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Effect of television violence on children
Relationship between media and violence
Effect of television violence on children
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“National Institute of Mental Health concludes TV violence contributes to increased aggression in youth” (Christina L. Lyons). Violence in children 's media have been increasing dramatically lately as violent acts and crimes increase as well. Most people think that violence in media does not affect children 's lives and the way they interact with others. People believe violent media has no impact in children 's health. But in fact, violent media make violence seem so normal that children start feeling satisfaction when violent acts are being committed. Steven J. Kirsh states “ individuals use TV, movies, video games and other forms of media to have rewarding experiences...violent entertainment must somehow provide fulfillment for children
Christina L. Lyons, a freelance journalist based in washington D.C. stated in her article Media Violence a timeline that shows the history of the input the US government had with the media, In 1915, the Supreme Court allowed states to restrict the motion picture industry. In 1952-1955, the House and Senate committees hold hearings on media violence. In 1972, Surgeon General’s committee reports TV violence can encourage aggressive behavior among youth. In 1982, the National Institute of Mental Health concludes TV violence contributes to increased aggression in youth. In 1999, the mass shooting at Columbia High school in Colorado; the teenage shooters reportedly were influenced by violent movies and video games. All the data above, shows the history behind the the effort the US government has had in trying to prevent youth from being exposed to violent media and create a negative domino
However, others argue that children 's minds are like sponges at a young age and exposing them to violence only teaches them that violence is fine. Elizabeth Thomas, explains in her article Media Violence: What If We Changed the Question?, how after an event she lived through changed her point-of-view on violence in media who children have access to. “I thought, boy, he’s really stupid, anybody knows that if you get shot, it’s going to hurt. But then it dawned on me that on television, when the superhero gets shot in the arm, he uses that arm to hold onto a truck going 85 miles per hour around the corner. He overcomes the driver and shoots a couple of dozen people while he’s at it” (Media Violence: What If We Changed the Question?).This youngster was led to believe that getting shot was not going to cause much pain because that is what happens on the media. This is a clear example on how media impacts children and adolescents on a daily basis and how its effect can put a life in danger. The media have brainwashed children into believing that committing violent acts are essay and not many consequence will be face, causing children and adolescents to trying many of the acts they see in movies, videos games, comic books etc… turning them into violent
Gina Marchetti, in her essay "Action-Adventure as Ideology," argues that action- adventure films implicitly convey complex cultural messages regarding American values and the "white American status quo." She continues to say that all action-adventure movies have the same basic structure, including plot, theme, characterization, and iconography. As ideology, this film genre tacitly expresses social norms, values, and morals of its time. Marchetti's essay, written in 1989, applies to films such as Raiders of the Lost Ark and Rambo: First Blood II. However, action-adventure films today seem to be straying farther away from her generalizations about structure, reflecting new and different cultural norms in America. This changing ideology is depicted best in Oliver Stone's Natural Born Killers (1994), which defies nearly every concept Marchetti proposes about action-adventure films; and it sets the stage for a whole new viewpoint of action in the '90's.
According to John Davidson's essay Menace to Society, "three-quarters of Americans surveyed [are] convinced that movies, television and music spur young people to violence." While public opinion is strong, the results of research are divided on the effects of media violence on the youth in this country. Davidson wrote that most experts agree that some correlation between media violence and actual violent acts exists, yet the results are contradictory and researchers quibble about how the effects are to be measured (271). Moreover, Davidson is not convinced that the media is the sole problem of violence, or even a primary problem. He points out that other factors, such as "poverty, the easy accessibility of guns, domestic abuse, [and] social instability" may have a greater impact on a child becoming violent than the influence of the media (277). Even though other forces may be stronger, media violence does have some adverse effects on the members of society. If senseless violence on television and in movies had no effect, it would not be such a hotly debated topic. What type of effects and whom they affect are the most argued aspects of the discussion.
For a long time now the debate has been, and continues to be, as to whether or not violence on television makes children more violent. As with all contentious issues there are both proponents and detractors. This argument has been resurrected in the wake of school shootings, most notably Columbine and Erfurt, Germany; and acts of random violence by teenagers, the murders of two Dartmouth professors. Parents, teachers, pediatricians, child psychiatrists, and FCC Chairmen William Kennard and former Vice President Al Gore say violent TV programming contribute in large part to in violence in young people today. However, broadcasters and major cable TV providers like Cox Communication say that it is the parent’s fault for not making it clear to their kids as what they may or may not watch on TV. The major TV networks and cable providers also state it is the TV industry’s fault as well for not regulating what is shown on TV. So who is the guilty party in this argument of whether or not TV violence influences of the behavior young people in today’s society?
