Argumentative Essay-Toxic Women

876 Words2 Pages

There has been a recent outcry from the female gaming population that the men online are harmful and detrimental to their gameplay. This simply is not the case. Men and women alike are online for a good time, and neither side would verbally abuse a player to the point they would no longer enjoy the game. That being said, every player in the online first-person shooter player versus player, FPS and PvP respectfully, setting has experienced and participated in good natured trash talk between matches. Players online understand that it's just a way of psyching their opponents out and is not to be taken seriously. In the gaming community, trash talk is to be expected in a heated player versus player environment; to that point, gamers are not toxic …show more content…

The gaming community is a constantly growing organism and it’s simply the more the merrier in terms of players. The claim that women are shamed or treated poorly simply because of who they are is pure folly. The player-base in all games welcomes women. One blogger decided to prove this claim by performing his own rudimentary study within a small-scale, massively-multiplayer online game; MMO for short. In playing as both a female and a male character his findings were “girls are not out rightly shunned using misogyny or sexism” based on the fact that as a female character he was able to make simple alliances and survive to the top of the leaderboard whereas a male character would be decimated indiscriminately (Dutt). He is so bold as to conclude “girls have it easy in the man’s world of online gaming”, and while this study was performed in a very minor way, it does show that women are not maltreated online simply because they are women. In that vein of thought, his study even highlights that women are given preferential treatment, often treated much better than the male component in …show more content…

The saying ‘there is an exception to every rule’ may apply heavily to French grammar, but certainly to the case of female gamers as well. One study found a staggering amount “ 52.5% say that they have faced more harassment and discrimination while playing videogames”, but these results also found that “33.3% say that it does ‘not at all’ deter them from playing”, meaning that while harassment can occur more than we realise it really is not as horrendous as many women perceive it as (McDaniel). The author provided her tables, in which one can easily see that in terms of being deterred from playing only 12.8% of the respondents felt they could no longer play the game. This number is quite low, showing that the large, unstoppable force of misogyny and discrimination in gaming is far from the problem it is portrayed as. If the harassment was truly harmful, beyond the expected trash-talk level, the number of women electing not to play the games would be much higher. When women do encounter one of the outliers, the odds are high that the toxic gamer is simply trying to get a rise out of them; in gamer-friendly terms, he is trolling, a term used for a person who is going against the status quo to flare up tempers and make the gaming experience worse for everyone, simply for their entertainment. These trolls affect everyone, and women are not the sole targets, now or

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