Nerds have recently became popular in the modern age. I think mostly because of the show The Big Bang Theory,” of which I am a huge fan. Nerds use to have negative connotation around them. After all they are all good at video games, they are all geniuses, and they are all socially awkward. This of course is a ridiculous assumption, because not all nerds are the same. The stereotype is rather amusing, because I think of myself as a nerd. I don't play many video games, I am not even close to being a genius, and I am not socially awkward. (That I know of.) Dungeons and Dragons is Associated with nerds. D&D is a pen and paper role playing game, that has players, real people, that make up characters, pretend people, or creatures, based out of rule books for the game. (Aranel). These Characters have different skills, abilities, races, genders, possessions, and backgrounds. (Aranel). The characters are all defined in the core rulebook. The players listen to a Game Master, or GM, that has predetermined a story line, based on the players characters. The players set around a table and listen to the story the GM has made up; full of monsters, treasure, bad guys, adventure, and quests. The players role dice to determine how successful their characters actions are in the story. It sounds really nerdy, but it is fun! There is another connotation that goes along with Dungeons and Dragons, and that it is evil. (Weese) That stigma attached to Dungeon and Dragons bothers me. This steryotype comes from some religious groups. (Weese). Throwing out accusations that have little to no weight to it. (Weese). There are many arguments against Dungeons and Dragons, but also there are a few for it as well
There are some negative stories about Dungeons an...
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... well. You do not want to do all the work by yourself at work or in school, so you work as a team.
Another great think that the game teaches is that for every action or thing said there is a reaction . There are consequences for everything you do. If you mess up in the game it can effect all the other players, and cause a chain reaction of bad events. It makes you think before you act and this can be applied to real life. It makes you think in real life about what you do and what you say.
The game is not evil and it is uncalled for that there are people that assume that it is just because a few people have ruined it for everyone. It is uncalled for stereotyping of a group of people that play. Many celebrities have been linked to playing, Jack Black, James Franco, and Vin Deasl. It is unjust to group all players into on mundane group. As a player it offends me.
I found working within a team enabled us to spread responsibility and we determined ...
In today’s world one thing you don’t hear everyday is learning is fun. For some it can be, but many children aren’t that excited to learn. What if there was a way to make learning fun for kids? Well there is, its called gamification. Gamifiction is the process of using game thinking and game mechanics to engage audiences according to Gabe Zichermann an educational gaming expert. Though its been said that video games cause laziness and violence in kids, we now know that video games can be a significant learning tool in early child development. Research has shown that video games help children with multitasking skills and can also increase fluid intelligence, which is the intelligence we use to solve problems (Zichermann). Video games may be more beneficial than we thought.
Teamwork can not be done alone; it’s distributed to different people who assist in different ways.
It is important to distinguish the difference between teams and groups. The main difference is that teams work altogether toward a common goal whereas groups can work altogether but for their own objective. It is important to highlight that a group does not necessary need a leader to follow but a team does and this leader will set directions to achieve the goal. In teams people are more committed as they share their ideas, they know the purpose of what they are doing and what the others are doing, they understand better individual objectives and team objectives whereas in groups, generally people are just told what they have to do without further explanations. Because in a team people get to know each other, it builds trust and enhances communication but in groups, people do not really know each other, do not trust or communicate effectively with each other. In teams it is frequent to see constructive conflict as people talk more openly and more honestly but in group it is quite rare. Eventually, people in teams are more involv...
When we hear the word nerd, we automatically think of a socially awkward individual or group of individuals whom are very intelligent. Socially awkward is a sense that an individual might have friends, but he or she is unsure when it comes to talking to people he or she might not necessarily know or people whom they feel intimidated by. In society today, an intelligent person is not considered a nerd unless he or she is unsure about how to interact with other people. Movies and television shows present a nerd as person who is obsessed with video games, very intelligent, and unsure about what he or she wants to do with his or her life. For someone to be thought of as a nerd, he or she is considered to be highly intelligent and socially awkward.
It is obvious that people live in a big group around the world. This means that it is difficult for individuals to achieve complex goals alone, so people need to work together and use every one’s advantages to complete many tasks. Nowadays, “team” and “teamwork” are two popular words in our society. Especially in business, an effective team could have more successes in the workplace and make more profit for their organization. In order to make an organization successful, managers have to consider some questions about teams and teamwork management. Why do people work together? What benefits or advantages do individuals and organizations have from team and teamwork? The purpose of this essay is to analyze these problems by using knowledge and theories of management. Also, there is a personal example to explain the importance of teamwork and state personal views of team and teamwork.
Wong is conscious of those stereotypes. He knows it’s unpopular to be a nerd—described by Rachel Hartigan Shea of the Washington Post as, “Clad in too-short, too-tight pants, armed with a pocket protector, glasses firmly taped together and pimples unpopped” (1). Wong responds to these assumptions with proud confidence, “Everyone is different.” According to him, passion for playing video games isn’t a typecast. Gamers are not how the stereotype says they are.
Presently, video games aren’t merely toys that negatively influence the youth. They have become an alternative means for people to learn and train for work. Games teach values and essential information, and motivate its players to achieve goals. Soldiers and doctors benefit from video games as well. The collaboration of game developers and educators helps improve the quality of educational games. At present, as technology progresses, one can truly see that video games have become an important factor in learning.
Video games have been an influence part of our society since the early 70’s. The bad named that they are given is false, the only reason they have this bad name is because kids like games, so anything that is fun is bad for you. If a child loved playing chess he or she would be rewarded but it to is a game. Video games can help the learning process and should be incorporated in to the school system. If a child loved playing chess he or she would be rewarded but it to is a game. Video games can help the learning process and should be incorporated in to the school system.
In David Wright’s “The Myths and Realities of Teamwork,” (Wright, D., 2013), he outlines six myths that are ubiquitous and perpetuated by many people. Here is a short examination of all six.
Working in teams provides an opportunity for individuals to come together and establish a rapport towards others within a group. Teamwork is classified as people with different strengths and skills who work together to achieve a common goal. When a team works well, specific objectives are fulfilled and satisfied. Teamwork plays a crucial role in implementing and fulfilling a common goal in a team project. Each member plays a role and takes on different responsibilities combined together. In different stages of teamwork, conflicts and arguments may occur for as members have different standpoints which need to be harmonized within the team. The key to having an effective teamwork is to explore each member's unique abilities to motivate them.
Teams have been around for many years. It is vital for members who are a part of any team to work together so that their labor is not in vain. A major advantage for working cohesively as teams is greater output and interpersonal skills. The drawback of not working in uniformity can lead to project delays and time constraints. Organizations create teams with the purpose of fulfilling certain obligations and acquiring business success. Roming (1996) states that togetherness and dependability means that members within the team assist each other and the team. Which in turn, yields a better-quality product.
The teamwork is usually defined as the process of working together in a group to achieve a common goal. These days working in groups is inevitable. Whether it is a school assignment or working in a clinical settings, we have to work in groups to accomplish a task. We cannot expect to work in isolation all the times. (Stonehouse, 2011)
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
In order for teamwork to be successful in the workplace it involves building a relationship and working with other people. The ability to work as part of a team is one of the most important skills in today’s job market. Working cooperatively and contributing to groups with ideas, and suggestions benefits everyone. A key to team effectiveness