Violent media is a prominent part of America's culture. America is the home to dozens of multimillion dollar industries that specialize in making violent media. This media usually has a rating label on it, categorizing it as being made for young children, teens, or adults. The purpose of this is to protect children from the disturbing and/or violent scenes depicted in the media. Yet, millions of children under the age of 17 still have free access to violent media. However, even though children have access, the overall effects of violence on children are not negative.
Statements and Beliefs of the opposing Viewpoint
What role does violent media play on children? This has been a controversial topic for many years. During any violent tragedy, if the accused had any contact with violent media, those are immediately put at the center of attention. The Sandy Hook shooting drew the spotlight on the roles violent games play on people in the December of 2012. Adam Lanza shot his mother multiple times, killing her before traveling to the elementary school. He then shot and killed 26 others, including 20 students and six teachers. He later took his own life. It was later discovered that Lanza had an obsession with video games. Prior to the incident, Lanza had obtained over 80 thousand kills with over 20 thousand “headshots” in the game “Combat Arms,” according to Daniel Bates and Helen Pow. However it was found that Lanza had some issues with his mental health. It was discovered that he disliked contact with others and changes in his environment ("Year after Newtown shootings, need for mental health care 'even more evident'" ).
The Red Lake massacre of 2005 is also under the light of controversy. Jeffrey Weise, a sophomore at Red...
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"Video Game Sales Rise While the Number of Violent Crime Offenses Falls." Media Violence. Ed. Louise I. Gerdes. San Diego: Greenhaven Press, 2009. Opposing Viewpoints. Opposing Viewpoints in Context. Web. 25 Apr. 2014.
"Video Games and Violence." Gale Student Resources in Context. Detroit: Gale, 2012. Student Resources in Context. Web. 23 Apr. 2014.
"Video games do not make vulnerable teens more violent." NewsRx Health 15 Sept. 2013: 84. Student Resources in Context. Web. 22 Apr. 2014.
"Violent Crime Decreases as Video Game Sales Increase." Video Games. Ed. Laurie Willis. Detroit: Greenhaven Press, 2010. Opposing Viewpoints. Opposing Viewpoints in Context. Web. 25 Apr. 2014.
"Year after Newtown shootings, need for mental health care 'even more evident'." New Haven Register [New Haven, CT] 11 Dec. 2013. Opposing Viewpoints in Context. Web. 22 May 2014.
Dylan Klebold, Eric Harris, Adam Lanza, Steven Phillip Kazmierczak, and Seung-Hui Cho all have a few things in common, they are all school shooters that have killed and injured a combined total of 149 human beings and are or were believed to be avid violent video game players, who also committed suicide immediately after carrying out their attacks. To the public, school shooters seem to share a direct connection to playing violent video games and that playing them leads to violent behavior. Violent videogames have become a highlight in the media and national debate for this very reason but, there is no scientific evidence to support the existence of a causative connection between participants of violent videogames manifesting violent behaviors. The media provides biased information that misleads citizens into believing that said link is well established and accepted. I argue that parents should make responsible and well informed decisions in regards to their child’s videogame activities in spite of the lack of scientific research.
In “Violent Media is Good for Kids” Gerard Jones introduces us to his fearful and lonesome childhood. He lived in a world where he was taught to be the violence fearing, and passive boy his parents wanted him to be. But, when one of his mother’s students gave him a Marvel comic book, his fearfulness was transformed into inspiration. He found a way to escape these discouraging feelings through the “stifled rage and desire for power” (Jones 285) that he had newly found. The popular comic book hero “The Hulk” freed him from his passive and lonely persona. Throughout the article he cites his testimonies and the testimonies of others as examples; and shows how they used violence as a positive realm for “overcoming powerlessness.” (Jones 287) Ultimately, Jones is trying to convey the message that violent media can provide kids with psychological tools for coping with the problems that they face as they grow. Although there are slight hints of biased evidence, “Violent Media is Good for Kids” should be considered for the top prize for persuasive essays.
According to John Davidson's essay Menace to Society, "three-quarters of Americans surveyed [are] convinced that movies, television and music spur young people to violence." While public opinion is strong, the results of research are divided on the effects of media violence on the youth in this country. Davidson wrote that most experts agree that some correlation between media violence and actual violent acts exists, yet the results are contradictory and researchers quibble about how the effects are to be measured (271). Moreover, Davidson is not convinced that the media is the sole problem of violence, or even a primary problem. He points out that other factors, such as "poverty, the easy accessibility of guns, domestic abuse, [and] social instability" may have a greater impact on a child becoming violent than the influence of the media (277). Even though other forces may be stronger, media violence does have some adverse effects on the members of society. If senseless violence on television and in movies had no effect, it would not be such a hotly debated topic. What type of effects and whom they affect are the most argued aspects of the discussion.
Nauret, Rick. “In new study, video games not tied to violence in youth”. psychcentral.com. 15 Nov 2013.
For a long time now the debate has been, and continues to be, as to whether or not violence on television makes children more violent. As with all contentious issues there are both proponents and detractors. This argument has been resurrected in the wake of school shootings, most notably Columbine and Erfurt, Germany; and acts of random violence by teenagers, the murders of two Dartmouth professors. Parents, teachers, pediatricians, child psychiatrists, and FCC Chairmen William Kennard and former Vice President Al Gore say violent TV programming contribute in large part to in violence in young people today. However, broadcasters and major cable TV providers like Cox Communication say that it is the parent’s fault for not making it clear to their kids as what they may or may not watch on TV. The major TV networks and cable providers also state it is the TV industry’s fault as well for not regulating what is shown on TV. So who is the guilty party in this argument of whether or not TV violence influences of the behavior young people in today’s society?
