Often the most creative solutions come from the most random items or concepts being thrown together, according to Roger von Oech’s book, “A Whack on the Side of the Head.” That’s not the message that people often hear when they’re in school. Instead, they’re encouraged to memorize answers to tests. When it comes time to move into the world of work, their creative problem-solving skills are a bit rusty. Fortunately, for people of Generation X, Y, and Z, the Internet and social media are veritable fountains of good ideas and opportunities. It’s often a matter learning to solve problems with different solutions than what we’ve been taught.
There is No Wrong Answer Sometimes…
Von Oech cites Johannes Gutenberg’s invention of the movable type machine as one such instance. Gutenberg postulated, correctly, that if he combined the features of the coin punch
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Librarians in Colorado had a Minecraft competition that kids could join. In these games, the kids also played in districts. Events like these capitalize on the social media platforms that kids already play in and bring them into the library Makerspace. For more and more people who’ve grown up in the Internet age, there are fewer and fewer boundaries between “real life” and the social media world.
So How Did It End?
According to Cinema Blend, the most anticipated movie of 2014 was “Mockingjay, Part 1” over movies like “The Hobbit,” “X-Men: Days of Future Past,” and “The Amazing Spider-Man 2.” Most movie franchises the size of HG have a budget of about $100 million dollars. The HG team had $45 million - less than half. Tim Palen’s creative use of social media and fan engagement made up for what the team didn’t have in budget.
True enough, the marketing team did do some traditional marketing like handing out movie posters and doing media interviews. However, much of the films’ successes are due to the use of free marketing
Movies today are extremely expensive to make and are typically financed through either film studio contracts or from investors willing to take a risk. In order to be successful, movies need to be marketed and distributed either under contract by the film studios or by companies that specialize in such services. The aspects of financing, marketing and distribution of films have changed between the studio and independent systems over the years as the evolution of the film industry took place.
The Myths of Innovation by Scott Berkun completely changed the way I view creativity. I noticed that we all have creativity inside of us; it is by means of expressing our deepest desires and ideas that we display our creativity to others. Burkun destroys myth after myth about innovation, which had me ready to start inventing my first million dollar idea! Berkun outlines ways to tap into innovation and pulls from history to guide us into the future. His simple and common prose gave me courage to tackle the tough problems. I now feel as though I have a firm grasp on what it means to be an effective creator.
Creative. Using the creative approach to problem solving, leaders are more apt to explore alternative courses of action through the engagement in the problem itself. Clear paths to a solution do not present in such an approach and leaders experience a change of perspective with regard to solutions. Time is in abundance in this approach which is helpful in deep analysis and
...szentmihalyi Builds On His Flow Theory, Profiling Individuals Who Have Found Ways To Make Flow A Permanent Feature Of Their Lives And At The Same Time Have Contributed To Society And Culture. Professor Csikszentmihalyi Explores Why Creative People Are Often Seen As Selfish And Arrogant (Even Though They Are Not) And Reveals That The Idea Of The Tortured Genius Is Largely A Myth. He Argues That Creativity Needs To Be Cultivated Not Only In Traditionally Creative Fields Like Sciences And Art, But Also In Business, Government, And Education. Conversations With Dozens Of Respondents To Csikszentmihalyi’s Survey Are Combined In This Book With A Careful Analysis Of What Makes Creativity Possible And Even Likely. Those Of Us In The Growing Field Of Knowledge Management Have Much To Take From It Personally And Professionally And Much, Much Pleasure To Find In It As Well.
With an emphasis on STEM education, I am able to implement many forms of technology and new literacies into everyday lessons. Defining New literacies as “the skills, strategies, and insights necessary to successfully exploit the rapidly changing information and communication technologies that continually emerge in our world” (Reutzle & Cooter, 2015, p.21),lends to many of the programs I offer being highly effective in exposing students to such literacies. The use of computers is a way in which I connect students to 21st century technologies. Using software to create and play video games just seems like fun to students, when really they are learning about literacy and technology while engaging in fun
With a long history in the film making industry, Universal Studios is the largest film studio in the world, with 9000 employee’s. The company produced ‘ET: The Extra Terrestrial’ and ‘Jurassic Park’ which are two of the highest grossing movies in all of time. The company is quite regular in introducing new films into the consumer market, releasing on average between 15 – 18 per year.
