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Impact of social media on children
Parents restrict children’s use of social media
The impact social media has on society
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Target Population The target population are children from the ages 6-12 yrs and teenagers 13-18 yrs. To be eligible the participants must impose the interest of social media. Both male and females are wanted to participate in the research. Limitations My inquiry had various limitations. The quantity of participants would have been more evenly distributed across gender and year in school. Limits also depended on parental guidance and/or permission in allowing kids to take part in the survey. The survey’s represented different academic levels. A larger sample with more diversity would have benefitted the results. I sense a bigger depth of data may have been obtained by conducting focus groups, comprised of participants. For example, the focus of discussions would include parental influence, peer, influence, and self-awareness. A focus group would permit myself to carry a group interview of participants to measure their attitudes towards social media. I agree that my methodology could have also included more surveys or interviews involving the participants. Assumptions Social media can greatly affect anyone, no matter the age. With the research provided there is an accurate assumption that social media can have a negative and positive effect on the youthful. Schools have allowed kids to do homework with electronic devices even though some teachers agree that social media has a heavy impact on students. Social media can be a positive outlet for those who practice it correctly and can increase many skills. There are many positives and negatives when using technology that parental guidance is required. Even though, social media is supposed to be primarily the instrument for a connection and communication with others, p... ... middle of paper ... ...–401. Sources: For TV violence and aggression (. 31), see Haejung Paik and George Comstock, “The Effects of Television Violence on Antisocial Behavior: A Meta-Analysis,” Communication Research 21, no. 4 (1994): 516–46. For video game violence and aggression (. 25), see Craig Anderson, “An Update on the Effects of Playing Violent Video Games,” Journal of Adolescence 27 (2004): 113–22. For TV and fear of victimization (. 10), see Michael Morgan and James Shanahan, “Two Decades of Cultivation Research: An Appraisal and Meta-analysis,” Communication Yearbook (1996): 1–45. For prosocial TV and altruism (. 37), prosocial TV and social interaction (. 24), and prosocial TV and tolerance of others, see Marie-Louise Mares and Emory Woodard, “Positive Effects of Television on Children’s Social Interactions: A Meta-Analysis,” Media Psychology 7, no. 3 (2005): 301–22.
Kaplan, R.M. & Singer, R.D. (1976). TV violence and viewer aggression: A reexamination of the evidence. Journal of Social Issues, 32, 33-70.
...f Violent Video Games on Aggression: Is it More Than Just the Violence? Aggression and Violent Behavior, 55-62.
Porter, Guy, and Vladan Starcevic. "Are violent video games harmful?." Australasian Psychiatry 15.5 (2007): 422-426.Academic Search Complete. EBSCO. Web. 23 Feb. 2010.
To begin, it is unquestionable that youth show more aggression when playing violent video games. According to the Director of the Center for the Study of Violence, Craig Anderson notes in his article, “The results, overall, have been fairly consistent across types of studies (experimental, cross-sectional, and longitudinal) and across visual media type (televisions, films, video games). There is a significant relation between exposure to media violence and aggressive behavior. Exposing children and adolescents (or ‘youth’) to violent visual media increases the likelihood that they will engage in physical aggression against another person…” (FAQs on Violent Video Games and Other Media Violence, 2009) Clearly, Anderson notes in his article how the level of aggression is a direct relation to the amount and intensity of the video games they play. It also teaches that violence is an acceptable method of problem-solving and a necessary way to attain a goal. According to a 2009 study, youth who pla...
“Study: Violent Video Game Play Makes More Aggressive Kids.” 2011. SIRS Researcher. Web. 23 Mar 2011.
Gentile, D. A., Lynch, P. J., Linder, J. R., & Walsh, D. A. (2004). The effects of violent video game habits on adolescent aggressive attitudes and behaviors. Journal of Adolescence, 27, 5-22
Over the past few decades, over twenty legitimate studies have been conducted – both correlation and experimental – showing an association between aggression and violent video games (Kirsh). There is compelling evidence that video games are responsible for up to ten percent of the aggression in the youth of our generation (LA). Studies have also shown t...
Video games are often criticized for their negative, and often violent effects on those who play them. While there is evidence that playing violent video games increases aggressive behavior, findings have been mixed regarding the effects of
Alfred Mathew, and Will Shapiro. "Effects of Television Violence on Children and Teenagers." Quarterly Journal of Economics 123.1 (2008): 48 - 63. Advanced Placement Source. EBSCO. Web. 3 Apr. 2011
In society today, there are many elements that influences a person’s way of thinking. It could be how parents interact with each other and others. Likewise, the topics discussed in school can also be very effective in thinking behavior. Another is the conversations and pictures displayed on social media; however, the effects of these elements can be good or bad. Countless studies have been commenced to discover how helpful or dangerous social media is on young teenage Americans. What do teenagers receive when connected to social media?
While many different case studies have been done all over the world, scientists have yet to prove that there is a direct correlation between violent video games and child aggression. Since the start of this quarter, this has been an issue that I have been doing extensive research on. Despite looking into several scholarly sources, I was surprised to see that many of my findings were pretty consistent with one another. For the mort part, what I found through my research was a bunch of statistics from case studies and the interpretation of those statistics from renowned scientists. In many cases, statistics and studies showed slight indications that violent video games have an effect on c...
Purpose of Study Individuals should understand that the use or nonuse of social media has negative and positive effects on their lives, whether they recognize them or not. Students who excessively use social networking applications can be negatively affected because they are spending too much time on these applications rather than paying attention in class, completing homework, studying, sleeping, or focusing on their own health and condition. However, these same students who are excessive users are often times the students who are more aware of global issues and updates in pop culture through the use of social media. Students who moderately use social networking applications spend a good amount of time on these applications and are still able to manage time for sleeping, practicing good eating habits, homework, and studying. These students are usually just as aware, or slightly less aware, than students who excessively use social networking.
Pearl, D., Bouthilet, L., and Lazar, J. (Eds). (1982) "Television and behavior: Ten Years of Scientific Progress and Implications for the Eighties" (vol. 2), Technical reviews. Washington, D.C.: US Government Printing Office.
In recent years, many technological advancements have led to a new form of entertainment for society. One of the soaring forms of this entertainment is video games. While the sale of games continue to rise at a drastic rate, game designers and the media focus the public's attention on violent video games, since it seems to currently be to the more attractive type of game, not only among the public, but the gaming industries as well. As these games become increasingly popular, there has been an abundance of researchers and health officials that say that such games result in increased violence among juveniles. Many believe that violent video games cause behavioral problems and therefore increase crime rate and violence among youth; however, research has shown that some of these studies are inaccurate because they do not effectively measure aggression and that these games can contribute in a positive way.
Willoughby, T., Adachi, P. C., & Good, M. (2012). A longitudinal study of the association between violent video game play and aggression among adolescents. Developmental Psychology, 48(4), 1044-1057. doi:10.1037/a0026046