Cities Of Vesuvius: Pompeii And Herculaneum

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Written and Multimodal documents are crucial to student’s learning; and thus, their social, emotional and cognitive development. While written texts are the traditional means of education and assist many students, scientific evidence reveals, “significant increases in learning can be accomplished through the informed use of visual and verbal multimodal learning‟ (Fadel, 2008, p. 12). In classrooms, creative use of various written and multimodal Ancient History texts enable students to create a detailed image, immerse themselves in history and understand content in depth, allowing them to learn in new and innovative ways. 'Cities of Vesuvius: Pompeii and Herculaneum' (Bradley, 2013), ‘The Iliad’ (Homer, 8th Century), 'Troy' (Petersen, 2004), …show more content…

Cities of Vesuvius: Pompeii and Herculaneum would form a HSC unit, allowing Year Eleven and Twelve students to investigate the cause and effect of Mount Vesuvius erupting in 79AD through vivid images and extensive descriptions. Cities of Vesuvius explores the geographical and historical context, the nature of sources and evidence, and investigating, reconstructing and preserving the past. Creating an end of unit ‘trivia’ game, with each student having a buzzer and answering questions on the four topics, would provide an incentive for learning and create exciting, innovative study. Interactive games have proven to be a useful revision tool, which is entertaining and collaborative – helping students to identify strengths and weaknesses of their knowledge, (Gibson & Douglas, 2013) when using dense textbooks as a source of information. Through trivia and the detailed images the textbook creates on the explosion and Ancient Rome, students can understand the context in further depth; allowing them to reflect on the event and its impact on history. Modern written texts have become common in most classrooms and comfortable for students to interpret; however, older texts can be foreign to students, yet be beneficial to …show more content…

Assassins Creed: Origins recreates an interactive Ancient Egypt and allows Year Eleven and Twelve students to immerse themselves in the Ptolemaic Kingdom, thus innovatively interpreting information. Assassins Creed: Origins offers evidence on geography, politics and architecture through the built-in ‘Discovery Tours’. The tours allow students to walk through Egypt as an educational tool, that will go into some Ancient Egyptian history. (Dwan, 2017, p.1). Having senior classrooms engage in the ‘Discovery Tour’, while recording and comparing the accurate and inaccurate details of the game to history, will allow them to understand the detailed images before them. Thus, allowing students to learn in visually engaging ways and understanding not only the topics of Ancient Egypt but understand how the human experience has changed throughout

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