Do Violent Video Games Contribute to Behavior Problems? Essay

Do Violent Video Games Contribute to Behavior Problems? Essay

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Video games are extremely popular all over the world, that millions of people across the Globe share similar interests in FPS (first person shooter), racing, 3D, or strategy games. Video games come in all different forms and purposes, whether it be from violence, action, educational purposes, military use, or family fun. Video Gaming is a mega-million industry, that allows social interaction among gamers (common term for people whom game) to one another, that is through a online-connection of entertainment. Violent video gaming can be both dangerous and exciting, that engages the player to be absorbed in the situation as if-it is real. These games can lead to violence and bad behavior to people in real life, based on my own personal experience of gaming. The games are always changes and people are always looking for the next thrill, and many of these games are becoming more realistic with graphics, sound effects and scenarios. So, when the next COD (Call of Duty) or ACT (Auto Car Theft) comes out, stop and think about what influences it may have on you.

When I won my first drawing on a gaming system, I was so excited to join my own age group in the online-portal of gaming. Little did I think of the influences it would have on my own character, slowly but gradually I became absorbed with the ordeal of gaming? Many factors contribute to my strive to escape reality and into a game that I was could be the next hero and the person in control of fate itself. So with this, I became a person whom was among the gamers, looking for the next thrill and escape. My whole being change, I no longer went outside as much, didn't hang/talk with my friends as much, gained weight, became more of an aggressive & defensive person.
In a 2003 ar...


... middle of paper ...


...responsibility, knowing from right & wrong, and understanding of what they’re doing. As for me, gaming was bad I became defiant, irresponsible and aggressive than normal, till it was taken away.



Works Cited

Anderson, Craig A., PhD. "Violent Video Games: Myths, Facts, and Unanswered Questions." American Psychological Association. Psychologists and Other Mental Health Professionals, Oct. 2003. Web. 26 Nov. 2013. .

Medical and Psychologists. "Violent Video Games and Young People." Health Information and Medical Information - Harvard Health Publications. Harvard University, Oct. 2010. Web. 26 Nov. 2013. .

Rosenberg, Jennifer. "Columbine Massacre." About.com 20th Century History. Jennifer Rosenberg / About, n.d. Web. 26 Nov. 2013. .

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