Takeshi Murata, an American artist born in the 1970s, specializes in digital media art and is best known for his video art and animation. His work has been featured in art exhibitions across the country, from New York to California, as well as in Japan and the United Kingdom. One of Murata’s pieces, known as, “I, Popeye”, is a 3-D animated video, created in 2010, that portrays a dark take on the life of the American, cartoon icon, Popeye.
The video begins by displaying, “Popeye, The Sailor in “I, Popeye”, followed by the piece’s credits, in white text, with a sailboat in the background. Despite the dark nature of this piece, an upbeat, folk tune begins playing in the background. Then the film turns black and white as it slowly zooms in on a spinach factory. A 3-D animated, full-color portrayal of Popeye is shown working a conveyor belt, filling cans with spinach (that looks like green goo). Although he does have anchor tattoos on his forearms, a tobacco pipe in his mouth, and is wearing a sailor hat like he did in his original cartoon, Popeye is wearing a black and white shirt, with an image of himself playing poker, and white pants, instead of the his iconic sailor apparel. While working, he falls asleep and slips into a colorful, psychedelic dream world that shows glitchy, video art as well as 3-D animated shapes. Popeye, then, wakes up at his job at the spinach
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By using the well known cartoon icon, Popeye, who is known by a large majority of people, Murata was able to easily connect to members of his audience. His sad narrative about this cartoon character’s life after his show, also, represented the topic of maturity as well as the fact that life contains bad events, not just good ones. This piece of video art truly makes viewers realize that there is a lot more to Popeye, the infamous, cartoon sailor, than they originally
In this speech he expresses the significance of creating comics for children and how comic books have evolved into a much more sophisticated nonrelation to children industry. This is where producers and illustrators can express themselves through art and other near adult expressions. The gory and dark themes of today comics appeal themselves to a more adult audience However, in this process the audience for children has resulted in a loss. He wants the comic industry to bring it back to the children. His solution is this: to give children stories to hold on to. To let the imagination of children, soar to new heights with stories
Some of these animations add visuals when a complex idea is being described, such as the idea of the ‘lemon dance” or the ‘rubber room’ in New York. Guggenheim also takes the idea of tenure and uses these techniques to twist tenure into somethi...
For a typical hero in any story or movie, there is always something that stands outs. Whether it is unexplained or unexpected, a mysterious event usually occurs that symbolizes a hero’s persona and life. Pai entrance of the world is shown and displayed in a unique setting during the beginning of the movie. Pai was born along her twin brother who mysteriously died at birth. Her grandfather, who desperately wanted a grandson, was disgusted and unappreciative of Pai because of her gender. Pai grandfather was ignorant of the present of Pai and the characteristic in which she bestows. Pai miracle survival at birth shows that she has a powerful personality of never giving up. In the movie, “Whale Rider,” Pai's birth symbolizes multiple outcomes of whom and what she will become. Pai out living her brother was a powerful symbol of her survival, which e...
McCloud conveys to the reader how in comics there are numerous ways to combine words and images, but if the two components are expressed in varied amounts they will become a recipe for disaster. On pages 742-744 of “Show and Tell,” McCloud describes the numerous methods in which words and images can collaborate with one another in a comic such as, word specific, picture specific, duo-specific, additive, parallel, montage, and inter-dependent. The outcome of McCloud shedding light upon these various methods is that he fuels his disapproval of the traditional belief that words and images should be kept apart in literature. Page 745 of the graphic essay brings forth McCloud’s idea that in order for a comic to be a good read, the words and images it is composed of must be balanced. On page 745, the use of words and images in a comic are compared to two people engaged in dancing. McCloud states, “In comics at its best, words and pictures are like partners in a dance and each takes turns leading. When both partners try to lead, the competition can subvert the overall goals…” By comparing words and images to two dancers who step on each other whenever they attempt to lead at the same time, McCloud conveys his belief that words and images must be used in balance with one another in order for the comic to be a good read. Overall, McCloud’s essay, “Show and Tell,” is persuading
Barney Bubbles was a very influential graphic designer who walked a very tough life journey, but accomplished the unbelievable despite the challenges he faced. He is not widely recognized but contributed a great deal to music sleeve design of London, England’s punk and postmodernism movements. Bubbles design style was influenced by a variety of different movements, some of which he learned by doing large amounts of research during his free time..
The heroic archetype is a creative expression borne of the individual's desire to know and to understand the uncontrollable and often chaotic world in which he lives. In the popular culture of America we can find many reflections of the heroic figure; in writing, in the graphic art of comic books, and most certainly in the aftermath of September 11th, heroes are ever present. Our cultural champions speak to our collective need to make sense of the nonsensical and to establish order in both our external and internal worlds. Indeed it is through the internal world of the psyche and the lens of psychological thought that we may gain a better perspective of the fusion of creativity and knowledge that we have come to call the heroic figure.
