Digital Art Analysis

519 Words2 Pages

Not every piece of art requires a group to accomplish it. However, digital art usually involves multiple people who are either visually or technologically skilled. For example, a video game calls for technical proficiency along with visual components. GAMMA and Capstone allows students to venture into the video game work by collaborative team work. It is not necessary for every member to be professionals in both the technical and visual fields but it is critical for them to have an understanding of both. For instance, lighting and projection involves both technical and artistic skills, similar to a video game. A member does not need to be an expert in all the parts but they have to be able to communicate with their team members in every field. An artist and programmer are required to work in unison in order to produce the best possible outcome. A member can drag the rest of the group down if they are completely clueless about one field, because they can not properly aid the team in that category. For this reason, it is recommended for someone interested in digital art to explore studies outside their primary academic focus. …show more content…

The type of animation will dictate the amount of technology involved. As a computer animator I have to be familiar with the animating software, along with everyone else on the animating team. They may be amazing artists, but if they can not work the software then they hold everyone back from their duties. This also applies to an animator working with writers and composers; if the animation has dialogue or music. The best of animation has every field on the same track understanding how their skills fit into the project. That is how team work and collaboration functions in the best of

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