My fingers where busy at work, hitting keys so fast there was but a blur of beige, shrouding the keyboard. A small cursor moved to the top left of the comment box. “Thanks”, it said. That single moment suddenly lifted an immeasurable weight off my shoulders. This was it, the reward to a millennia of coding, hours of hard work, finally cumulated to this moment. It was the moment that changed my life, for better, or for worse. Why was this an important moment? It was the first review of my first video game. Unlike most indie (independent) developers, I had no experience. My introduction to coding was accidently opening a “lua” file, when I tried to launch a game on my laptop. I was suddenly greeted by a wave of code, program commands, and a string of underscores. I was enthralled, and began opening more and more program files, editing them, and then seeing what effect these edits had on the games. Through this process, I edited, and destroyed a multitude of games. Barely a week into my new hobby, I decided to try my hand at developing a game. Four days, twelve youtube tutorials, and a half a dozen annoyances later, I was finished. It wasn’t much, a two dimensional, Mario-esque game, that crashed three out of four times during launch. Nonetheless, it was my game, it was proof that I could make create games. I kept telling myself that …show more content…
It was my masterpiece, the jewel in my crown. Although I wasn’t sure it was as good as I thought it was, I was still determined to publish it. I now posted my creation on Steam Greenlight. Soon, hundreds of people began to vote. I was astounded, people actually wanted my game released. This was the hardest part of the whole process, if my game didn’t make it to Steam, it was over, I would be left with a failed project, and hundreds of disappointed people. I did everything I could to promote my creation, even going so far as to send emails to various reviewers, to promote my
Video games are much more than just a way to pass time. It is an opportunity to experience new people and social environments, find out interests and skill sets, and to also, in an extreme case, find a career like Markiplier has done. In short I just wanted to say that I wouldn’t be where I am with my goals today if it weren’t for Markiplier’s ability to make his fans see his support of their dreams and the highlight of the most important things in reaching your goals of which include taking chances, believing in yourself, and never giving up. In the words of Mark, “never give up, no matter what may set you back, and know that at the end of the road, you’re going to have something that you can be proud of.” Don’t stop until you’re where you want to be, and even then just keep moving
Everything for a year had been leading up to this point and here I was in the middle of the happiest place on earth in tears because my friends had abandoned me in the middle of Disney on the senior trip.
During the early 1980s, Atari was the number one video game company in America. Atari had prophesized that they would turn an extreme profit during the time between 1980 and 1985. When Steven Spielberg came to Atari in July of 1982 asking to make a game version of his famous movie E.T., Atari promised him millions of dollars in royalties—even if the game failed—and that they could make the game by September of that year—an impossible deadline. At Christmas, 1982, E.T. The Game released. By the end of 1983, Atari had lost over $500 million and Warner Bros. sold Atari that year—leaving many thinking it was due to E.T.’s commercial failure. It’s rumored that E.T. The Game was so horrible that Atari took all the returned copies of the game and dumped them in a landfill in the New Mexico desert. Obviously, cause for a mass game “burial”. (Kent, 2001)
Will Wright is the guest editor at Wired magazine and cofounder of Maxis, a game development company. In April 2006 he wrote the “Dream Machines” story in Wired, which expressed his opinion on video games. He wrote about his vision on them and he defended the opinion that video games are not that bad as a lot of people think. In his article, he discusses how games have positive effects on children and teenagers’ minds. For example, he shows that children use a science method to understand games’ rules; before they find the right button they make a lot of mistakes.
As I opened the front door of the IBM Building, my next chapter in life began. My eyes widen as I observed my teacher writing code on the smartboard. Uneasiness and fear rushed down my spine. I was the only person among fourteen girls without prior knowledge of coding. I spent eight hours in a confined room learning how to code. My computer science teacher appointed assignments in HTML and Python.
...well. The process of making a video game, in all of its steps, is a fantastic and interesting journey, from start to finish.
