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The effect of technology on youths
Impact of technology on teenagers
The effect of technology on youths
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Effects Of Technology Teenagers are now more obsessed with their phones than ever before. According to Eugenia Ives, writer and researcher, 80% of our youth today have phones (Ives 19). Eugenia Ives, and many other researchers, refers to this generation that which own so much technology and have always grown up with technology as the iGeneration. Research shows that within this iGeneration the average age for a child to receive a phone is twelve. These numbers sound crazy to those whom did not grow up with this mass amount of technology; it wasn’t too long ago that only the privileged had a phone, but now, almost everyone one see has a phone. With this increase in number of phones, teenagers use digital technology on average seven and half hours out of their day (Ives 10). Increased digital consumption has created increased use of social media. Today there are over seven and a half million Facebook users under the age of thirteen, five million of which are under the age of eleven (Ives 20). In Ives ‘ study her research shows that one …show more content…
Children’s fingers are constantly moving when using technology, especially now with just about all technology being touch screen. According to Leibovich and Samakow, “children are 50% more likely to experience pain for every hour they spent gaming. Dr. Eric Ruderman, a associate professor at Northwestern University’s Feinberg School of Medicine, also agrees with Leibovich and Samakow Dr. Ruderman states that, “video game playing can be harmful for children’s developing muscle and tendons” (Leibovich). However these affects are not limited to gaming, texting also has negative effects. Texting can lead to soreness and cramping the fingers especially since the average teen sends 7 texts per hour (Leibovich). Whether it is texting, gaming, or playing with a phone, teen’s fingers are in danger of experiencing pain and stress to their muscles and
Eugenia Cooney is a youtube star with one million plus subscribers. She does beauty and makeup videos, often dressing up for holidays and making several videos out of them. Eugenia is extremely skinny, with only 88 pounds to her body. She denies she has an eating disorder or other health problem along with her parents. Even after photos of her before she lost severe amounts of weight were leaked to the public she denied, still, that she had a health problem. All of this causes heads to be turned and people worried. Several other youtube stars had made videos about her trying to help her, as most of them say although some of them were being rude to her about her weight. Many of her fans got extremely upset over them saying anything about her and began to attack the people who actually tried to help her. She lost attention because of this and
Eugenie Conntesse de Teba was born on May 5th 1826 in a small village in Spain called Granada. Eugenie was the daughter of a Spanish noble, who fought on the French side in Napoleons Peninsular war in Spain. Eugenie married Emperor Napoleon the III in January of 1853 and become the last Empress of the French. Empress Eugenie was a gorgeous woman who was number one in French society in 1870.
With the announcement of the new iPhone 7, and the continued release of new features and accessories, technological involvement in everyday lives is only increasing, and parents are still stuck in the past with their technological restrictions. In the news articles Blame Society, Not the Screen Time by Danah Boyd and Don’t Limit Your Teen’s Screen Time by Chris Bergman, both authors express their thoughts on this generation’s teenager’s use of technology and why guardians should allow their kids to utilize the internet. The authors use rhetorical appeals to persuade and convince their audiences technology and internet is a safe place for teenagers to find their interests and be themselves. Whereas Bergman does a better job appealing logically to the audience through pointing out parents’ hypocrisy, Boyd effectively balances ethos and pathos by gaining credibility of being a researcher in the topic of screen time and excelling in connecting with her audience
Technology has always been at the forefront of the world’s mind, for as long as anyone can remember. The idea of “advancing” has been a consistent goal among developers. However, recently the invention of smartphones broke out into the world of technology, causing millions of people to become encapsulated in a world of knowledge at their fingertips. Jean Twenge elaborates on the impacts of the smartphone on the younger generation in her article “Has the Smartphone Destroyed a Generation?” Twenge’s article is just a sliver of the analysis that she presents in her book “IGen.” Twenge, a professor of psychology at San
Turkle argues that technology has fundamentally changed how people view themselves and their lives (271). She reports that, “BlackBerry users describe that sense of encroachment of the device on their time. One says, ‘I don’t have enough time alone with my mind’; another, ‘I artificially make time to think…’” (274). Her point is that people have to make a deliberate choice to disconnect, to exist in their own mind rather than the virtual world (Turkle 274). Another point Turkle brings up is that in this technologic age children are not learning to be self- reliant. Without having the experience of being truly alone and making their own decisions, children are not developing the skills they once did (Turkle 274). As Turkle reports, “There used to be a moment in the life of an urban child, usually between 12 and 14, when there was a first time to navigate the city alone. It was a rite of passage that communicated, ‘you are on your own and responsible.
(summary) In the article “Has the Smartphone Destroyed a Generation?”, Jean M. Twenge discusses the effects smartphones have in younger generations. Twenge is a psychologist who has been researching differences in generations for 25 years. In accordance to Twenge, smartphones have significantly increased the rates in teen depression and suicide. Twenge describes the generation iGen (born between 1995 and 2012) as being at the verge of the worst mental-health crisis in decades. Twenge’s research shows statistics of many factors that are affected by social media, smartphones, and the internet.
It starts in grade school now, “Why can’t I have a cell phone; everybody else does?” From the perspective of a Generation Y or the Millennials, a person born between 1984- 2002, owning a cell phone did not take place until after high school. This makes it hard to imagine an eight year old toting around a cell phone. Parents have to make a decision based on a child’s maturity level as well as asking the big question: Will ownership of a cell phone help or hinder the child? While cell phones can be a security measure for children, when a child is given a cell phone at an early age, the doorway to possible problems is opened.
