An Appraisal and Meta-analysis,” Communication Yearbook (1996): 1–45. For prosocial TV and altruism (. 37), prosocial TV and social interaction (. 24), and prosocial TV and tolerance of others, see Marie-Louise Mares and Emory Woodard, “Positive Effects of Television on Children’s Social Interactions: A Meta-Analysis,” Media Psychology 7, no. 3 (2005): 301–22.
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