In the article, “Dream Machines” by Will Wright (211), Wright explains, that video games entertain players while also allowing them to interact with others and exercise their creativity in new and different ways. Video games have created a new way of learning. A generation of people have been exposed to video games and by determined continuation they have learned how to play and master them. By playing video games players are also learning to look the at the world not just as consumers but creators as well. However, there are those that fail to see the creativity and only see what they consider to be undesirable elements of video games. Wright observes, “I think part of this stems from the fact that watching someone play a game is a different
Video games are an ever-growing franchise that is constantly undergoing change. Ever since the dawn of video games, new consoles, games, developers, and teams have come together, fallen apart, triumphed, and failed. What is it that has allowed some to thrive where others failed? Several different factors have changed and influenced the world of gaming, including the history that is continuously being written, the people who have built the games behind the scenes, and, of course, the actual video games themselves. Numerous video games have been more successful than others, but identifying what components set the successful apart from the unsuccessful is something definitely worth observing.
For any fan of video games today, they may have realized a certain breed of game that has risen to prevalence over the years after a large period of time languishing in the “underground” of conventional games development. These games have become more prominent due to the fan bases which support them, and also due to the constant attention from mainstream gaming media and larger gaming companies. These are independent games - games that are created without the boon of a publisher’s funding. Usually crafted by smaller teams of designers, artists and programmers, the independent gaming movement is looked upon as the “punk era of gaming culture” (as explained by indie developer, Rami Ismail). These “indie” games aren’t conforming to certain trends in the big leagues of game development, and sometimes they’re made for either pure fun, the sake of delivering a message through the gaming medium, or whatever purpose the developer chooses to create their game for.
One entertainment medium which has been disregarded over the course of the years is the video games industry. Over the last few years, this industry has developed into one of the most complex branches in entertainment and has gained a great number of followers who support these products. Video games have evolved on such a large scope from all perspectives that they will have the possibility to match or even surpass the more traditional means of telling stories in the future, such as books or movies. One close look at video games from recent years and it is clear that they have come a long way since the ‘1970s and ‘1980s when the main focus was on shooting pixelated invaders or creating straight lines by shaping together geometric figures, with no dialogue or developed characters. Although stories were not essential during that period because developers were technologically limited and could not present a well-defined story, game creators did manage to bring to life –to a certain extent- fictional universes with detailed backgrounds and lore. Nevertheless, there were outstanding exceptions, which managed to absorb the player into the game, thanks to its well-crafted story and characters, combined with the simple mechanic of “point and click”.
It was a fun adventure into a subject I always had an interest in, but never started digging into before. Anything related to a computer now has a definite place in my heart because of this project. My product was to
According to Newzoo the gaming industry grew 10.7% this past year and brought in 108.9 billion dollars in total revenue. Don’t let these numbers fool you however, as the gaming community is still a small, tightknit community that are both casual and avid fans of this newly formed take on a classic concept. Gaming as a whole is a place where anyone can escape their life and find a place where everyone is equal, and you are accepted not for what you do in real life, but for what you do in a virtual reality. I’ve only been playing video games for a few years now, but the time, effort, and memories that I have acquired from this great advancement in technology is what has kept me engaged, and what continues to draw me in and push to be better than ever both in game, and in my social life.
Video Games are a rapidly growing industry; developers have increased along with it. Companies that put their full time and energy into the development and marketing of their games originally held dominion over the video game industry. However, this isn’t true today. Today, video games can be made by a couple of people in a basement of a house. This doesn’t mean that the quality of the game is any less impressive, which can happen obviously, all this means is that making and developing video games is more accessible to the open public and not just to large companies and corporations. Which, in and of itself, is a remarkable achievement. People can now make a game that they would want to see and play, and not have to wait for a company to hopefully make it, or something like it.
Introduction “Sugar and spice, and all things nice, that's what little girls are made of.” Way back to the Victorian times, this is what nursery rhymes have been telling their readers (Bury, n.d.). Women are not expected to be involved in activities and fields that are perceived to be masculine and one of which is the video games industry. The question “Why are there so few lady game creators?” was asked on Twitter by Luke Crane, a game developer. A lot of answers were provided by netizens and one of which was “Because conventions, where designers are celebrated, are unsafe places for me.
After countless hours of uncomfortable naps and tasteless meals between flights, we finally arrived at the unfamiliar land of America. Leaving all our dear friends and families behind, I was told that we came here in hope of a better future, my future specifically. I was never really socially active and at the time, English was a whole new concept that I have yet to understand. The inability to communicate with other makes it even harder for me to express myself and it mold my personality to become more antisocial than I ever was. There’s always this uneasy feeling that linger when someone talk to me and I cannot give them a response and it’s even harder to say something because I was afraid of making a mistake and make a fool out of myself.