Did you know that comics have been around for more than one thousand years? There are examples of narratives told using pictures in Rome. Today comics are looked at to be childish. People prefer to read books with only words than books with pictures. Scott McCloud is an American cartoonist and comic theorist. One of his comics is called Understanding Comics. It explores different aspects of comics, the history of comics, its vocabulary, and the different ways comics can be used. Scott McCloud believes that comics are a great way to tell a story. Using both words and pictures and a better way to tell as story rather than just using words by themselves. He shows this by giving the reader examples of different ways to use them
Throughout this article, Yo-Yo Ma demonstrated his extensive knowledge on the subjects of art, education, and cognitive reasoning. Using ethos Ma displayed his ethical significance to the topic and the reliability of his sources and publisher. With the use of logos, he built up a strong stance backed up by fact and reason. Finally, by using pathos, Ma was able to relate to his audience, and give them a more personal perspective. With these tools, along with concise and stable layout, it is clear that Yo-Yo Ma was able to successfully gain the attention and support of his
In society today, we are conditioned to believe certain sets of ideals. We use these ideals to interact and get along with the other people we surround ourselves with. These ideals are often the societal norms that form common ground amongst individuals. However, living life based off these basic and unchanging beliefs is not beneficial to humanity, nor does it make life any easier to live. In fact, holding on to the most accepted beliefs holds back society as a whole. Judith Halberstam, in her essay “Animating Revolt and Revolting Animation” challenges these societal norms through the analysis of animated movies and, in doing so, carves a path for a new way of thinking.
Disney has made it his life 's goal to create home entertainment for both young and old. From the creation of Mickey to his work in films, Disney had made it clear that happiness is something that everyone should have. Disney had also know that animations is not just for the imagination of the children. Early movies such as Snow White and Pinocchio have clear messages for the younger views. “In Snow White- the main characters are victims of injustice who are eventually restored to their rightful place. In Pinocchio, the characters Pinocchio, Jiminy Cricket and Geppetto are faced with dilemmas, and their own actions result in them becoming victims of ev...
Since the days of mythological origin to the origin of pop culture, various mythological stories have been adopted and presented to newer generations. Some of these presented adaptations of mythological stories have significantly been modified in order to be deemed entertaining by audiences in a pop culture generation. Thus, my study will seek to compare mythological hero's during their time to how they have been depicted in modern day. Moreover, my study will analyze the similarities and differences between the Greek hero Heracles and his replica character, Hercules, depicted in Disney's adaptation of this myth. Although there are few similarities between the two versions, the differences between Heracles and Disney's Hercules are prominent. These differences help modern day audiences relate more easily to the characters in the story. Furthermore, the alterations have enabled a new aspect of heroism to emerge since Disney tailors it's movies towards youth who can seek valuable lessons from animated movies. Disney's choices through these alterations will be determined by focusing on the main plot, characters presented in the movie, peripheral details, and the notion of being a "true hero" that Disney presents.
Animated cartoons are an inescapable childhood experience. They are the first images children are exposed to in the world of moving images, and are easily taken in by young minds. Kids are exposed to these images through DVDs, the internet, the cinema, and ancillary consumer products associated with popular animated children’s films. The genre of “animated film” has become almost entirely synonymous with that of “children’s film.” Cartoons, both traditionally and computer drawn, are an art form of pure imagination, as the artist can draw or create anything that comes to mind. Children are naturally very in tune with their imagination, therefore children and animation are a natural combination. These animated moving images help children grow their imaginations. While Disney dominates the animation industry, other sources like Fox have made ways with hits such as Anastasia.
The animated film Shrek is a Dreamworks fairy tale that teaches us to look beyond what we expect to see, by completely subverting the traditional fairy tale concepts of gender, appearance and beauty. The characters in Shrek are vastly different from what we would expect to see in their appearance and behaviour. With unexpected plot twists, the directors of Shrek create important messages and morals that would not usually be conveyed, using techniques such as humour. The techniques have been placed strategically to result in an entertaining and educational film.
This research will discuss the life of the master of animation Hayao Miyazaki, animation career, contributions and his work. Also It will mention his influence on the world and the wards he won over the years.
When one thinks about the cartoons of the past, like TigerSharks, ThunderCats, and G.I. Joe, one will remember the rich story lines, the wild character profiles, and the inspiring battle cries of "Yo Joe" and "Thunder, Thunder, ThunderCats, Ho!!" With technology changing every day, a new form of animation has arisen. This new form is called "Japanimation" or "Anime." It is slowly becoming a part of this culture just as much as hamburgers and pizza. It still has a long way to go, but it is slowly creeping into the American genre of animation.