As part of the college curriculum, we are taught to use the “creative thinking” process, a fundamental core teaching aspect that students are taught to use. This process is to develop the students understanding of the problem in front of them and come up with varied solutions to the problem, rather than the standard cookie-cutter solutions commonly given.
In many ways, James Cameron’s Avatar closely resembles the common, safe “top-echelon” blockbuster described by David A. Cook in “Formative Industry Trends” (347). The film is definitely high concept; the plot is simple and easy to describe, is multi-genre, and relies on spectacle. It also featured saturation marketing, as was described by Jesse Algeron Rhines in “Blockbusters and Independents: 1975 to the Present” (414). There are Avatar books, video games, action figures, postage stamps, and even a future theme park (Cody). Marketing helped Avatar do exceedingly well in the box office, which is one requirement of a blockbuster according to Thomas Schatz in “The New Hollywood” (371).
The need for college graduates with creativity skills is “changing how the workplace” is structured or managed and “what people do.” These “changes” are the “center” of interpreting the basis for ideas. The future of the company depends on “how well it acquires, interprets, and acts” on the given “information.” “Today the spread of information technologies is bringing about a sea of change in the business” environment (Goleman and Kaufman par 43). “Since creative problem-solving requires the psychological commitment of the whole person, the modern workplace must undergo vital changes” (Goleman and Kaufman 46). Creativity has been a major influence when dealing with these changes brought on by the innovative technologies and that is why we should have creativity studies to guide the transition. Also, for students to have these skills before they enter the workforce will benefit them on so many levels. They won’t have to spend more time learning these skills because they already have what the job
Innovators can use this advice on a daily basis. For a few moments every day spend some time in a quiet room. This room should be free from distractions where a person has the ability to focus on their thoughts. Some of the best ideas come from these times and it will be exciting to discover what the thoughts will develop into.
Within these eight stages, problems can be framed, the right questions can be asked, more idea can be created, and the best answers can be chosen. The steps aren’t linear; they occur simultaneously and can be repeated. Although design is always subject to personal taste, design thinkers share a common set of value the drive innovation: these value are meanly creativity, ambidextrous thinking, teamwork, and user focus curiosity (Owen, 1993).
Moviemaking is a risky business, for it is not always profitable. Only one in ten films ever recovers its initial investment from theatrical exhibition. In fact, four out of ten movies never recoup the original investment. In 2000, the average studio film cost had a total cost of over $80 million per film. No other industry in the world risks that much capital to make, finance, produce ...
Not only is this a key part of the film but also very important skills to have in the business environment as it is always changing which is why employees as well as employers have to be able to think on their feet in order to overcome unplanned obstacles that they may be faced with. Contingency plans using creativity and problem solving is essential for the business environment. An example of these skills in the movie would be when Billy and Nick lose their jobs and Billy then thinks creatively in order to get the two of them jobs at Google which solves their problem of being unemployed. Another example creative thinking and problem solving is after Nick and Billy’s group return from the club, which was on the same day as the group’s due date for the app challenge, is when Lyle wants to send a message to the girl from the club when he is drunk and this is where the group comes up with their app idea of having to answer questions when you are drunk in order to be able to send a message. This is also an idea of the SCAMPER method as substituted ideas for the app challenge since the previous night, they combined their knowledge of creating an app idea with the necessary resources, they adapted the idea to suit the needs of the app users, they modified it in order to improve it, they eliminated ideas that would not work for the app since
profit. With box office sales, video on demand, DVDs and television licensing, not to mention
Creative and original thought needs to be inspired at a younger age in order to have a long lasting effect, as educational technologies obstruct a student’s ability to work with a person or group to solve complex problems.... ... middle of paper ... ... Is Google Making Us Stupid? Magazine - The Atlantic.