The video hosted by Bill Moyer that we watched in class on March 4th involved violence in the mass media and the effects that it may have on children in modern day society. Video games sometimes display graphic violence as well as violent verbal messages that often convey a message of appeal to children. Movies often combine humor, violence, and/or sex in order to be more appealing to the audience. Usually two or more of these factors are used. Whether it is through these sources or as something as simple as the evening news, violence is everywhere in the media today and displays messages of approval that American society may not realize.
When families sit down to watch television, they expect to watch family type of shows. Family type shows meaning rated PG or PG13, sitcoms and movies that do not include weapons, killing, foul language, and non-socially accepted actions. When children killing, they start to believe that it is accepted. Do children think that killing and hurting others and themselves have little meaning to the real life, children can become traumatized. Most killers or violators of the law blame their behavior on the media, and the way that television portrays violators. Longitudinal studies tracking viewing habits and behavior patterns of a single individual found that 8-year-old boys, who viewed the most violent programs growing up, were the most likely to engage in aggressive and delinquent behavior by age 18 and serious criminal behavior by age 30 (Eron, 1). Most types of violence that occur today links to what people see on television, act out in video games or cyberspace games, or hear in music. Media adds to the violence that exists today and in the past few decades. It will continue in the future if it is not recognized as a possible threat to our society. When kids go to a movie, watch television, play video games or even surf the web, they become part of what they see and hear. Soaking violence in their heads long enough becomes a part of the way they think, acts, and live. The line between pretend and reality gets blurred.
What makes the Roadrunner and Coyote cartoons so funny and memorable? Of course, the explosions, hits and falls the Coyote takes while in pursuit of the Roadrunner. Pediatrics, a pediatrician read magazine, wrote an article on the influence violence, such as that in cartoons and other forms of media, has on children from ages 2-18 titled “Media Violence.” “Although recent school shootings have prompted politicians and the general public to focus their attention on the influence of media violence, the medical community has been concerned with this issue since the 1950s,” says American Academy of Pediatrics, the author of the article in November of 2001. The article calls for a need for all pediatricians to take a stand on violence in the media and help to make sure their patients are not influenced negatively mentally or physically by violence in the media, using multiple statistics from many publications. “Media Violence” fails to be persuasive, however, due to its failure to show any evidence that its statistics are true.
Bang! Bang! Little children running and screaming; terrified that they are going to die. The shooter walks into the room heavily armed, with a crazed look in his eye. There’s a women near a closet and small group of 1st graders behind her. He starts to go toward the little room to finish what he started. Then the young woman steps in front of the unstable gunman to shield the students from harm. A fatal shot is fired and the young teacher lies dead. That woman was Victoria Soto, a hero in the Sandy Hook Shooting, who risked her life to save her students from that delusional man, Adam Lanza. The horrific incident that took place on December 14, 2012 took the innocent lives of 26 students and teachers. Lanza did have a mental illness, but that isn’t all to blame. The shooter was known to play and watch violent movie and games (Aliprandini and Finley). This shows that media violence can be linked to aggressive behavior and that violent media can affect the minds of some young children and teens. Studies in the past decade have helped prove that sometimes the media can be bad for kids. The outcome of playing first-person shooter games could end up in innocent lives dying like in Newtown.
Senate Committee on the Judiciary. “Media Violence Causes Youth Violence.” Mass Media. Ed. William Dudley. Farmington Hills, MI: Thompson Gale, 2005. 121-130.
Summary #1 Television violence, and media violence in general, has been a controversial topic for several years. The argument is whether young children are brainwashed into committing violent real-world crimes because of violent and pugnacious behavior exposed in mass media. In his article “No Real Evidence for TV Violence Causing Real Violence”, Jonathan Freedman, a professor of psychology at the University of Toronto and author of “Media Violence and Its Effect on Aggression: Assessing the Scientific Evidence”, discusses how television violence, claimed by the Federal Communications Commission (FCC), does not cause real-world aggression among adolescents. The FCC determined to restrict violent television programming to late night hours only because their “scientific research” proves of increasing aggression among young viewers (Freedman Par. 2).
A widely accepted cause of the murders committed by children is violence in the media. The parents of three students killed at a high school in Padukah, Kentucky filed a $130 million lawsuit against the entertainment industry because they believe that violence in the media inspired the boy, Michael Carneal, who killed their children ("Media"). To some extent, these parents are correct in their assumption. On average, children watch television 16 to 17 hours per week, beginning as early as age 2 (Strasburger 129). Furthermore, when video games are added, some teenagers may spend as many as 35 to 55 hours per week in front of the television set (Straburger 129). Within these many hours of television viewing, there are many violent scenes. The National Television Viole...
