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Prisoner's dilemma explanation
Prisoner's dilemma concept
Prisoner's dilemma explanation
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Recommended: Prisoner's dilemma explanation
Nicole Christian
Evolutionary Psychology
Dr. Corby
July 25th, 2015
Final
Robert Axelrod organized two computer tournaments based on the Prisoner’s dilemma. Why did he do this? What were the results of the tournaments? What were the factors that made the computer programs successful or not? How is this relevant to evolutionary psychology?
Prisoners dilemma, is a theoretical game played between two individuals who can choose to either cooperate with one another or defect. Either choices give completely different payoffs. Both individuals cooperating, gives a greater pay off allowing for both individuals to benefit whereas one individual defecting while the other cooperates allows for one individual (defecting individual) to receive
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In the completion of this computer tournament, Tit for Tat achieved the highest score against all other strategies and was proven to be the better strategy in the prisoners dilemma. According to Axelrod, there were four properties that will make a strategy successful. The first being the ability to cooperate as long as the opponent was willing to cooperate and this is turn would avoid unnecessary conflicts. The second being provocation by defecting once the other opponent has defected. Thirdly, forgiveness, whereas the player was able to revert back to cooperation after being provoking to their opponent. Lastly, allowing for the players strategies to be clearly understood to allow for the other player to recognize their plans and course of action as to adapt to this pattern. Other factors making Tit for Tat so successful was it was robust, thus having strength to beat all strategies that it came up against. Tit for Tat also had stability whereas it could not be invaded by any other strategies. Also Tit for Tat was viable in that it worked successfully amongst all other strategies. All other program strategies that did not possess these properties were unsuccessful. This is relevant to evolutionary psychology because it shows some strategies are evolutionarily stable, whereas others are not. Evolutionary Stable Strategies (ESS) meaning if a strategy is adopted by a population in a particular environment, this strategy …show more content…
Genes transfer biological traits which are transferred from parent to offspring and typically confer some benefit to its holder. It may not be optimal benefit, however does confer some benefit. Memes on the other hand transfer psychologically appealing information. Genes typically need a generation or so to be transmitted whereas memes spread quicker than would genes and can be transmitted in a matter of seconds. While there are some substantial differences the two are also very similar. Both memes and genes are very good at getting themselves copied. These genes that are good at copying themselves will become more prevalent in the environment and comparably so will those memes that are most psychologically appareling. A meme, according to Dawkins, can be considered a cultural counterpart to a gene. For example, although we don’t know the specific origins of where God came from, the idea of a divine being can often be seen in writings, art and music and even word of mouth. These tools have essentially been responsible for carrying on this idea of a divine being, thus making this a
The Exciting Game Without Any Rules (or “TEGWAR”), is the game by which Henry Wiggins and Bruce Pearson play in everyday life. As a card game, TEGWAR is an exercise of dominance. The only rule is that there are no rules, and until a player acknowledges that concept, he has no chance of winning.
a dilemma is taking place due to its content. Based on moral obligations, the action to coming to
The legal system is considered a place where justice is served and criminals are sent to prison. However, this is not always the case, as seen with Robert Baltovich, who suffered a serious miscarriage of justice. Baltovich was accused and unfairly convicted for a murder that he did not commit. The investigation into the murder of Elizabeth Bain was unfairly skewed to gain a conviction against Baltovich. The bias against Baltovich, in the murder investigation, and his subsequent trial was a disservice to him and to Canadian society.
... make anything, because their partner would begin to defect as well. They were coaxed to cooperate by the prisoner’s dilemma, collective security and democratic peace theories, which is proven by the end results of the game where everybody’s amounts were fairly similar if not equal to one another. Instead of fighting to be more powerful, counties joined together to be equal.
