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Influence of video games among children
Influence of video games among children
Influence of video games among children
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A significant amount people in the U.S. play video games, the video game industry is growing every year. However, this form of entertainment, has both positive and negative effects on children. One positive influence of gaming is that video games have shown to help children improve their manual dexterity and computer literacy. In addition, when a video game rewards its players for helping others or building a town, kids happen show pro-social manners in their daily existences, according to a 2014 study by Douglas Gentile, Ph.D., associate professor of psychology at Iowa State University. In regards to education, video games serve as an excellent teaching tool.
Negatively speaking, studies show that video games that have violent content lead to increased aggressive behavior. The popular video games of today contain violence they reward players for killing police, prostitutes, and
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Facts dictate there are decent notional reasons to presume a percentage of the population is more impressionable to violent video game effects than some, however investigative study has not yet verified this. Just as there is no reliable verification of the statement that young children are further negatively influenced than young adults or teens or that women show increased influence over men. There have been various findings that exceedingly aggressive people are further prone to influence than nonviolent individuals, however this conclusion does not steadily occur. Momentary exposure to violent video games even affect nonviolent people without fail. Increased research will most likely find some meaningful moderators of aggressive video game effects. The longer research study on TV violence has established such findings and the fundamental methods are the same. However, even the bigger study has not identified a considerable population that is absolutely insusceptible to the undesirable effects of media
Video games have improved a lot since they were first introduced. They have also made a lot of impacts in our generation by making gamers more social, teaching children through educational video games, and how video games can improve our health. Furthermore, the articles show many different ways that proves that video games aren’t bad for you physically and emotionally. Since video games were introduced they have changed our society.
Because most research into television violence does demonstrate a relationship between the exposure to aggression and later aggressive behavior, it is generally theorized that exposure to aggressive video games will produce a similar relationship.
It's a surprising fact that 90 percent of young boys and 40 percent of young girls play video games on a regular basis. The real question is how many of those young people play violent video games, and of those, how many have become more violent as a result? Although some people don't believe that violent video games are harmful to young boys and girls, they are harmful because they cause more aggressive behavior and they desensitize.
Lately there have been increasing amounts of people that say that violent video games are causing a number violent actions. To some extent this is true, but there are also studies that say games help people release their aggression in an appropriate way. I would tend to agree with the later.
... methodologies and the intrusion of ideology and scientific dogma” (Ferguson 11). Violent Video Games do not cause increased violent tendencies in youth and adolescents due to the fact violent video games have been around for years and in those years violence caused by teens have actually been dropping rather than increasing. Also, violent video games have been shown through research that the negatives are highly outweighed by the positives. Also, with the introduction of interactive gaming there are a new range of possibilities for violent video games. Such as sending a message to children about healthy activities by getting them off of the couch. So hopefully in five years violent video games will have moved to full interactive gaming so that it looks more real-life, but more importantly that it will still be a form of media that helps to relive personal stress.
Research has found that linking violent video games to violent or aggressive behavior is unwarranted and unnecessary. It has been shown that there is yet to be any proof of this revelation being true, and even more proving it to be false. Statistics show that “sales of video games from 1995-2008 have more than quadrupled, while the arrest rate for juvenile murders fell 71.9% and the arrest rate for all juvenile violent crimes declined 49.3% in this same period.”(Akhaven) Another study done in 2005 states that “the US had 2,279 murders committed by teenagers compared to 73 in Japan while per capita video game sales were $5.20 in the US compared to $47 in Japan.”(Goldfein) A few people have went far enough to be able to say through their research that a lot of things said about violence in video games are linked to aggressive behavior is completely false. A duo of people have even stated that “a casual link
The purpose of this paper is to present a literature review on existing articles relating to the possibility of violent video games promoting aggressive behavior. The hypothesis set forth was that people who played non-violent video games displayed more Prosocial behavior versus those who played violent video games displayed more antisocial and aggressive behavior. A search was conducted on regular search engines on the internet, and on EBSCOhost using the title “can violent video games promote aggressive behavior.” The research articles presented are obtained from five case studies each focusing on different measures that were obtained, methods used, the participants involved, the designs of the study, and the results of the studies.