By the time a child reaches the age of one, they see about 200,000 acts of violence on television. (Nakaya, 3). The Media has been becoming more and more violent over the years. A poll in an issue of Times Magazine, from 2005, showed that 66 percent of Americans think that there is an abundant amount of graphic acts of violence on televisions (Nakaya, 18). People are exposed to thousands of acts of violence through video games, television, and movies. Many studies show that media violence increases violent behavior in in humans. Studies show, violent video games, and graphic television have physiological effects on children. The government has very few regulations on media violence. Some people believe the government shouldn’t limit content because others might be insulted by its material. Media violence is such a broad topic and has such a large presence in daily lives, so we cannot simple get rid of it. The Federal Communications Commission stipulates, “By the time most children begin the third grade, they will have spent the equivalent of three school years in front of a television set.” Even though the government shouldn’t censor the media, Media violence is becoming a serious issue because it is becoming more violent, it makes people behave violently, and it has little regulations.
Furthermore, television violence causes aggressive behavior in children. Many people believe that children who watch violent television programs exhibit more aggressive behavior than that exhibited by children who do not (Kinnear 23). According to the results of many studies and reports, violence on television can lead to aggressive behavior in children (Langone 50). Also, when television was introduced into a community of children for the first time, researchers observed a rise in the level of physical and verbal aggression among these children (Langone 51). The more television violence viewed by a child, the more aggressive the child is (“Children” 1).
Sometimes, children think that is a normal thing in our real life, by watching only a single violent program, which can increase aggression on children and become violent, aggressive, and vicious. Usually, U.S. children begin watching television at a very early age, sometimes as early as six months, and are eager viewers by the time they are two or three years old. The amount of time that children spend watching television is very interesting because like four hours a day, 28 hours a week, by the time they graduate from high school, children spend more time watching TV than any other activity, besides sleeping. However, children that watch many programs in which violence is very real, parents show no affinity toward violence and that is why the child thinks that violence is not bad. Normally children cannot tell the differences between real and unreal, that is why young viewers are unable to realize that when a character attacks someone it is real and should not be imitated by them.
The first effect of mass media on teenagers is violence. Aggressive behavior is the first example of violence in the media. Aldridge argues that, teens who watch violent movies may behave in an aggressive way towards others for example bullying and fighting in school. This is important because there are high risks of teenage developing into aggressive behavior that may last into adulthood if they are not being supervised on what they see on TV (2010). Fearful of the world may also occur for those who watch violence television programs. According to children and television violence, teens that are being over exposed to violent on television may worry about becoming a target of violence. The relevance of this idea is that teenagers will more likely grow up thinking that the world is a scary place and that something bad will happen to them (2008). Imitative behavior is another major effect of seeing violence in the media. According to Weldon, two teens from Johnstown, Colorado, killed a 7 year old girl by beating her to death. The teens claimed that they were imitating moves from a video game called “Mortal Combat.” This is an example case which shows that violence in the video game may lead to an imitating behavior (2007).
With the explosion of technology today, access to the media is at your fingertips, anytime, anywhere, and almost 24/7. Video games, movies, cartoons, daily news, websites, music videos, and even in commercials, violence is everywhere, and it becomes harder and harder to avoid. Violence in the media has been increasing and reaching dangerous proportions. According to Report of the Media Violence Commission, the effects are remarkably consistent regardless of type of medium, age, gender, or where the person lives in the world (336). Many studies and researches reveal the empirical evidence that links violence in movies and television shows to aggressive behavior in children, teenagers, and adults. Increasing aggressive behavior, desensitization to violence, and fear are three types of negative effects contributed to by violence in movies and television shows. The article, “The Influence of Media Violence on Youth” emphasizes that violent television shows, films, and music reveal unequivocal evidence that media violence increases the likelihood aggressive and violent behavior in both immediately, and in the long term (Anderson, Craig A., 81). Violence now has gone into the mainstream. The Hunger Games, one of the top grossing films in 2013 replete with blood, gore and violence. The Walking Dead was once voted highest-rated entertainment program on TV with horrific violent scenes, killing from stabbing into the heads, bloody corpses, and disturbing, haunting images shown in most of the scenes. CBS’ Criminal Minds is television show with series of scary scenarios showing the violent murders of psychopath people. Worst of all, Silence of the Lambs deals with a psychopath who ...