Who’s smarter at chess - computers or humans? Chess is all about ultimate way of thinking, which puts it on a same level as an extreme sport.In the eighteenth century, Wolfgang von Kempelen caused a stir with his clockwork Mechanical Turk—an automaton that played an eerily good game of chess, even beating Napoleon Bonaparte.CLIVE THOMPSON is a freelance journalist and blogger who writes for the New York Times Magazine and Wired.He blogs at collisiondetection.net. This essay is adapted from his book, Smarter Than You Think: How Technology Is Changing Our Minds for the Better (2013). A writer for Scientific American fretted that the inventor "Would Substitute Machinery for the Human Mind." Eighty years later, in 1997, this intellectual
Ever since you were a child you have unknowingly used game theory. When your parents gave you the option to choose a candy bar, your brain started thinking of all the possibilities that depended on which candy you chose. You would think which one would taste better, make your feel better, and maybe be healthier for you. In the end, you would narrow your choices down to one piece of candy and eat it happily. Game theory is the use of theory to think through all of the positive and negative possibilities that could happen in a problem and try to maximize the positive. Game theory is not just one theory, throughout the years is has spread into six main games. These games are: zero sum games, non-zero sum games, simultaneous move games, sequential move games, one-shot games, and repeated games. Each of these games will be covered more in depth in this essay, with the exception of zero-sum games. Dalton will be writing about the zero-sum game in his essay.
Many other words, both positive and negative, spring to mind when one hears the word "mutation." In a scientific sense, one might think of the random variations that lead to evolution in species. In a sci-fi/ horror flick sense, one might think of a vicious monster that after contact with some radioactive substance became terribly disfigured. But rarely do we associate mutations with ideas pervasive to our culture. Daniel Dennett suggests that memes undergo a certain kind of mutation that is inherent to the creative evolution of culture.
The term survival of the fittest applies not only to species, but ideas. Good ideas have the ability to spread and infiltrate the minds of many, a trait that some ill-conceived ideas can themselves employ. Richard Dawkins identified a new replicator in the world, the meme, a replicator of culture. It is this replicator that men such as Jonathan Kozol rely on. For without the propagation of ideas, Kozol’s thoughts on education reform would only be known to himself.
Gershenfeld, Alan. “Mind Games.” Scientific American 310.2 (2014): 54-59. Academic Search Complete. Web. 9 Apr. 2014.
Catch 22, a situation or dilemma where there are two or more rules that create an inescapable situation. In the book Catch 22 the main character Yossarian is faced with many similar situations in the US Air Force during World WarII. throughout the novel Yossarian and the 256th brigade were faced with many unjust rules, leaders they could not trust, and fight Missions where they were more likely to die then come alive. While this novel did tell an excellent story, most of the scenes weren’t something that actual soldiers would ever have to deal with. Soldiers in World War II never faced the harsh rules, leaders, and conditions that were depicted in Joseph Heller 's book.
"Game theory is often used as a model to analyse the strategies of individuals or organisations with conflictin...
Once Deep Blue supercomputer defeated chess grandmaster Kasparov, he, Kasparov, thought what would happen if “humans and computers collaborated” (Thompson 343)? Kasparov figured that it would be a symbiotic relationship in which “each might benefit from the other’s peculiar powers” (Thompson344). A Notably example would a 2005 “freestyle” chess tournament, which consisted of teams with computers and chess players. With a tournament full of computers and chess grandmasters, the winners were amateur chess players Cramton and Zackary (Thompson345). The reason why these players were able to win is because they were “expert[s] at collaborating with computers.” By themselves these players would not have the skills to take on such talented players, but since Cramton and Zackary were able to know “when to rely on human smarts and when to rely on the machine’s advice” they were able to succeed (Thompson 345). These players were able to harness the power of the symbiotic relationship between man and machine. In conclusion, when it comes down to the wire on “who’s smarter-humans or machines; the answer is neither, it’s both working side by side” (Thompson 347). In addition, the benefits of these digital gadgets can be summarized into three
...criterion that true science is progressive. It has proven able to successfully account for apparent anomalies and generate novel predictions and explanations and therefore has the hallmarks of a currently progressive research program capable of providing us with new knowledge of how the mind works (Ketellar and Ellis 2000). A glance at the Handbook of Evolutionary Psychology (2005), edited by David Buss, shows just how vigorous and productive the field is. Important challenges remain in the discipline, however. The most important are determining the role of domain-specific versus domain-general processes and integrating evolutionary psychology with other behavioral sciences like genetics, neuroscience, and psychometrics (Buss 2004; Rice 2011). Even though critics will remain, Evolutionary Psychology will remain as a scientific discipline for the foreseeable future.
The mock-prison experiment or otherwise known as the Stanford experiment, involves several individuals, some taking on the role of prison guards and others taking on the role of prisoners in an effort to better understand the conflict amongst these two groups. In this experiment, the “prison guards” immediately assumed their roles, without question, as did many of the so-called prisoners. The guards often displayed sadistic and even psychopathic behavior as evidenced by the fact that some to...
the game will be even more fun to play. This paper will discuss the importance