This could potentially serve as an example to others about what would be considered normative behavior. In a study completed by Fling et al., they found that 4 to 7 year-old children exposed to a violent videogame were more aggressive than the baseline children or the children who were exposed to a non-violent video game. Chambers and Ascione (1987) found that third through eighth graders donated less to a donation box after observing an aggressive videogame as opposed to a prosocial videogame. In a self-report measure, 11 to 14 year old males who played videogames heavily had a lower frustration tolerance. Results by Dominick, Lin, and Lepper, younger children showed more aggression after playing violent videogames, however, some correlational studies have shown that more aggressive children are more drawn to violent videogames. In regards to self-esteem, lower self-esteem may be associated with more frequent videogame play and might increase a sense of mastery, however, is more likely to cause violent behavior. “Surgeon General C. Everett Kopp indicted videogames for being addictive and one of the three main causes of family violence,” (Fling et
Of course, some studies (for example, Anderson & Dill, 2000) appear to show that violent video games can be related to aggressive behavior. However, the confirmation is not reliable and this issue is a long way from settled. Henry Jenkins of Massachusetts Institute of Technology and many other experts have identified that there is a diminished rate of crimes done by adolescents which matches with the popularity of games that are detected as violent, such as, Death Race, Grand Theft Auto, Doom and Mortal Kombat. He presumes that young players can leave the emotional experiences of the video game behind when it is over. Anyway it is reported that there are instances of young people who carry out brutal law violations who likewise invest extraordinary amou...
If people do the things they see in mass media for the simple fact they witnessed them, those people need help whether it was video games or any other form of mass media which sparked a violent act. For that reason, video games can not be made solely violent creators. Perhaps they do give a child a wide imagination, which can be a good thing or bad. I believe these games may give people ideas of a violent nature as do t.v. and other sources of mass media, but in the end I believe it is more than the game which makes them actually do these violent asinine acts.
Other people may argue that violent video games do not affect people’s behavior at all. Cheryl Olson, Lawrence Kutner, and Dorothy Warner said that “Playing violent video games reduces violence in teenage boys by replacing rough housing. Playing violent video games allows teenage boys show their anger and create peace with his friends without anyone getting hurt”. This quote is significant because it shows how violent video games can have a good outcome on the youth. Also violent video game is a good anger reliever because it takes out a lot of anger out. Cheryl Olson and various contributors said that “Playing violent games provides a safe channel for aggressive and mad feelings. A 2007 study reported that 45% of boys played video games because “it helps me get my anger out” and 62% played because it “helps me relax””. However this is a bad habit to give to children which is substituting something bad to a little less bad. Dave Grossman and Gloria DE Gaetano said “Violent video games cause the person to experience happiness and pleasure when causing someone else pain”. If children get use to causing pain up to the point where they feel pleasure for causing it, how do you think they will act in their future? Certainly not in a positive way and t...
On December 14, 2014. many Americans were deeply disturbed by the Sandy Hook incident that appeared on the news, where Adam Lanza committed mass murder. As a result, the media has linked this horrendous incident to video games because he was a frequent player of violent first-person shooter video games. It was said his existence largely involved playing violent computer video games in a bedroom. However, many researchers have found many positive effects in games can improve things like logical thinking skills, multitasking, and promotion of social-emotional development, which makes video games worth much more than people give them credit (“Violent Video Games Campagin”). Video games are such a powerful
Does violence in video games encourage wild behavior on impressionable children? A lot parents believe that their children are being influenced by video games to act a certain disrespectful way towards others or commit crimes. Yet, studies show that the arrests of juvenile teenagers have declined 71.9% while sales for popular, and violent, video games have increased 49.3% ("Crime in the United States, 2008," FBI website, Sep. 2009). Plus, a link between violent video games and rude behavior has not properly been connected. Video games do not pressurize teenagers, girls or boys, into violent personalities or to reenact the main characters performances. Video gamers aren’t encouraged by actions in the games they play because they have a sense of reality, the games they play can actually be an outlet for the rage they might hold in, and there are reasons for why games have ratings.
Mundell, E.J. "Violent Video Games Spur Aggression in Kids." HealthDay Consumer News Service 19 Aug. 2005: Consumer Health Complete - EBSCOhost. Web. 4 Dec. 2013.
"Video game play may provide learning, health, social benefits." American Psychological Association. February 2014, Vol 45, No. 2