League Of Legends Case Study

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In the declining PC video game market, a League of Legends member base of over 32 million and a conservatively estimated revenue of $25 to $30 million annually are unexpected to say the least (The World 's). Furthermore, League of Legends, created by a very small, and unknown at the time, company called Riot Games is the fourth most played game in the world. This raises the question of how League of Legends has been successful as a PC video game when most other PC video games’ membership and the genre itself are losing ground to video game consoles. The success of League of Legends comes from several sources: the League of Legends business model, the competitive nature of the game a the sense of community, and catering to the growing popularity …show more content…

Most PC video games have been experiencing a loss of revenue due to piracy, and without a way to recover that money they have suffered. League of Legend’s business model, which offers the game for free, essentially eliminates piracy all together (Kromand). There is nothing you can’t get for free in terms of being able to play the game. While the game is the only product a traditional model offers, a transactional model such as League of Legends provides new content for sale each week. This also gives the consumer the decision to pay for the products they value without having to pay for products or features they do not want or need. A typical PC video game costs $50 on average, limiting the revenue that creators can make. After the game is sold they cannot generate any more revenue without releasing large expansions or small downloadable content. Essentially the retained player base for League of Legends is much more valuable than a game such as Call of Duty. It is estimated that the average amount of money a player spends per month on microtransactions is $50 (Morgan). With a 15 million member base and on average 5% of these members making microtransactions of $50 per month, Riot’s annual revenue from these transactions has the potential to reach $450 million (Microtransactions). This number is conservative, because …show more content…

While most PC games are striving to have better and better graphics to be played on the newest thousand dollar master home PC gaming system, League of Legends took a step back and went with a game that can be run on nearly any system bought in the past six years (Case). With these low system requirements they are able to attract a much broader range of players. The very graphic intensive PC games will only attract the dedicated, and wealthy gamers who can afford to play. League of Legends can target these same dedicated gamers but also go after the more casual gamers. Combine that with an easy learning curve, and countless beginner-friendly features, and the casual audience is soon converted to avid players and League of Legends evangelists. Another major factor drawing even the intense PC gamers away from the high end system requirement games, is the rapid acceleration of laptop and tablet sales in the past decade (King). Many gamers, especially college students, will want to buy the ultimate gaming PC and in fact have the money to purchase it, but they will be faced with the decision of getting a massive non-portable box to set up in their room, or a highly mobile but much less powerful Laptop for an even larger price tag. As laptops have become more and more essential

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