Interactive Media Games

941 Words2 Pages

The Interactive Media Flash Game will showcase an inspiring assortment of issues relevant to the environment and sustainability. These environmental issues consist of; deforestation, oil spills, waste management and rubbish. Our goal is to create an educational ‘green’ Media Flash Game that will inspire and influence the next generation (ages 11-13) to ‘Live Small, Live Close; Use Less’.

Our game, like most children’s stories will have a main character/super hero, and our heroic character is a little green frog. The little green frog, yet to be named, goes on an adventure to stop deforestation and the other environmental issues. Throughout the storyline, the player will encounter numerous flash ‘mini’ games, which will associate to different environmental issues. During the journey and ‘mini’ games, the little green frog will assist different forest animals, that in the end he befriends. To finish the story, you have to complete each ‘mini’ game and be successful. Our Interactive Media Flash Game was divided into essential diverse parts, for each member of the group. Natasha focusing on backgrounds and a bit of animation, Jack focusing on the narration of the story and superheros, and for my part, i’m focusing on sustainability in media, game storylines, history of animation, the fundamentals of Media Flash Games and appealing and non-appealing games.

Sustainability has been described as an individual’s capability to sustain itself into the future. Educating the public with sustainability has evolved and become a whole lot easier with appreciation to the latest technology and the World Wide Web (internet). Media is one of the most exciting and fast moving forces in the world. People spend more time consuming media than any othe...

... middle of paper ...

...r to jump. During the game play and in between each level, there are no animations or descriptions telling you where you are in the story. Therefore, making it boring and repetitive. Analysing this game, made me aware of this, and we will take this into consideration while creating our Interactive Media Flash Game, so it isn’t boring and repetitive.

A story, big or small must have a beginning, middle and end. This is called the ‘3 Act Structure’. Act1 is the beginning of the narrative, which introduces the situation (catalyst). Act2 is the middle of the storyline, which introduces the complication (crisis). Act3 is obviously the last and final part, which establishes the resolution of the story (climax). In most cases, your character/superhero will transform the narrative. A game cannot have a storyline comparable to a movie or film, but it cannot not have one.

Open Document