Before the scholars had reached a conclusion, things seemed to get even worse. Several serious incidents of school violence happened in recent years. The perpetrator of the Virginia Tech massacre, Seung-Hui Cho, killed 32 people and wounded 25 in two separate attacks before committing suicide (Nizza). Another school shooting also caught many eyes. On March 11, 2009, at a secondary school in Winnenden, southwestern Germany, 17-year-old Tim Kretschmer—who had graduated from the school one year earlier—took his father's gun and shot at his schoolmates, which resulted in 16 deaths (Pidd). Right after these three young shooters above were both identified as avid video gamers, video games were regarded, by scholars and the public, as a significant factor in ...
The video hosted by Bill Moyer that we watched in class on March 4th involved violence in the mass media and the effects that it may have on children in modern day society. Video games sometimes display graphic violence as well as violent verbal messages that often convey a message of appeal to children. Movies often combine humor, violence, and/or sex in order to be more appealing to the audience. Usually two or more of these factors are used. Whether it is through these sources or as something as simple as the evening news, violence is everywhere in the media today and displays messages of approval that American society may not realize.
Many Americans feel that the viewing of violence in the media reinforces negative behavior in society, especially among children and young adults. "Three thousand studies have been done since 1955 on the link between television and violence; 2,980 of them found a correlation between the two. We hear little about that because we get most of our news from television" (Peterson). With this much research one must acknowledge that there is a problem in America involving sex and violence in the media. We cannot blame all societal problems on the media and its portrayal of these issues, but we can become educated, ourselves, in order to better facilitate the healthy lives of our children.
addition the average American child will witness over 200,000 acts of violence on television including 16,000 murders before the age of 18 (DuRant, 445). Polls show that three-quarters of the public find television entertainment too violent. When asked to select measures that would reduce violent crime “a lot”, Americans chose restrictions on television violence more often than gun control. Media shows too much violence that is corrupting the minds children, future leaders of our society. In a study of population data for various countries sh...
In fairy tales, children are pushed into ovens, have their hands chopped off, are forced to sleep in coal bins, and must contend with wolves who've eaten their grandmother. In myths, rape, incest, all manner of gruesome bloodshed, child abandonment, and total debauchery are standard fare. We see more of the same in Bible stories, accentuated with dire predictions of terrors and abominations in an end of the world apocalypse that is more horrifying than the human imagination can even grasp.
Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies which claim to indicate an increase in aggression due to video games are, in fact, biased! Once the bias is taken into account, the studies no longer find any correlation between youths who play violent video games and youths who demonstrate aggression and violent behavior.
One of the fastest growing sectors in the United States economy, with sales over six billion dollars in 2012 is the video gaming industry ("Games: Improving the Economy’). Technical innovation has given the video industry power to create exciting realistic worlds, turning video games into the vast entertainment business that it is today. Setting sales records, Violent Video Games (VVG) are now a common staple in many households. One of the most argued topics in media studies, investigation on the impact violence has on society from mass media continues to rage on. Parents look to the media for reliable studies to confirm or distinguish the effects VVG has on children. Even more menacing than violence on television or in movie theaters, VVG have created enticing graphic worlds created to slaughter fellow players. Modern video games allow players to take an active role within the game. Enticing players to engage in realistic assault scenes that are meant to be entertaining. Worthy playing is then rewarded with: trophies, bonus points and extra lives.
Summary #1 Television violence, and media violence in general, has been a controversial topic for several years. The argument is whether young children are brainwashed into committing violent real-world crimes because of violent and pugnacious behavior exposed in mass media. In his article “No Real Evidence for TV Violence Causing Real Violence”, Jonathan Freedman, a professor of psychology at the University of Toronto and author of “Media Violence and Its Effect on Aggression: Assessing the Scientific Evidence”, discusses how television violence, claimed by the Federal Communications Commission (FCC), does not cause real-world aggression among adolescents. The FCC determined to restrict violent television programming to late night hours only because their “scientific research” proves of increasing aggression among young viewers (Freedman Par. 2).
A widely accepted cause of the murders committed by children is violence in the media. The parents of three students killed at a high school in Padukah, Kentucky filed a $130 million lawsuit against the entertainment industry because they believe that violence in the media inspired the boy, Michael Carneal, who killed their children ("Media"). To some extent, these parents are correct in their assumption. On average, children watch television 16 to 17 hours per week, beginning as early as age 2 (Strasburger 129). Furthermore, when video games are added, some teenagers may spend as many as 35 to 55 hours per week in front of the television set (Straburger 129). Within these many hours of television viewing, there are many violent scenes. The National Television Viole...
By the time a child reaches the age of one, they see about 200,000 acts of violence on television. (Nakaya, 3). The Media has been becoming more and more violent over the years. A poll in an issue of Times Magazine, from 2005, showed that 66 percent of Americans think that there is an abundant amount of graphic acts of violence on televisions (Nakaya, 18). People are exposed to thousands of acts of violence through video games, television, and movies. Many studies show that media violence increases violent behavior in in humans. Studies show, violent video games, and graphic television have physiological effects on children. The government has very few regulations on media violence. Some people believe the government shouldn’t limit content because others might be insulted by its material. Media violence is such a broad topic and has such a large presence in daily lives, so we cannot simple get rid of it. The Federal Communications Commission stipulates, “By the time most children begin the third grade, they will have spent the equivalent of three school years in front of a television set.” Even though the government shouldn’t censor the media, Media violence is becoming a serious issue because it is becoming more violent, it makes people behave violently, and it has little regulations.