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However, advancements in video game technology have had an extensive range of negative effects on the next generation including suggestive themes, physical problems and psychological disabilities. Many video games negatively utilize the advancements in video game technology in order to show more sexually explicit games and scenarios. “Those video games and many others have received very little attention from adults.” (Sullivan) The social content of video games may influence children’s attitudes towards gender roles. Hundreds of video games on the market have women depicted, helpless and unable to defend them selves, rather than initiating action. (Cesarone) One study found that the covers of the forty-seven most popular Nintendo games depicted 115 male and nine female characters; among these characters, twenty of the males played a dominant role while none of the females did.
Another online article named “Video Games and Violence” suggests that viol... ... middle of paper ... ...eb. 2014. Cheryl Olson, ScD, et al., "Factors Correlated with Violent Video Game Use by Adolescent Boys and Girls,” Journal of Adolescent Health, Jan. 2007 Lawrence Kutner, PhD, and Cheryl K. Olsen, ScD, Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, 2008 Sohn, Emily. "Video Game Violence." Science News for Kids.
Still a Man's Game: Gender Representation in Online Reviews of Video Games. Mass Communication & Society, 9(1), 103-114. doi:10.1207/s15327825mcs0901_6 Lamphere, L. (2013). The Domestic Sphere of Women and the Public World of Men: The Strengths and Limitations of an Anthropological Dichotomy. In Brettell, C., & Sargent, C. F. (6th ed.) Gender in Cross-Cultural Perspective.
Gentile, D. A., & Gentile, J. R. (2008). Violent video games as exemplary teachers: A conceptual analysis. Journal of Youth and Adolescence, 37(2), 127-141. doi:http://dx.doi.org/10.1007/s10964-007-9206-2 Granic, Isabela, Adam Lobel, and Rutger C. M. E. Engels. "The Benefits Of Playing Video Games." American Psychologist 69.1 (2014): 66-78.
""Killing Spree": Exploring the COnnection Between Competitive Game Play and Aggressive Cognition." Communication Research20.10 (2010): 1-19. Print. Schneider, Edward, Annie Lang, Mija Shin, and Samuel D. Bradley. "Death with a Story: How Story Impacts Emotional, Motivational, and Physiological Responses to First-Person Shooter Video Games."