Another reason that video games are bad for children is because it can cause injuries towards the person physically as well as mentally. It can cause auditory hallucinations, enuresis, encopresis, wrist pain, neck pain, elbow pain, tenosynovitis, hand arm vibration syndrome, repetitive strain injuries, peripheral neuropathy, and even obesity (NCBI. US. National Library of Medicine). Tests have shown that as you get older the more video games you play the less ability you have to multitask while playing games. As well as not being able to multitask, video games distract players from the sensation of pain, so in theory a child could have a severe injury and not even know about it which could cause the...
The next of importance are the studies from Dr. Mohamed K. Khan, which say that one of the most common health issues that is faced by most individuals is obesity. More than third of the nation’s children are overweight or obese according to the Centers for Disease Control and Prevention (Erica Loop 2011). About an hour and 13 minutes playing video games are spent by kids (Erica Loop 2011). Addicted gamers often confront this problem because they sit in one place and relaxing for a long time (Roy D’Silva 2012). Many health hazards can develop to addicted gamers (Roy D’Silva 2012). One of the many health hazards can be by playing video games throughout the night which can develop insomnia. (Roy D’Silva 2012). Another common health problem that addicted gamers face is that people can get back pains. (Roy D’Silva 2012). When I play video games for a long time I get bad headaches.
Technology is merely the only thing used to represent young people, the people of the App Generation. Backtracking to the eighteenth century, Americans were led by tradition; the natives influenced their beliefs and behaviors. However, previous or present natives no longer influence the action of Americans, but rather, apps take on the role of domination. The App Generation is completely submersed within the technological sphere. In the article “The App Generation: How Technology is Changing Us,” Howard Gardner and Katie Davis state, “This generation expects that every aspect of life will be quick, efficient, streamlined, available immediately on demand, tell you what to do, how to do it, how others feel about it, and, at least implicitly, how you should feel about it, how you should feel about yourselves.” During this generation or beyond, t a pencil and paper will no longer being familiar. The App generation is already becoming an “app-suffused world;” a generation where “all aspects of human agency, individuality, creativity have been reduced to an algorithmic formula” (Gardner,
In our present society, people cannot deny that the changes in this world have been tied to the advancement of the technology. It has evolved with this society so deeply where such conveniences are no longer luxuries but rather necessities. Unfortunately, the most affected group of people from the developed technology is the younger age people (Subrahmanyam, 2000). In the past, children were more lively and active: playing outdoors, running around, climbing trees and remaining active rather than watching television and playing video game and computer. It is true that the use of the technology has its own virtue. It provides value, convenience and entertainment, but it should not take the place of movement and realistic play from the children. Obviously, modern technology such as television, digital game, cell phone, and computer should be considered as a major fact, which contributing to negative health problems in children.
First and foremost, health problems due to the increase in technology usage is becoming a bigger issue than one might think. With technology becoming a bigger factor in everyday life, diseases and other health issues that used to be less prevalent are now becoming epidemics (Rowan). For example, obesity, which is a condition in which a person is very fat or overweight. Obesity is caused by not getting a proper diet and exercise. Technology is causing this to become an epidemic in children, because children need at least sixty minutes of physical exercise a day and when they are watching TV, on the computer, or playing video games, they are not physically active (Loop). Also, when children are less active and on electronics, they are more likely to eat food that is not healthy for them, such as high calorie junk foods (Martin). With obesity can come many other diseases or health problems. For example, people who are obese are more likely to develop heart problems, diabetes, or high bl...
“New technology is not good or evil in and of itself. It's all about how people choose to use it.” quoted by David Wong, an American humor writer and novelist elucidates that technology is in the power of the beholder and whether they abuse the power that is granted to users, or not. There has been many arguments on the topic of technology making us “dumb,” whereas; many arguments stating that technology and the accessories it has produced, has made us more intellectual. It is dependent on how the user is taking the advantage of the sources linked to the smartphone. In this generation and more to come as technology continues to grow, the children and teens will have access to objects that will think for them and to have just about anything
Imagine being in the car a kid is on their phone, family at dinner a kid on their phone, and a kid on their phone instead of doing what there asked to do. Half of the kids in america are addicted to their phone. According to CNN news these are the percentages when children get phones 10% of kids 9 years of age or younger, 10-12 years old 23%, 13-15 years old 44%, 16 or older 19%, and wait till out of high school or an adult 4%. The average for a kid to get a phone is 10 years of age all around the world. Nowadays everyone has smartphones and if you don't have one your considered a “loser”. KIds under the age of 10 should not have a smartphone because the brain is not fully developed, People cant have social media until 13 years of age, and
In the twenty -first century, teenagers live in a life of social networking and life’s online. It’s hard to believe how much the world has changed over the decades, especially in technology. Technology helps people to contact relatives and friends from long distance more easily and conveniently. People can now talk to each other from everywhere in the world simply through chat and video calls. By time, internet connections have spread throughout households and social networking such as Facebook, Twitter, Snapchat, and Instagram has increased gradually. However, the internet and several modern technologies have wasted many times and has hurt the society. Social media plays such a big role in people’s lives that some people couldn’t even imagine