E-Sports On The Rise

817 Words2 Pages

Everyone always asks what is e-sports, to be simple it's an electronic game that's played on a competitive level with prize pools. Most recently the government has recognized one of the most popular games known as League of Legends as an actual "sport". By allowing this to be noted as a sport players are allowed to get visas to come and play in North America or Europe or even Korea if they so chose, some regions are harder to get visas but they are obtainable (US Government).
The question still stands what is e-sports? For the lack of a better definition it's really the spectators that makes e-sports what it is, those who are willing to watch and follow the competitive scene instead of watching typical sports for their entertainment is what makes e-sports what it is. This in return makes the scene grow and turns a game into what is truly known as an e-sport (Trending). Although anything can be considered and e-sport if played at a competitive level, the spectators and crowd are what makes it grow and become big.
E-Sports isn't a new thing, it's more so that it's become a relevant thing now. As the scene grows more people become involved which causes the scene to grow more, people have been making a living since the late 90's off their skills in the gaming scene, however it wasn't until 2010 when Blizzard released Starcraft II that e-sports really grew and blossomed into what it really is today (Jackson). Major League Gaming or MLG was one of the first tournaments that really help e-sports continue to grow, to this day MLG has become one of the most prestigious eSports organizations in the world. MLG is considered to be one of the true pioneers of eSports within the USA (Jackson). Blizzard hosts a $1.6 million prize pool for St...

... middle of paper ...

...uldn't be passed off as something foolish or a waste of time because you can make a career off it especially with how fast the scene is growing.

Works Cited

Jackson, Leah. "The Rise of ESports in America - IGN." IGN. N.p., n.d. Web. 13 May 2014.
O'Neill, Patrick H. "'StarCraft: Brood War' Proves the Best Esports Are Timeless." The Daily Dot. N.p., n.d. Web. 13 May 2014.
Soper, Taylor. "The Rise of ESports: More People Watch Video Game Competitions than Major Sporting Events - GeekWire." GeekWire. N.p., n.d. Web. 13 May 2014.
Tassi, Paul. "2012: The Year of ESports." Forbes. Forbes Magazine, 20 Dec. 2012. Web. 13 May 2014.
"Trending Games | League of Legends | Dota 2 | Clash of Clans | Smite | Total War: Rome II." What Is ESports? N.p., n.d. Web. 13 May 2014.
"US Government Recognizes 'League of Legends' Video Game as a Sport." KPCC. N.p., n.d. Web. 13 May 2014.

Open Document